Fluid Module (M)

From Captain of Industry Wiki
Jump to: navigation, search
Cargo Docks.png
Fluid Module (M)
T2
Fluid Module (M).png
Cargo Depot module for transferring fluid materials (such as oil). It can be built in any empty slot of a Cargo Depot. Unloads cargo 50% faster comparing to the basic module.
Construction
Construction Parts III.png
60
WorkersWorker.png 4
ElectricityElectricity.png 40 KW
MaintenanceMaintenance I.png 3.0 / 60 Clock.png
Footprint10x5
Cargo Crude Oil
Water
Storage440
Required ResearchCargo Depot II
DesignationCargo Docks Cargo Docks.png
VariantsFluid Module (S)
Fluid Module (L)

The Fluid Module (M) is a medium-capacity storage for fluid products which automatically unloads Cargo Ships. It features storage for 440 units and two output connections for Pipes (or their variants).

The throughput of unloading the compartment of a Cargo Ship with this module is 220 / 60 Clock.png. This is a bit faster than the throughput of one Pipe II. It should be noted that ship transit and docking also take time:

  • 180 Clock.png (3.0 months) for round trip if "Reduce ship speed & save fuel" is disabled
  • 360 Clock.png (6.0 months) for round trip if "Reduce ship speed & save fuel" is enabled
("Reduce ship speed & save fuel" is a setting in Cargo Depot)
  • 10 Clock.png (5 days) for docking and undocking

The summarized information is shown in the below table.

Throughput of cargo modules (version 0.4.11)
Module Time (Clock.png) Throughput (/ 60 Clock.png)
Unloading Over total cycle Unloading Over total cycle
Standard Save Fuel Standard Save Fuel
Fluid Module (S) 240 430 610 110.0 61.4 43.3
Fluid Module (M) 120 310 490 220.0 85.2 53.9
Fluid Module (L) 60 250 430 440.0 105.6 61.4
Loose Module (S) 240 430 610 90.0 50.2 35.4
Loose Module (M) 120 310 490 180.0 69.7 44.1
Loose Module (L) 60 250 430 360.0 86.4 50.2
Unit Module (S)
Unit Module (M)
Unit Module (L)
Same as Loose Modules

Resource selection

After construction, Cargo Dock modules require the desired cargo to be set in the module's UI window. The player may choose from Crude Oil or Water if they have discovered a repaired an Oil Rig or the Groundwater Well outposts respectively.

The cargo selection of adjacent modules, and even the types of modules themselves, can be mixed-and-matched as desired. It should be noted that modules which share a Cargo Dock are frequently built in identical pairs for ease of Cargo Ship management. As a Cargo Ship will wait idle for several months before venturing back out if not fully unloaded, mixing of module types can result in a situation where the ship waits for extended periods for the less-utilized cargo type to be empty before departing, causing reduced throughput or shortages of the more-utilized cargo type.

Module throughput vs resource extraction

Given the averaged download speed of a small Cargo Module is 38.0 units /60s and the following outpost extraction rates we can calculate that...

  • Oil Rig at 12 units /60s per shift:
    • One small Cargo Dock module can continuously outpace production from a 1-shift outpost producing (at 31.6% duty cycle)
    • One small Cargo Dock module can continuously outpace production from a 2-shift outpost producing (at 63.2% duty cycle)
    • Two small Cargo Dock module can continuously outpace production from a 3-shift outpost producing (at 94.7% duty cycle)
  • Groundwater Well at 48 units /60s per shift:
    • Two small Cargo Dock module can continuously outpace production from a 1-shift outpost producing (at 63.2% duty cycle)
    • Three small Cargo Dock module can continuously outpace production from a 2-shift outpost producing (at 84.2% duty cycle)
    • Four small Cargo Dock modules can continuously outpace production from a 3-shift outpost producing (at 94.7% duty cycle)

See also