Difference between revisions of "Clinic"

From Captain of Industry Wiki
Jump to: navigation, search
m (Footer Infobox)
 
(9 intermediate revisions by 4 users not shown)
Line 2: Line 2:
| Name          = Clinic
| Name          = Clinic
| Tier          =  
| Tier          =  
| Description  = Provides [[Medical Supplies]], [[Medical Supplies II]] and [[Medical Supplies III]] for an attached [[settlement]]. Providing Medical goods to a settlement increases health of the community, cures diseases and generates extra [[Unity]].
| Description  = Provides [[Medical Supplies]], [[Medical Supplies II]] and [[Medical Supplies III]] for an attached [[settlement]]. Providing Medical goods to a settlement increases [[Health]] of the community, cures [[disease]]s and generates extra [[Unity]].
| Recipe        =  
| Recipe        =  
   {{Machine Recipe
   {{Machine Recipe
     | Input1Name  = Construction Parts III
     | Input1Name  = Construction Parts III
     | Input1Qty  = 120
     | Input1Qty  = 160
 
   }}
   }}
| Workers      = 36
| Workers      = 36
| Electricity  = 60 KW
| Electricity  = 60 KW
| Maintenance  = None
| Maintenance  = 12
| Footprint    = 11x7
| Footprint    = 11x7
| Research      = Hospital
| Research      = Hospital
| Cargo        = {{infoicon|Medical Supplies}}<br/>{{infoicon|Medical Supplies II}}
| Cargo        = {{infoicon|Medical Supplies}}<br/>{{infoicon|Medical Supplies II}}<br/>{{infoicon|Medical Supplies III}}
| Storage      = 200
| Storage      = 200 / slot
| Designation  = Housing & Services
| Designation  = Housing & Services
}}
The '''Clinic''' is a housing module which allows for {{infoicon|Medical Supplies|new=yes}}, {{infoicon|Medical Supplies II|new=yes}} and {{infoicon|Medical Supplies III|new=yes}} to be provided to a [[settlement]] in exchange for an increase in the community's {{infoicon|Health}} and a boost in {{infoicon|Unity|ui=yes}}. The Clinic also displays (in its context menu) and cures any disease currently bothering the community.


}}
It has two storage slots, where each slot can be filled with any type of Medical Supplies. If a different type of the supplies fills two slots, the one filling the upper slot is used as a priority.
The '''Clinic''' is a housing module which allows for {{infoicon|Medical Supplies}}, {{infoicon|Medical Supplies II}} and {{infoicon|Medical Supplies III}} to be provided to a [[settlement]] in exchange for a increase in community's health and boost in {{infoicon|Unity|ui=yes}}. The Clinic also displays (in it's context menu) and cures any diseases currently bothering the community.
 
The Clinic has two input connections for [[Flat Conveyor]]s which allows for automation of delivery from a [[Unit Storage]] or even directly from the producing [[Assembly (Electric)]]. However, import of goods by [[Pickup]]s instead is possible if so desired.


It has two input connections for [[Flat Conveyor]]s which allow for automation of delivery from a [[Unit Storage]] or even directly from the producing [[Assembly (Electric)]]. However, import of goods by [[Pickup]]s instead is possible if so desired.
==Medical supplies summary==
{| class="wikitable"
! Benefits
! {{infoicon|Medical Supplies|new=yes|icononly=yes}}
! {{infoicon|Medical Supplies II|new=yes|icononly=yes}}
! {{infoicon|Medical Supplies III|new=yes|icononly=yes}}
|-
! {{infoicon|Unity}}
| +0.6 {{time}} || +0.8 {{time}} || +1.2 {{time}}
|-
! {{infoicon|Health}}
| +15 || +20 || +25
|-
! {{infoicon|Mortality reduction|link=no|new=yes}}
| -0.6% {{time}} || -1.0% {{time}} || -1.4% {{time}}
|}


The required amount of medical supplies is 5.4 {{time}} per 1000 pops. However, the amount will temporarily increase while there is a [[Health#Disease|disease]]. The amount does not depend on the type of it.


==See also==
==See also==
* [[Settlement]]
* [[Settlement]]
 
{{Footer Infobox}}
{{Navbox/Machines}}

Latest revision as of 08:33, 3 May 2023

Housing & Services.png
Clinic
Clinic.png
Provides Medical Supplies, Medical Supplies II and Medical Supplies III for an attached settlement. Providing Medical goods to a settlement increases Health of the community, cures diseases and generates extra Unity.
Construction
Construction Parts III.png
160
WorkersWorker.png 36
ElectricityElectricity.png 60 KW
MaintenanceMaintenance I.png 12.0 / 60 Clock.png
Footprint11x7
Cargo Medical Supplies
Medical Supplies II
Medical Supplies III
Storage200 / slot
Required ResearchHospital
DesignationHousing & Services Housing & Services.png

The Clinic is a housing module which allows for Medical Supplies, Medical Supplies II and Medical Supplies III to be provided to a settlement in exchange for an increase in the community's Health and a boost in Unity. The Clinic also displays (in its context menu) and cures any disease currently bothering the community.

It has two storage slots, where each slot can be filled with any type of Medical Supplies. If a different type of the supplies fills two slots, the one filling the upper slot is used as a priority.

The Clinic has two input connections for Flat Conveyors which allows for automation of delivery from a Unit Storage or even directly from the producing Assembly (Electric). However, import of goods by Pickups instead is possible if so desired.

Medical supplies summary

Benefits Medical Supplies.png Medical Supplies II.png Medical Supplies III.png
Unity +0.6 / 60 Clock.png +0.8 / 60 Clock.png +1.2 / 60 Clock.png
Health +15 +20 +25
Mortality reduction -0.6% / 60 Clock.png -1.0% / 60 Clock.png -1.4% / 60 Clock.png

The required amount of medical supplies is 5.4 / 60 Clock.png per 1000 pops. However, the amount will temporarily increase while there is a disease. The amount does not depend on the type of it.

See also