Difference between revisions of "Boiler (Gas)"
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| Input1Qty = 50 | | Input1Qty = 50 | ||
}} | }} | ||
| Workers = | | Workers = 6 | ||
| Electricity = None | | Electricity = None | ||
| Maintenance = None | | Maintenance = None | ||
| Footprint = 5x4 | | Footprint = 5x4 | ||
| BoostByUnity = yes | |||
| Research = Gas Combustion | | Research = Gas Combustion | ||
| Designation = Water Extraction & Processing | | Designation = Water Extraction & Processing | ||
| Variants = [[Boiler (Coal)]]</br>[[Boiler (Electric)]] | | Variants = [[Boiler (Coal)]]</br>[[Boiler (Electric)]] | ||
}} | }} | ||
The '''Boiler (Gas)''' is a machine which creates | The '''Boiler (Gas)''' is a machine which creates {{infoicon|Steam (High)}} from {{infoicon|Water}} using a variety of petrochemical fuel sources. This machine is most commonly used in the early game to reduce the consumption of {{infoicon|Coal}} by replacing [[Boiler (Coal)]] units and instead burning {{infoicon|Heavy Oil}}, {{infoicon|Naphtha}}, though there are additional options available with {{infoicon|Medium Oil}}, {{infoicon|Light Oil}}, and {{infoicon|Fuel Gas}}. In the mid-game, the machine is commonly seen in conjunction with petrochemical processing chains unlocked by the [[Advanced Diesel]] research. | ||
It can also provide power from the burning of {{infoicon|Hydrogen}} sourced either from the breakdown of {{infoicon|Ammonia}} in an [[Electrolyzer]] or alternatively the splitting of {{infoicon|Water}} in the same. It should be noted that the latter method is a vastly inefficient power source and is net energy negative, but does create small amounts of Water as a byproduct if both [[Low-pressure Turbine]]s and [[Cooling Towers]] are used to recover the {{infoicon|Steam Depleted}}. | It can also provide power from the burning of {{infoicon|Hydrogen}} sourced either from the breakdown of {{infoicon|Ammonia}} in an [[Electrolyzer]] or alternatively the splitting of {{infoicon|Water}} in the same. It should be noted that the latter method is a vastly inefficient power source and is net energy negative, but does create small amounts of Water as a byproduct if both [[Low-pressure Turbine]]s and [[Cooling Tower|Cooling Towers]] are used to recover the {{infoicon|Steam Depleted}}. | ||
==Role in mid-game petrochemical chains== | ==Role in mid-game petrochemical chains== | ||
Any {{infoicon|Fuel Gas}} remaining from conversion to {{infoicon|Diesel}} in the [[Cracking Unit]] and any {{infoicon|Naphtha}} left over from the production of {{infoicon|Rubber}} in the [[Rubber Maker]] need to be removed to prevent the refining system from idling when either output is full. Both products are typically diverted to generate {{infoicon|Electricity}} using this machine. | Any {{infoicon|Fuel Gas}} remaining from conversion to {{infoicon|Diesel}} in the [[Cracking Unit]] and any {{infoicon|Naphtha}} left over from the production of {{infoicon|Rubber}} in the [[Rubber Maker]] need to be removed to prevent the refining system from idling when either output is full. Both products are typically diverted to generate {{infoicon|Electricity}} using this machine (via [[Steam (High)]] and [[High-Pressure Turbine]]). [[Flare|Flaring]] is an alternative disposal method for these byproducts. Flaring produces the same amount of [[Air Pollution]] per unit input as this machine, however it will not produce [[Steam (High)]] for use in refining, power generation, etc. | ||
{{recipe define | |||
{{ | |||
| Input1Name = Water | | Input1Name = Water | ||
| Input1Qty = 8 | | Input1Qty = 8 | ||
Line 43: | Line 30: | ||
| Input2Qty = 6 | | Input2Qty = 6 | ||
| Time = 10 | | Time = 10 | ||
| Output1Name = Steam | | Output1Name = Steam (High) | ||
| Output1Qty = 8 | | Output1Qty = 8 | ||
| Output2Name = Exhaust | | Output2Name = Exhaust | ||
| Output2Qty = | | Output2Qty = 15 | ||
}} | }}{{recipe define | ||
{{ | |||
| Input1Name = Water | | Input1Name = Water | ||
| Input1Qty = 8 | | Input1Qty = 8 | ||
| Input2Name = Medium Oil | | Input2Name = Medium Oil | ||
| Input2Qty = | | Input2Qty = 9 | ||
| Time = 10 | | Time = 10 | ||
| Output1Name = Steam | | Output1Name = Steam (High) | ||
| Output1Qty = 8 | | Output1Qty = 8 | ||
| Output2Name = Exhaust | | Output2Name = Exhaust | ||
| Output2Qty = | | Output2Qty = 15 | ||
}} | }}{{recipe define | ||
{{ | |||
| Input1Name = Water | | Input1Name = Water | ||
| Input1Qty = 8 | | Input1Qty = 8 | ||
| Input2Name = Light Oil | | Input2Name = Light Oil | ||
| Input2Qty = | | Input2Qty = 9 | ||
| Time = 10 | | Time = 10 | ||
| Output1Name = Steam | | Output1Name = Steam (High) | ||
| Output1Qty = 8 | | Output1Qty = 8 | ||
| Output2Name = Exhaust | | Output2Name = Exhaust | ||
| Output2Qty = | | Output2Qty = 12 | ||
}} | }}{{recipe define | ||
{{ | |||
| Input1Name = Water | | Input1Name = Water | ||
| Input1Qty = 8 | | Input1Qty = 8 | ||
| Input2Name = Naphtha | | Input2Name = Naphtha | ||
| Input2Qty = | | Input2Qty = 9 | ||
| Time = 10 | | Time = 10 | ||
| Output1Name = Steam | | Output1Name = Steam (High) | ||
| Output1Qty = 8 | | Output1Qty = 8 | ||
| Output2Name = Exhaust | | Output2Name = Exhaust | ||
| Output2Qty = | | Output2Qty = 12 | ||
}} | }}{{recipe define | ||
{{ | | Input1Name = Water | ||
| Input1Qty = 8 | |||
| Input2Name = Ethanol | |||
| Input2Qty = 9 | |||
| Time = 10 | |||
| Output1Name = Steam (High) | |||
| Output1Qty = 8 | |||
| Output2Name = Carbon Dioxide | |||
| Output2Qty = 12 | |||
}}{{recipe define | |||
| Input1Name = Water | |||
| Input1Qty = 8 | |||
| Input2Name = Fuel Gas | |||
| Input2Qty = 12 | |||
| Time = 10 | |||
| Output1Name = Steam (High) | |||
| Output1Qty = 8 | |||
| Output2Name = Carbon Dioxide | |||
| Output2Qty = 12 | |||
}}{{recipe define | |||
| Input1Name = Water | | Input1Name = Water | ||
| Input1Qty = 8 | | Input1Qty = 8 | ||
Line 87: | Line 90: | ||
| Input2Qty = 12 | | Input2Qty = 12 | ||
| Time = 10 | | Time = 10 | ||
| Output1Name = Steam | | Output1Name = Steam (High) | ||
| Output1Qty = 8 | | Output1Qty = 8 | ||
| Output2Name = Steam Depleted | | Output2Name = Steam Depleted | ||
| Output2Qty = 6 | | Output2Qty = 6 | ||
}} | }}{{Footer Infobox}} |
Latest revision as of 22:38, 30 May 2023
Construction | |
Workers | 6 |
Electricity | None |
Maintenance | None |
Footprint | 5x4 |
Required Research | Gas Combustion |
Boost by Unity | Available |
Designation | Water Extraction & Processing |
Variants | Boiler (Coal) Boiler (Electric) |
The Boiler (Gas) is a machine which creates Steam (High) from Water using a variety of petrochemical fuel sources. This machine is most commonly used in the early game to reduce the consumption of Coal by replacing Boiler (Coal) units and instead burning Heavy Oil, Naphtha, though there are additional options available with Medium Oil, Light Oil, and Fuel Gas. In the mid-game, the machine is commonly seen in conjunction with petrochemical processing chains unlocked by the Advanced Diesel research.
It can also provide power from the burning of Hydrogen sourced either from the breakdown of Ammonia in an Electrolyzer or alternatively the splitting of Water in the same. It should be noted that the latter method is a vastly inefficient power source and is net energy negative, but does create small amounts of Water as a byproduct if both Low-pressure Turbines and Cooling Towers are used to recover the Steam Depleted.
Role in mid-game petrochemical chains
Any Fuel Gas remaining from conversion to Diesel in the Cracking Unit and any Naphtha left over from the production of Rubber in the Rubber Maker need to be removed to prevent the refining system from idling when either output is full. Both products are typically diverted to generate Electricity using this machine (via Steam (High) and High-Pressure Turbine). Flaring is an alternative disposal method for these byproducts. Flaring produces the same amount of Air Pollution per unit input as this machine, however it will not produce Steam (High) for use in refining, power generation, etc.
Recipes
Below are all the recipes, which this building is capable of producing. Note, that some of them may be locked behind Research, and not immediately available in your game.
This article invokes definition of game's source data (either directly, or with one or several template invokes). Editing it will result in updates to some of the stored tables, which in turn updates automated data lists. See more. If you've found incorrect data, related to this article's topic, it is a good place to start searching for definitions, requiring updates. |
General Machines | |
Water Extraction & Processing | |
Food Production | |
Metallurgy & Smelting | |
Power Production | |
Crude Oil Refining | |
Waste Management | |
Transports | |
Storage |
|
Buildings | |
Buildings (For Vehicles) | |
Housing & Services | |
Cargo Docks |
|
Landmarks | |
Planned or Proposed | |
* Only available in the Supporter Edition |