Clinic
Construction | |
Workers | 36 |
Electricity | 60 KW |
Maintenance | 12.0 / 60 |
Footprint | 11x7 |
Cargo | Medical Supplies Medical Supplies II Medical Supplies III |
Storage | 200 / slot |
Required Research | Hospital |
Designation | Housing & Services |
The Clinic is a housing module which allows for Medical Supplies, Medical Supplies II and Medical Supplies III to be provided to a settlement in exchange for a increase in community's Health and boost in Unity. The Clinic also displays (in it's context menu) and cures any diseases currently bothering the community.
It has two storage slots, where each slot can be filled with either type of Medical Supplies. If a different type of the supplies fills two slots, one filling the upper slot is used as a priority.
The Clinic has two input connections for Flat Conveyors which allows for automation of delivery from a Unit Storage or even directly from the producing Assembly (Electric). However, import of goods by Pickups instead is possible if so desired.
Medical supplies summary
Benefits | |||
---|---|---|---|
Unity | +0.6 / 60 | +0.8 / 60 | +1.2 / 60 |
Health | +15 | +20 | +25 |
Mortality reduction | -0.6% / 60 | -1.0% / 60 | -1.4% / 60 |
The required amount of medical supplies is 5.4 / 60 per 1000 pops. However, the required amount will temporarily increase while the disease. This amount does not depend on the type of the supplies.
See also
General Machines | |
Water Extraction & Processing | |
Food Production | |
Metallurgy & Smelting | |
Power Production | |
Crude Oil Refining | |
Waste Management | |
Transports | |
Storage |
|
Buildings | |
Buildings (For Vehicles) | |
Housing & Services | |
Cargo Docks |
|
Landmarks | |
Planned or Proposed | |
* Only available in the Supporter Edition |