Difference between revisions of "Irrigated Farm"
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| Name = Irrigated Farm | | Name = Irrigated Farm | ||
| Tier = 2 | | Tier = 2 | ||
| Description = Irrigated farm that can be connected to a source of [[Water]] or [[Fertilizer]]. That could be useful. | | Description = Irrigated farm that can be connected to a source of [[Water]] or [[:Category:Fertilizer|Fertilizer]]. That could be useful. | ||
| Recipe = | | Recipe = | ||
{{Machine Recipe | {{Machine Recipe | ||
| Input1Name = Construction Parts | | Input1Name = Construction Parts II | ||
| Input1Qty = | | Input1Qty = 60 | ||
}} | }} | ||
| Workers = | | Workers = 12 | ||
| Electricity = None | | Electricity = None | ||
| Maintenance = | | Maintenance = 2 | ||
| Footprint = 61x41 | | Footprint = 61x41 | ||
| BoostByUnity = no | |||
| Research = Irrigated Farms | | Research = Irrigated Farms | ||
| Designation = Food Production | | Designation = Food Production | ||
| Variants = [[Farm]]<br/>[[Greenhouse]]<br/>[[Greenhouse II]] | | Variants = [[Farm]]<br/>[[Greenhouse]]<br/>[[Greenhouse II]] | ||
}} | }} | ||
The '''Irrigated Farm''' is a direct upgrade of the [[Farm]] which allows for a | The '''Irrigated Farm''' is a direct upgrade of the [[Farm]] which allows for a {{infoicon|Water}} pipe connection in order to irrigate crops when there is insufficient rainfall to prevent growth stoppage. It should be noted that when compared to Farm, this variant has the same growth times and yield in each recipe, but effectively increases throughput by a variable amount due to preventing growth stoppage. It will still grow crops without an external Water source or when one runs dry, but these added benefits are lost. The Irrigated Farm can also apply {{infoicon|Fertilizer}} imported via either [[Vehicles]] or [[Pipe]] connection to replenish {{infoicon|Fertility|new=yes}}. | ||
An '''Irrigated Farm''' needs to have at least 0.9 layers of {{infoicon|Dirt|ui=yes}} below each occupied tile, for one to be able to place the building. | |||
The recipes assume that only a single crop is planted in the growth cycle, and that the fertility is set to 100%. [[Sugar Cane|Sugar cane]], [[Fruit|fruits]], and [[Poppy|poppy]], cannot be planted in the irrigated farm. | |||
{{ | {{recipe define | ||
| Input1Name = | | Input1Name = Water | ||
| Input1Qty = | | Input1Qty = {{#expr: 27*2}} | ||
| Input2Name = Green Manure | |||
| Input2Name = | | Input2Qty = 0 | ||
| Input2Qty = | | Time = 120 | ||
| Time = | |||
| Output1Name = Fertility | | Output1Name = Fertility | ||
| Output1Qty = | | Output1Qty = {{#expr: 3.6*2}} | ||
| Output1Unit = % | | Output1Unit = % | ||
}} | }}{{recipe define | ||
{{ | | Input1Name = Water | ||
| Input1Name = | | Input1Qty = {{#expr: 36*3}} | ||
| Input1Qty = | | Input2Name = Fertility | ||
| | | Input2Qty = {{#expr: 10.5*3}} | ||
| | | Input2Unit = % | ||
| | | Time = 180 | ||
| | | Output1Name = Potato | ||
| | | Output1Qty = 58 | ||
| | }}{{recipe define | ||
| Input1Name = Water | |||
| Input1Qty = {{#expr: 40*4}} | |||
| Input2Name = Fertility | |||
| Input2Qty = {{#expr: 12*4}} | |||
| Input2Unit = % | |||
| Time = 240 | |||
| Output1Name = Corn | |||
| Output1Qty = 66 | |||
}}{{recipe define | |||
| Input1Name = Water | |||
| Input1Qty = {{#expr: 32*6}} | |||
| Input2Name = Fertility | |||
| Input2Qty = {{#expr: 10.5*6}} | |||
| Input2Unit = % | |||
| Time = 360 | | Time = 360 | ||
| Output1Name = | | Output1Name = Wheat | ||
| Output1Qty = | | Output1Qty = 58 | ||
}} | }}{{recipe define | ||
{{ | | Input1Name = Water | ||
| Input1Name = | | Input1Qty = {{#expr: 27*12}} | ||
| Input1Qty = | | Input2Name = Fertility | ||
| Input2Qty = {{#expr: 6*12}} | |||
| Input2Name = | | Input2Unit = % | ||
| Input2Qty = | | Time = 720 | ||
| Output1Name = Tree Sapling | |||
| Output1Qty = 60 | |||
| | }}{{recipe define | ||
| Time = | | Input1Name = Water | ||
| Output1Name = | | Input1Qty = {{#expr: 36*4}} | ||
| Output1Qty = | | Input2Name = Fertility | ||
}} | | Input2Qty = {{#expr: 15*4}} | ||
| Input2Unit = % | |||
= | | Time = 240 | ||
{{ | | Output1Name = Soybean | ||
| Output1Qty = 22 | |||
{{ | }}{{recipe define | ||
| | | Input1Name = Water | ||
| | | Input1Qty = {{#expr: 32*4}} | ||
| | | Input2Name = Fertility | ||
| | | Input2Qty = {{#expr: 10.5*4}} | ||
| | | Input2Unit = % | ||
| | | Time = 240 | ||
| | | Output1Name = Vegetables | ||
| | |||
| Time = | |||
| Output1Name = | |||
| Output1Qty = 60 | | Output1Qty = 60 | ||
| | }}{{recipe define | ||
}} | | Input1Name = Water | ||
| Input1Qty = {{#expr: 28*3}} | |||
| Input2Name = Fertility | |||
| Input2Qty = {{#expr: 9*3}} | |||
| Input2Unit = % | |||
| Time = 180 | |||
| Output1Name = Canola | |||
| Output1Qty = 26 | |||
}}{{Footer Infobox}} |
Latest revision as of 23:04, 30 May 2023
Construction | |
Workers | 12 |
Electricity | None |
Maintenance | 2.0 / 60 |
Footprint | 61x41 |
Required Research | Irrigated Farms |
Boost by Unity | Not Available |
Designation | Food Production |
Variants | Farm Greenhouse Greenhouse II |
The Irrigated Farm is a direct upgrade of the Farm which allows for a Water pipe connection in order to irrigate crops when there is insufficient rainfall to prevent growth stoppage. It should be noted that when compared to Farm, this variant has the same growth times and yield in each recipe, but effectively increases throughput by a variable amount due to preventing growth stoppage. It will still grow crops without an external Water source or when one runs dry, but these added benefits are lost. The Irrigated Farm can also apply Fertilizer imported via either Vehicles or Pipe connection to replenish Fertility.
An Irrigated Farm needs to have at least 0.9 layers of Dirt below each occupied tile, for one to be able to place the building.
The recipes assume that only a single crop is planted in the growth cycle, and that the fertility is set to 100%. Sugar cane, fruits, and poppy, cannot be planted in the irrigated farm.
Recipes
Below are all the recipes, which this building is capable of producing. Note, that some of them may be locked behind Research, and not immediately available in your game.
This article invokes definition of game's source data (either directly, or with one or several template invokes). Editing it will result in updates to some of the stored tables, which in turn updates automated data lists. See more. If you've found incorrect data, related to this article's topic, it is a good place to start searching for definitions, requiring updates. |
General Machines | |
Water Extraction & Processing | |
Food Production | |
Metallurgy & Smelting | |
Power Production | |
Crude Oil Refining | |
Waste Management | |
Transports | |
Storage |
|
Buildings | |
Buildings (For Vehicles) | |
Housing & Services | |
Cargo Docks |
|
Landmarks | |
Planned or Proposed | |
* Only available in the Supporter Edition |