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Housing & Services.png
Provides Medical Supplies, Medical Supplies II and Medical Supplies III for an attached settlement. Providing Medical goods to a settlement increases Health of the community, cures diseases and generates extra Unity.
Construction Parts III.png
WorkersWorker.png 36
ElectricityElectricity.png 60 KW
MaintenanceMaintenance I.png 12.0 / 60 Clock.png
Cargo Medical Supplies
Medical Supplies II
Medical Supplies III
Storage200 / slot
Required ResearchHospital
DesignationHousing & Services Housing & Services.png

The Clinic is a housing module which allows for Medical Supplies, Medical Supplies II and Medical Supplies III to be provided to a settlement in exchange for an increase in the community's Health and a boost in Unity. The Clinic also displays (in its context menu) and cures any disease currently bothering the community.

It has two storage slots, where each slot can be filled with any type of Medical Supplies. If a different type of the supplies fills two slots, the one filling the upper slot is used as a priority.

The Clinic has two input connections for Flat Conveyors which allows for automation of delivery from a Unit Storage or even directly from the producing Assembly (Electric). However, import of goods by Pickups instead is possible if so desired.

Medical supplies summary

Benefits Medical Supplies.png Medical Supplies II.png Medical Supplies III.png
Unity +0.6 / 60 Clock.png +0.8 / 60 Clock.png +1.2 / 60 Clock.png
Health +15 +20 +25
Mortality reduction -0.6% / 60 Clock.png -1.0% / 60 Clock.png -1.4% / 60 Clock.png

The required amount of medical supplies is 5.4 / 60 Clock.png per 1000 pops. However, the amount will temporarily increase while there is a disease. The amount does not depend on the type of it.

See also