Difference between revisions of "Water Facility"

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(Creation)
 
m (Update a infobox machine for version 0.5.2)
 
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| Name          = Water Facility
| Name          = Water Facility
| Tier          =  
| Tier          =  
| Description  = Provides [[Food]] for attached [[settlement]]. A settlement needs to have at least one Food Market attached otherwise its population will starve.
| Description  = Provides [[Water]] for attached [[settlement]].
| Recipe        =  
| Recipe        =  
   {{Machine Recipe
   {{Machine Recipe
Line 9: Line 9:
   }}
   }}
| Workers      = 6
| Workers      = 6
| Electricity  = 20 KW
| Electricity  = 100 KW
| Maintenance  = None
| Maintenance  = 6
| Footprint    = 11x7
| Footprint    = 11x7
| Research      = Settlement Water
| Research      = Settlement Water
| Cargo        = [[Water]]<br/>[[Waste Water]]
| Cargo        = {{infoicon|Water}}<br/>{{infoicon|Waste Water}}
| Storage      = 120 (each)
| Storage      = 120 (each)
| Designation  = Housing & Services
| Designation  = Housing & Services
| Variants      = [[Food Market]]<br/>[[Transformer]]<br/>[[Household Electronics]]<br/>[[Household Goods Module]]
| Variants      = [[Food Market]]<br/>[[Transformer]]<br/>[[Household Goods Module]]<br/>[[Household Electronics Module]]
}}
}}
The '''Water Facility''' is a housing module which allows for the providing of [[Water]] to the [[Population]] and the removal of [[Waste Water]] as a byproduct. It has two input and two output connections, which allow for [[Pipe|piping]] to both a [[Rainwater Collector]] (later a [[Groundwater Pump]]) and a [[Liquid Dump]] to relieve [[Pickup]]s from having to haul them.
The '''Water Facility''' is a housing module which allows for fresh {{infoicon|Water}} to be provided to a [[settlement]] in exchange for a boost in {{infoicon|Unity|ui=yes}}. Likewise, it allows for the removal of the resulting {{infoicon|Waste Water}} byproduct. The Water and Wastewater are typically hauled by [[Pickup]]s in the early game. However, it also has two input and two output connections each which allow for [[Pipe|piping]] to be connected from [[Rainwater Harvester]]s (later [[Groundwater Pump]]s) and to [[Liquid Dump]]s in order to automate delivery and disposal.
 
==See also==
* [[Settlement]]
{{Recipe define
  | Time        = 60
  | Input1Name  = Water
  | Input1Unit  = ?
  | Output1Name = Waste Water
  | Output1Unit = ?
}}{{Footer Infobox}}

Latest revision as of 10:01, 18 May 2023

Housing & Services.png
Water Facility
Water Facility.png
Provides Water for attached settlement.
Construction
Construction Parts II.png
40
WorkersWorker.png 6
ElectricityElectricity.png 100 KW
MaintenanceMaintenance I.png 6.0 / 60 Clock.png
Footprint11x7
Cargo Water
Waste Water
Storage120 (each)
Required ResearchSettlement Water
DesignationHousing & Services Housing & Services.png
VariantsFood Market
Transformer
Household Goods Module
Household Electronics Module

The Water Facility is a housing module which allows for fresh Water to be provided to a settlement in exchange for a boost in Unity. Likewise, it allows for the removal of the resulting Waste Water byproduct. The Water and Wastewater are typically hauled by Pickups in the early game. However, it also has two input and two output connections each which allow for piping to be connected from Rainwater Harvesters (later Groundwater Pumps) and to Liquid Dumps in order to automate delivery and disposal.

See also

Recipes

Below are all the recipes, which this building is capable of producing. Note, that some of them may be locked behind Research, and not immediately available in your game.

?
Water.png
?
60 Clock.png
Transform.png
60 Clock 60s.png
?
Waste Water.png
?