Difference between revisions of "Food Market"

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| Variants      = [[Food Market II]]<br />[[Transformer]]<br/>[[Water Facility]]<br/>[[Household Goods Module]]<br/>[[Household Appliances Module]]<br/>[[Household Electronics Module]]<br />[[Waste Collection]]<br />[[Recyclables Collection]]<br />[[Biomass Collection]]<br />[[Clinic]]
| Variants      = [[Food Market II]]<br />[[Transformer]]<br/>[[Water Facility]]<br/>[[Household Goods Module]]<br/>[[Household Appliances Module]]<br/>[[Household Electronics Module]]<br />[[Waste Collection]]<br />[[Recyclables Collection]]<br />[[Biomass Collection]]<br />[[Clinic]]
}}
}}
The '''Food Market''' is a housing module which allows for the storage of a single type of [[Food]] (such as {{infoicon|Potato}}, {{infoicon|Vegetables}}) and its automatic distribution to the {{infoicon|Population|ui=yes}}. The Food Market must be placed adjacent to [[Housing]] (or one of its variants) and the available locations are outlined in lime green during placement.


While placing multiple Food Markets does not make Food distribution any faster or more efficient, it does allow for more Food to be stockpiled as well allow for larger crop harvests to be stored without overflowing which can be required when operating a higher Population levels. As Food does stays fresh and edible indefinitely, building and filling additional Food Markets is highly recommended to provide a safety buffer before experimenting with new crop rotations.
The '''Food Market''' is a housing module for storing a single type of Food (such as {{infoicon|Potato|new=yes}}, {{infoicon|Vegetables|new=yes}}) and its automatic distribution to the {{infoicon|Population|ui=yes}}. The Food Market must be placed adjacent to [[Housing]] (or one of its variants), and the available locations are outlined in lime green during placement.
 
While placing multiple Food Markets does not make Food distribution any faster or more efficient, it does allow for more Food to be stockpiled as well as allow for larger crop harvests to be stored without overflowing which can be required when operating higher Population levels. [[Unit Storage]] and [[Loose Storage]] also can stock the food. Although the additional Food Market requires more workers, only the food in Food Market is not included in the food stock shown in the top-left of the display.  
 
 
 
 
 
 


{{Navbox/Machines}}
{{Navbox/Machines}}

Revision as of 15:44, 25 August 2022

Housing & Services.png
Food Market
T1
Food Market.png
Provides Food for attached settlement. A settlement needs to have at least one Food Market attached otherwise its population will starve.
Construction
Construction Parts.png
25
WorkersWorker.png 3
ElectricityNone
MaintenanceNone
Footprint11x7
Cargo Food
Storage400
Required ResearchNone
DesignationHousing & Services Housing & Services.png
VariantsFood Market II
Transformer
Water Facility
Household Goods Module
Household Appliances Module
Household Electronics Module
Waste Collection
Recyclables Collection
Biomass Collection
Clinic

The Food Market is a housing module for storing a single type of Food (such as Potato, Vegetables) and its automatic distribution to the Population. The Food Market must be placed adjacent to Housing (or one of its variants), and the available locations are outlined in lime green during placement.

While placing multiple Food Markets does not make Food distribution any faster or more efficient, it does allow for more Food to be stockpiled as well as allow for larger crop harvests to be stored without overflowing which can be required when operating higher Population levels. Unit Storage and Loose Storage also can stock the food. Although the additional Food Market requires more workers, only the food in Food Market is not included in the food stock shown in the top-left of the display.