Difference between revisions of "Boiler (Gas)"

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m (Added BoostByUnity to Infobox machine)
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     | Input1Qty  = 50
     | Input1Qty  = 50
   }}
   }}
| Workers      = 4
| Workers      = 6
| Electricity  = None
| Electricity  = None
| Maintenance  = None
| Maintenance  = None
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| Variants      = [[Boiler (Coal)]]</br>[[Boiler (Electric)]]
| Variants      = [[Boiler (Coal)]]</br>[[Boiler (Electric)]]
}}
}}
The '''Boiler (Gas)''' is a machine which creates [[Steam]] from {{infoicon|Water}} using a variety of petrochemical fuel sources. This machine is most commonly used in the early game to reduce the consumption of {{infoicon|Coal}} by replacing [[Boiler (Coal)]] units and instead burning {{infoicon|Heavy Oil}}, {{infoicon|Naphtha}}, though there are additional options available with {{infoicon|Medium Oil}}, {{infoicon|Light Oil}}, and {{infoicon|Fuel Gas}}. In the mid-game, the machine is commonly seen in conjunction with petrochemical processing chains unlocked by the [[Advanced Diesel]] research.
The '''Boiler (Gas)''' is a machine which creates {{infoicon|Steam (High)}} from {{infoicon|Water}} using a variety of petrochemical fuel sources. This machine is most commonly used in the early game to reduce the consumption of {{infoicon|Coal}} by replacing [[Boiler (Coal)]] units and instead burning {{infoicon|Heavy Oil}}, {{infoicon|Naphtha}}, though there are additional options available with {{infoicon|Medium Oil}}, {{infoicon|Light Oil}}, and {{infoicon|Fuel Gas}}. In the mid-game, the machine is commonly seen in conjunction with petrochemical processing chains unlocked by the [[Advanced Diesel]] research.


It can also provide power from the burning of {{infoicon|Hydrogen}} sourced either from the breakdown of {{infoicon|Ammonia}} in an [[Electrolyzer]] or alternatively the splitting of {{infoicon|Water}} in the same. It should be noted that the latter method is a vastly inefficient power source and is net energy negative, but does create small amounts of Water as a byproduct if both [[Low-pressure Turbine]]s and [[Cooling Towers]] are used to recover the {{infoicon|Steam Depleted}}.
It can also provide power from the burning of {{infoicon|Hydrogen}} sourced either from the breakdown of {{infoicon|Ammonia}} in an [[Electrolyzer]] or alternatively the splitting of {{infoicon|Water}} in the same. It should be noted that the latter method is a vastly inefficient power source and is net energy negative, but does create small amounts of Water as a byproduct if both [[Low-pressure Turbine]]s and [[Cooling Tower|Cooling Towers]] are used to recover the {{infoicon|Steam Depleted}}.


==Role in mid-game petrochemical chains==
==Role in mid-game petrochemical chains==
In mid-game petrochemical processing chains, this machine is often used to burn {{infoicon|Heavy Oil}} to generate {{infoicon|Steam Hi}} which feeds the refinery. One Boiler (Gas) burning Heavy Oil can generate sufficient Steam to fully supply up to two Distillation [[Distillation (Stage I)|Stage I]]'s, [[Distillation (Stage II)|Stage II]]'s, and [[Distillation (Stage III)|Stage III]]'s each plus one [[Sour Water Stripper]], leaving 5% leftover Heavy Oil to be disposed of. This arrangement would need to be initially [[Priming|primed]] using a Boiler (Coal) until sufficient Heavy Oil accumulates to power the Boiler (Gas) full-time at which point its supply can be removed, either by deprioritizing the input using a [[Pipe Balancer]], removing its {{infoicon|Water}} source, pausing it, or [[Deconstruction|deconstructing]] it.


Any {{infoicon|Fuel Gas}} remaining from conversion to {{infoicon|Diesel}} in the [[Cracking Unit]] and any {{infoicon|Naphtha}} left over from the production of {{infoicon|Rubber}} in the [[Rubber Maker]] need to be removed to prevent the refining system from idling when either output is full. Both products are typically diverted to generate {{infoicon|Electricity}} using this machine. While [[Flare|flaring]] is an alternative, it produces 25% more {{infoicon|Air Pollution}} for Naphtha (1.5 Air Pollution/unit vs 2.0 Air Pollution/unit) and 500% more for {{infoicon|Fuel Gas}} (1.0 vs 0.17/unit) than boiling it into Steam Hi, even if the power production is wasted. Thus any excess Heavy Oil from the first boiler should be burned first, then any excess Fuel Gas from Diesel production, then any excess Naphtha from Rubber Production (or later, {{infoicon|Plastic}} or [[Diesel]] production).
Any {{infoicon|Fuel Gas}} remaining from conversion to {{infoicon|Diesel}} in the [[Cracking Unit]] and any {{infoicon|Naphtha}} left over from the production of {{infoicon|Rubber}} in the [[Rubber Maker]] need to be removed to prevent the refining system from idling when either output is full. Both products are typically diverted to generate {{infoicon|Electricity}} using this machine (via [[Steam (High)]] and [[High-Pressure Turbine]]). [[Flare|Flaring]] is an alternative disposal method for these byproducts. Flaring produces the same amount of [[Air Pollution]] per unit input as this machine, however it will not produce [[Steam (High)]] for use in refining, power generation, etc.
 
== Recipes ==
{{recipe define
{{recipe define
   | Input1Name  = Water
   | Input1Name  = Water
   | Input1Qty  = 8
   | Input1Qty  = 8
   | Input2Name  = Heavy Oil
   | Input2Name  = Heavy Oil
   | Input2Qty  = 4
   | Input2Qty  = 6
   | Time        = 10
   | Time        = 10
   | Output1Name = Steam Hi
   | Output1Name = Steam (High)
   | Output1Qty  = 8
   | Output1Qty  = 8
   | Output2Name = Exhaust
   | Output2Name = Exhaust
   | Output2Qty  = 10
   | Output2Qty  = 15
}}
}}{{recipe define
{{recipe define
   | Input1Name  = Water
   | Input1Name  = Water
   | Input1Qty  = 8
   | Input1Qty  = 8
   | Input2Name  = Medium Oil
   | Input2Name  = Medium Oil
   | Input2Qty  = 6
   | Input2Qty  = 9
   | Time        = 10
   | Time        = 10
   | Output1Name = Steam Hi
   | Output1Name = Steam (High)
   | Output1Qty  = 8
   | Output1Qty  = 8
   | Output2Name = Exhaust
   | Output2Name = Exhaust
   | Output2Qty  = 10
   | Output2Qty  = 15
}}
}}{{recipe define
{{recipe define
   | Input1Name  = Water
   | Input1Name  = Water
   | Input1Qty  = 8
   | Input1Qty  = 8
   | Input2Name  = Light Oil
   | Input2Name  = Light Oil
   | Input2Qty  = 6
   | Input2Qty  = 9
   | Time        = 10
   | Time        = 10
   | Output1Name = Steam Hi
   | Output1Name = Steam (High)
   | Output1Qty  = 8
   | Output1Qty  = 8
   | Output2Name = Exhaust
   | Output2Name = Exhaust
   | Output2Qty  = 8
   | Output2Qty  = 12
}}
}}{{recipe define
{{recipe define
   | Input1Name  = Water
   | Input1Name  = Water
   | Input1Qty  = 8
   | Input1Qty  = 8
   | Input2Name  = Naphtha
   | Input2Name  = Naphtha
   | Input2Qty  = 6
   | Input2Qty  = 9
   | Time        = 10
   | Time        = 10
   | Output1Name = Steam Hi
   | Output1Name = Steam (High)
   | Output1Qty  = 8
   | Output1Qty  = 8
   | Output2Name = Exhaust
   | Output2Name = Exhaust
   | Output2Qty  = 8
   | Output2Qty  = 12
}}
}}{{recipe define
{{recipe define
   | Input1Name  = Water
   | Input1Name  = Water
   | Input1Qty  = 8
   | Input1Qty  = 8
   | Input2Name  = Ethanol
   | Input2Name  = Ethanol
   | Input2Qty  = 6
   | Input2Qty  = 9
   | Time        = 10
   | Time        = 10
   | Output1Name = Steam Hi
   | Output1Name = Steam (High)
   | Output1Qty  = 8
   | Output1Qty  = 8
   | Output2Name = Carbon Dioxide
   | Output2Name = Carbon Dioxide
   | Output2Qty  = 8
   | Output2Qty  = 12
}}
}}{{recipe define
{{recipe define
   | Input1Name  = Water
   | Input1Name  = Water
   | Input1Qty  = 8
   | Input1Qty  = 8
   | Input2Name  = Fuel Gas
   | Input2Name  = Fuel Gas
   | Input2Qty  = 8
   | Input2Qty  = 12
   | Time        = 10
   | Time        = 10
   | Output1Name = Steam Hi
   | Output1Name = Steam (High)
   | Output1Qty  = 8
   | Output1Qty  = 8
   | Output2Name = Carbon Dioxide
   | Output2Name = Carbon Dioxide
   | Output2Qty  = 8
   | Output2Qty  = 12
}}
}}{{recipe define
{{recipe define
   | Input1Name  = Water
   | Input1Name  = Water
   | Input1Qty  = 8
   | Input1Qty  = 8
   | Input2Name  = Hydrogen
   | Input2Name  = Hydrogen
   | Input2Qty  = 8
   | Input2Qty  = 12
   | Time        = 10
   | Time        = 10
   | Output1Name = Steam Hi
   | Output1Name = Steam (High)
   | Output1Qty  = 8
   | Output1Qty  = 8
   | Output2Name = Steam Depleted
   | Output2Name = Steam Depleted
   | Output2Qty  = 2
   | Output2Qty  = 6
}}
}}{{Footer Infobox}}
{{recipe fetch|isbldg=yes}}
 
{{Navbox/Machines}}

Latest revision as of 22:38, 30 May 2023

Water Extraction & Processing.png
Boiler (Gas)
T2
Boiler (Gas).png
Produces high pressure steam by burning gas.
Construction
Construction Parts II.png
50
WorkersWorker.png 6
ElectricityNone
MaintenanceNone
Footprint5x4
Required ResearchGas Combustion
Boost by UnityAvailable
DesignationWater Extraction & Processing Water Extraction & Processing.png
VariantsBoiler (Coal)
Boiler (Electric)

The Boiler (Gas) is a machine which creates Steam (High) from Water using a variety of petrochemical fuel sources. This machine is most commonly used in the early game to reduce the consumption of Coal by replacing Boiler (Coal) units and instead burning Heavy Oil, Naphtha, though there are additional options available with Medium Oil, Light Oil, and Fuel Gas. In the mid-game, the machine is commonly seen in conjunction with petrochemical processing chains unlocked by the Advanced Diesel research.

It can also provide power from the burning of Hydrogen sourced either from the breakdown of Ammonia in an Electrolyzer or alternatively the splitting of Water in the same. It should be noted that the latter method is a vastly inefficient power source and is net energy negative, but does create small amounts of Water as a byproduct if both Low-pressure Turbines and Cooling Towers are used to recover the Steam Depleted.

Role in mid-game petrochemical chains

Any Fuel Gas remaining from conversion to Diesel in the Cracking Unit and any Naphtha left over from the production of Rubber in the Rubber Maker need to be removed to prevent the refining system from idling when either output is full. Both products are typically diverted to generate Electricity using this machine (via Steam (High) and High-Pressure Turbine). Flaring is an alternative disposal method for these byproducts. Flaring produces the same amount of Air Pollution per unit input as this machine, however it will not produce Steam (High) for use in refining, power generation, etc.

Recipes

Below are all the recipes, which this building is capable of producing. Note, that some of them may be locked behind Research, and not immediately available in your game.

8
Water.png
48
Plus.png
9
Ethanol.png
54
10 Clock.png
Transform.png
60 Clock 60s.png
8
Steam (High).png
48
Plus.png
12
Carbon Dioxide.png
72
8
Water.png
48
Plus.png
12
Fuel Gas.png
72
10 Clock.png
Transform.png
60 Clock 60s.png
8
Steam (High).png
48
Plus.png
12
Carbon Dioxide.png
72
8
Water.png
48
Plus.png
6
Heavy Oil.png
36
10 Clock.png
Transform.png
60 Clock 60s.png
8
Steam (High).png
48
Plus.png
15
Exhaust.png
90
8
Water.png
48
Plus.png
12
Hydrogen.png
72
10 Clock.png
Transform.png
60 Clock 60s.png
8
Steam (High).png
48
Plus.png
6
Steam Depleted.png
36
8
Water.png
48
Plus.png
9
Light Oil.png
54
10 Clock.png
Transform.png
60 Clock 60s.png
8
Steam (High).png
48
Plus.png
12
Exhaust.png
72
8
Water.png
48
Plus.png
9
Medium Oil.png
54
10 Clock.png
Transform.png
60 Clock 60s.png
8
Steam (High).png
48
Plus.png
15
Exhaust.png
90
8
Water.png
48
Plus.png
9
Naphtha.png
54
10 Clock.png
Transform.png
60 Clock 60s.png
8
Steam (High).png
48
Plus.png
12
Exhaust.png
72