Retaining Wall

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Buildings (For Vehicles).png
Retaining Wall (Long)
Retaining Wall (Long).png
Wall that retains ground level.
Construction
Iron.png
12
+
Concrete Slab.png
40
WorkersNone
ElectricityNone
MaintenanceNone
Footprint2x4
Required ResearchRetaining Walls
DesignationBuildings (For Vehicles) Buildings (For Vehicles).png
VariantsRetaining Wall (Short)
Retaining Wall (Long)
Retaining Wall (Cross)
Retaining Wall (Tee)

Retaining Walls is a structure that prevents the falling of already existing or dumped Loose products while the tile behind it is excavated or dumped on.

It exists in 5 variants with with different footprints: (1x2, 2x2 and 2x4):

Image Name Footprint Recipe
Retaining Wall (Short).png Retaining Wall (Short) 1x2
Iron.png
4
+
Concrete Slab.png
10
Retaining Wall (Corner).png Retaining Wall (Corner) 2x2
Iron.png
6
+
Concrete Slab.png
12
Retaining Wall (Cross).png Retaining Wall (Cross)
Retaining Wall (Tee).png Retaining Wall (Tee)
Retaining Wall (Long).png Retaining Wall (Long) 2x4
Iron.png
12
+
Concrete Slab.png
40

Retaining wall can be built with different levels of submersion to the ground. On perfectly flat ground theres 6 different levels of submersion, on steep slopes there can be none.

Retaining walls, as other buildings (with the exception of pipes?), will start to take damage as any of it's 8 foundation tiles is lowered below the bottom or risen above top of its 3D model.

Retaining Wall (Long) is exactly the length of a mining/dumping tile, which is 4x4.


Using the "toggle_terrain_designations_over_entities" console command will allow the user place mining / dumping designation onto the same tile as the retaining wall. A demonstration of this can be found here: https://www.youtube.com/watch?v=KtdFC6bjJ98&t=943s