Difference between revisions of "Housing II"

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{{Infobox machine
{{Infobox machine
| Name          = Housing
| Name          = Housing II
| Tier          = 2
| Tier          = 2
| Description  = Advanced housing for 120 [[Population|people]] that provides more comfort. it can also provide a monthly [[Unity]] increase if the housing is provided with required services.
| Description  = Advanced housing for 130 [[Population|people]] that provides more comfort. It can also provide a monthly [[Unity]] increase if the housing is provided with required services.
| Recipe        =  
| Recipe        =  
   {{Machine Recipe
   {{Machine Recipe
     | Input1Name  = Construction Parts I
     | Input1Name  = Construction Parts II
     | Input1Qty  = 120
     | Input1Qty  = 140
    | Input2Name  = Construction Parts II
    | Input2Qty  = 60
   }}
   }}
| Workers      = None
| Workers      = None
Line 14: Line 12:
| Maintenance  = None
| Maintenance  = None
| Footprint    = 28x28
| Footprint    = 28x28
| Research      = None
| Research      = Housing II (research)
| Designation  = Housing & Services
| Designation  = Housing & Services
| Variants      = [[Housing II]]<br/>[[Housing III]]<br/>[[[Housing IV]]] (planned)
| Variants      = [[Housing]]<br/>[[Housing III]]<br/>[[Housing IV]] (planned)
}}
}}
'''Housing II''' is a cluster of buildings which provide housing for a [[Population]] of up to 120 and is a direct upgrade of [[Housing]]. It
'''Housing II''' is a cluster of buildings which provide housing for a {{infoicon|Population|ui=yes}} of up to 130. It is a direct upgrade of [[Housing]] and provides additional demands to further improve {{infoicon|Unity}} gains.
 
==Upgrades==
Each tier of housing provides double the capacity as the previous tier. In exchange, higher tier housing also increases the utility demands across the island. If these needs are met by way of the additional and connection of the appropriate housing module, a boost is given to the [[Unity]] growth rate. There is no penalty for not providing these modules or failing to meeting the increased demands.
 
==Settlements==
If Housing buildings are not "snapped" to each other so they are perfectly adjacent along the length of any one side, each will be considered its own '''Settlement'''. Both will still be able to independently of each other, but without the ability to share housing modules.


==Services==
==Services==
Meeting the following demand provides the listed [[Unity]] bonus. The bonus is prorated to account for any days where the demand is not met.
Fulfilling requested services provides a set amount of {{infoicon|Unity}} and {{infoicon|Health}} bonus. The bonus is prorated to account for any days where the demand is not met. See [[Settlement]] for details.


* Maintain at least 1 [[Food]] in the [[Food Market]]: +0.95 Unity
{{Footer Infobox}}

Latest revision as of 12:50, 22 June 2023

Housing & Services.png
Housing II
T2
Housing II.png
Advanced housing for 130 people that provides more comfort. It can also provide a monthly Unity increase if the housing is provided with required services.
Construction
Construction Parts II.png
140
WorkersNone
ElectricityNone
MaintenanceNone
Footprint28x28
Required ResearchHousing II
DesignationHousing & Services Housing & Services.png
VariantsHousing
Housing III
Housing IV (planned)

Housing II is a cluster of buildings which provide housing for a Population of up to 130. It is a direct upgrade of Housing and provides additional demands to further improve Unity gains.

Services

Fulfilling requested services provides a set amount of Unity and Health bonus. The bonus is prorated to account for any days where the demand is not met. See Settlement for details.