Power Generator (Large)
![Power Generator (Large).png](/images/f/f6/Power_Generator_%28Large%29.png)
Construction | |
Workers | None |
Electricity | ![]() |
Maintenance | ![]() ![]() |
Footprint | 7x5 |
Required Research | Power Generation IV |
Boost by Unity | Not Available |
Designation | Power Production ![]() |
Variants | Power Generator |
The Power Generator II is direct upgrade from the Power Generator machine. It can accept up to six times the input Mechanical Power while outputting up to 7.5 times the output Electricity, equating to a 25% efficiency increase at maximum load. Physically it is the same size laterally as its predecessor, but is 3.5 times larger longitudinally, which may necessitate redesign of power plant layouts to accommodate it.
Output Fluctuation
Electricity production is automatically scaled based on current demand.
If the charge of the connected shaft goes down to 25% or less of its capacity, Electricity production also goes down. And if the charge of the shaft goes down to 10% or less, the generator will stop temporarily.
- If 0.1 < Charge of shaft / Capacity of shaft < 0.25:
- Actual Production = Production in Recipe × [(17/3) × (Charge of shaft / Capacity of shaft) − 5/12]
Recipes
Below are all the recipes, which this building is capable of producing. Note, that some of them may be locked behind Research, and not immediately available in your game.
![]() | This article invokes definition of game's source data (either directly, or with one or several template invokes). Editing it will result in updates to some of the stored tables, which in turn updates automated data lists. See more. If you've found incorrect data, related to this article's topic, it is a good place to start searching for definitions, requiring updates. |
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
Planned or Proposed | |
* Only available in the Supporter Edition |