Difference between revisions of "Waste Collection"
From Captain of Industry Wiki
Rosyriveter (talk | contribs) m (create basic desc) |
m (Update description for version 0.5.2) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox machine | {{Infobox machine | ||
| Name = Waste Collection | | Name = Waste Collection | ||
}}Waste Collection is a depot where Trucks can remove | | Tier = | ||
| Description = | |||
| Recipe = | |||
{{Machine Recipe | |||
| Input1Name = Construction Parts I | |||
| Input1Qty = 25 | |||
}} | |||
| Workers = 4 | |||
| Electricity = None | |||
| Maintenance = None | |||
| Footprint = 11x7 | |||
| Research = Settlement Recycling | |||
| Cargo = {{infoicon|Waste|new=yes}} | |||
| Storage = 200 | |||
| Designation = Housing & Services | |||
| Variants = [[Waste Collection]]<br/>[[Biomass Collection]] | |||
}} | |||
Waste Collection is a depot where Trucks can remove {{infoicon|Waste|new=yes}} from the [[Settlement]]. Waste can be dumped within Dumping designation or incinerated in a [[Burner (Solid)|Burner]] or [[Incineration Plant]], though all methods of disposal will cause Pollution. | |||
It decreases the {{infoicon|Health}} of pops that the settlement is full of Waste, so you should certainly dump or burn it. Waste Collection does not alert at it is full. After that, a settlement is eventually alert when the [[Housing|settlement]] is full of Waste and Health is damaged. [[Loose Storage]] and its alert function are useful for getting alert in good time. | |||
{{Recipe define | |||
| Time = 60 | |||
| Output1Name = Waste | |||
| Output1Unit = ? | |||
}}{{Footer Infobox}} |
Latest revision as of 10:04, 18 May 2023
Construction | |
Workers | 4 |
Electricity | None |
Maintenance | None |
Footprint | 11x7 |
Cargo | Waste |
Storage | 200 |
Required Research | Settlement Recycling |
Designation | Housing & Services |
Variants | Waste Collection Biomass Collection |
Waste Collection is a depot where Trucks can remove Waste from the Settlement. Waste can be dumped within Dumping designation or incinerated in a Burner or Incineration Plant, though all methods of disposal will cause Pollution.
It decreases the Health of pops that the settlement is full of Waste, so you should certainly dump or burn it. Waste Collection does not alert at it is full. After that, a settlement is eventually alert when the settlement is full of Waste and Health is damaged. Loose Storage and its alert function are useful for getting alert in good time.
Recipes
Below are all the recipes, which this building is capable of producing. Note, that some of them may be locked behind Research, and not immediately available in your game.
This article invokes definition of game's source data (either directly, or with one or several template invokes). Editing it will result in updates to some of the stored tables, which in turn updates automated data lists. See more. If you've found incorrect data, related to this article's topic, it is a good place to start searching for definitions, requiring updates. |
General Machines | |
Water Extraction & Processing | |
Food Production | |
Metallurgy & Smelting | |
Power Production | |
Crude Oil Refining | |
Waste Management | |
Transports | |
Storage |
|
Buildings | |
Buildings (For Vehicles) | |
Housing & Services | |
Cargo Docks |
|
Landmarks | |
Planned or Proposed | |
* Only available in the Supporter Edition |