Cargo Depot (6)

From Captain of Industry Wiki
Jump to: navigation, search
Cargo Docks.png
Cargo Depot (6)
Cargo Depot (6).png
Once built, a repaired Cargo Ship can dock here and transfer its cargo via attached Cargo Depot modules.
Construction Parts II.png
Concrete Slab.png
WorkersWorker.png 30 for assigned Cargo Ship
Footprint45x2 (land)
plus 45x13 (land or ocean)
plus 71x17* (ocean)
Cargo Diesel
Required ResearchCargo Depot III
DesignationCargo Docks Cargo Docks.png
VariantsCargo Depot (2)
Cargo Depot (4)
Cargo Depot (8)

The Cargo Depot (6) is a large auxiliary dock which allows for a Cargo Ship to dock at the island once one has been discovered and repaired. It features a flat dock space with connection slots for the addition of six (6) Cargo Depot modules, a 290-unit Diesel tank for refueling Cargo Ships, and an accompanying Pipe connection to replenish itself.

In order for the Cargo Ship to arrive and be able to unload cargo, the player must attach and build at least one Unit Module (L), Unit Module (L), or Fluid Module (L). While there are also lower-capacity (M) variants of each of these modules, the larger side modules are unlocked by the same Cargo Depot III research which unlock the Cargo Depot (6) itself. As a result, pairing of the (6)-size dock with the (M)-size modules is uncommon.

Cargo Depot (4) cannot be upgraded to Cargo Depot (6). Instead of the upgrade, you can deconstruct Depot (4) and newly construct Depot (6) to the same (or different) space. Importing resources will stop while Depot is reconstructed. So, it is recommended to have enough resource stock before reconstructing an important Cargo Depot such as the one used to import Crude Oil.

Selection and Configuration of Modules

See Cargo Depot (2).