Difference between revisions of "Clinic"
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| Input1Name = Construction Parts III | | Input1Name = Construction Parts III | ||
| Input1Qty = 160 | | Input1Qty = 160 | ||
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| Workers = 36 | | Workers = 36 | ||
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| Storage = 200 / slot | | Storage = 200 / slot | ||
| Designation = Housing & Services | | Designation = Housing & Services | ||
}} | }} | ||
The '''Clinic''' is a housing module which allows for {{infoicon|Medical Supplies|new=yes}}, {{infoicon|Medical Supplies II|new=yes}} and {{infoicon|Medical Supplies III|new=yes}} to be provided to a [[settlement]] in exchange for | The '''Clinic''' is a housing module which allows for {{infoicon|Medical Supplies|new=yes}}, {{infoicon|Medical Supplies II|new=yes}} and {{infoicon|Medical Supplies III|new=yes}} to be provided to a [[settlement]] in exchange for an increase in the community's {{infoicon|Health}} and a boost in {{infoicon|Unity|ui=yes}}. The Clinic also displays (in its context menu) and cures any disease currently bothering the community. | ||
It has two storage slots, where each slot can be filled with | It has two storage slots, where each slot can be filled with any type of Medical Supplies. If a different type of the supplies fills two slots, the one filling the upper slot is used as a priority. | ||
The Clinic has two input connections for [[Flat Conveyor]]s which allows for automation of delivery from a [[Unit Storage]] or even directly from the producing [[Assembly (Electric)]]. However, import of goods by [[Pickup]]s instead is possible if so desired. | The Clinic has two input connections for [[Flat Conveyor]]s which allows for automation of delivery from a [[Unit Storage]] or even directly from the producing [[Assembly (Electric)]]. However, import of goods by [[Pickup]]s instead is possible if so desired. | ||
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The required amount of medical supplies is 5.4 {{time}} per 1000 pops. However, the | The required amount of medical supplies is 5.4 {{time}} per 1000 pops. However, the amount will temporarily increase while there is a [[Health#Disease|disease]]. The amount does not depend on the type of it. | ||
==See also== | ==See also== | ||
* [[Settlement]] | * [[Settlement]] | ||
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Latest revision as of 08:33, 3 May 2023
Construction | |
Workers | 36 |
Electricity | 60 KW |
Maintenance | 12.0 / 60 |
Footprint | 11x7 |
Cargo | Medical Supplies Medical Supplies II Medical Supplies III |
Storage | 200 / slot |
Required Research | Hospital |
Designation | Housing & Services |
The Clinic is a housing module which allows for Medical Supplies, Medical Supplies II and Medical Supplies III to be provided to a settlement in exchange for an increase in the community's Health and a boost in Unity. The Clinic also displays (in its context menu) and cures any disease currently bothering the community.
It has two storage slots, where each slot can be filled with any type of Medical Supplies. If a different type of the supplies fills two slots, the one filling the upper slot is used as a priority.
The Clinic has two input connections for Flat Conveyors which allows for automation of delivery from a Unit Storage or even directly from the producing Assembly (Electric). However, import of goods by Pickups instead is possible if so desired.
Medical supplies summary
Benefits | |||
---|---|---|---|
Unity | +0.6 / 60 | +0.8 / 60 | +1.2 / 60 |
Health | +15 | +20 | +25 |
Mortality reduction | -0.6% / 60 | -1.0% / 60 | -1.4% / 60 |
The required amount of medical supplies is 5.4 / 60 per 1000 pops. However, the amount will temporarily increase while there is a disease. The amount does not depend on the type of it.
See also
General Machines | |
Water Extraction & Processing | |
Food Production | |
Metallurgy & Smelting | |
Power Production | |
Crude Oil Refining | |
Waste Management | |
Transports | |
Storage |
|
Buildings | |
Buildings (For Vehicles) | |
Housing & Services | |
Cargo Docks |
|
Landmarks | |
Planned or Proposed | |
* Only available in the Supporter Edition |