|Maintenance||32.0 / 60|
|Required Research||Nuclear Reactor|
|Boost by Unity||Not Available|
The Nuclear Reactor is a machine which generates large amounts of Steam Hi from Water for use in generators by means of consuming Uranium Rods. The machine itself is self-sufficient with regards to power and requires no Electricity from outside sources.
Power is generated by passing the output Steam Hi though High-pressure Turbines and Low-pressure Turbines with their output shaft connected to Power Generators, typically Tier 2 variants of each. A majority of the Water can subsequently be recovered for reuse using a Cooling Tower (Large).
The reactor has two different systems to convert Water into Steam Hi. The three grouped ports at the edge of the reactor are the main heat exchangers of the reactor. These ports are used to create the steam to run the turbines. The separate port on the main reactor building is used for emergency cooling in case the reactor overheats. This port will not provide steam under normal operations.
For operating Nuclear Reactors safely, it is important to supply Water and consume Steam Hi stably. If one of them is lacking, "Reactor Heat" will start increasing.
If the Reactor Heat reaches on the red marker in UI, the emergency cooling will start. However, when no water for the emergency cooling is stored or the "Power Level" is x2 or x3, increasing Reactor Heat will not stop. And reaching the heat to maximum causes critical overheating and the death of hundreds of people.
As above, emergency cooling cannot prevent critical overheating when the "Power Level" is x2 or x3. So, do not rely too much on emergency cooling.
All recipes have the same input and outputs, the only difference is the time it takes to consume the input materials and the amount of output materials. The speed of conversion is variable.
Below are all the recipes, which this building is capable of producing. Note, that some of them may be locked behind Research, and not immediately available in your game.
This article invokes definition of game's source data (either directly, or with one or several template invokes).
Editing it will result in updates to some of the stored tables, which in turn updates automated data lists. See more.
If you've found incorrect data, related to this article's topic, it is a good place to start searching for definitions, requiring updates.
|Water Extraction & Processing|
|Metallurgy & Smelting|
|Crude Oil Refining|
|Buildings (For Vehicles)|
|Housing & Services|
|Planned or Proposed|
|* Only available in the Supporter Edition|