Retaining Wall
Construction | |
Workers | None |
Electricity | None |
Maintenance | None |
Footprint | 2x4 |
Required Research | Retaining Walls |
Designation | Buildings (For Vehicles) ![]() |
Variants | Retaining Wall (Short) Retaining Wall (Long) Retaining Wall (Cross) Retaining Wall (Tee) |
Retaining Walls is a structure that prevents the falling of already existing or dumped Loose products while the tile behind it is excavated or dumped on.
It exists in 5 variants with with different footprints: (1x2, 2x2 and 2x4):
Image | Name | Footprint | Recipe |
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Retaining Wall (Short) | 1x2 | |
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Retaining Wall (Corner) | 2x2 | |
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Retaining Wall (Cross) | ||
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Retaining Wall (Tee) | ||
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Retaining Wall (Long) | 2x4 |
Retaining wall can be built with different levels of submersion to the ground. On perfectly flat ground theres 6 different levels of submersion, on steep slopes there can be none.
Retaining walls, as other buildings (with the exception of pipes?), will start to take damage as any of it's 8 foundation tiles is lowered below the bottom or risen above top of its 3D model.
Retaining Wall (Long) is exactly the length of a mining/dumping tile, which is 4x4.
Using the "toggle_terrain_designations_over_entities" console command will allow the user place mining / dumping designation onto the same tile as the retaining wall. A demonstration of this can be found here: https://www.youtube.com/watch?v=KtdFC6bjJ98&t=943s
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Planned or Proposed | |
* Only available in the Supporter Edition |