Difference between revisions of "Clinic"
From Captain of Industry Wiki
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| Name = Clinic | | Name = Clinic | ||
| Tier = | | Tier = | ||
| Description = Provides [[Medical Supplies]], [[Medical Supplies II]] and [[Medical Supplies III]] for an attached [[settlement]]. Providing Medical goods to a settlement increases [[Health]] of the community, cures | | Description = Provides [[Medical Supplies]], [[Medical Supplies II]] and [[Medical Supplies III]] for an attached [[settlement]]. Providing Medical goods to a settlement increases [[Health]] of the community, cures [[disease]]s and generates extra [[Unity]]. | ||
| Recipe = | | Recipe = | ||
{{Machine Recipe | {{Machine Recipe | ||
Line 15: | Line 15: | ||
| Research = Hospital | | Research = Hospital | ||
| Cargo = {{infoicon|Medical Supplies}}<br/>{{infoicon|Medical Supplies II}}<br/>{{infoicon|Medical Supplies III}} | | Cargo = {{infoicon|Medical Supplies}}<br/>{{infoicon|Medical Supplies II}}<br/>{{infoicon|Medical Supplies III}} | ||
| Storage = 200 | | Storage = 200 / slot | ||
| Designation = Housing & Services | | Designation = Housing & Services | ||
}} | }} | ||
The '''Clinic''' is a housing module which allows for {{infoicon|Medical Supplies}}, {{infoicon|Medical Supplies II}} and {{infoicon|Medical Supplies III}} to be provided to a [[settlement]] in exchange for a increase in community's | The '''Clinic''' is a housing module which allows for {{infoicon|Medical Supplies|new=yes}}, {{infoicon|Medical Supplies II|new=yes}} and {{infoicon|Medical Supplies III|new=yes}} to be provided to a [[settlement]] in exchange for a increase in community's {{infoicon|Health}} and boost in {{infoicon|Unity|ui=yes}}. The Clinic also displays (in it's context menu) and cures any diseases currently bothering the community. | ||
It has two storage slots, where each slot can be filled with either type of Medical Equipment. Each slot has a single input connection for [[Flat Conveyor]]s which allows for automation of delivery from a [[Unit Storage]] or even directly from the producing [[Assembly (Electric)]]. However, import of goods by [[Pickup]]s instead is possible if so desired. | |||
==See also== | ==See also== |
Revision as of 21:47, 4 July 2022
Provides Medical Supplies, Medical Supplies II and Medical Supplies III for an attached settlement. Providing Medical goods to a settlement increases Health of the community, cures diseases and generates extra Unity.
Construction | |
Workers | 36 |
Electricity | 60 KW |
Maintenance | None |
Footprint | 11x7 |
Cargo | Medical Supplies Medical Supplies II Medical Supplies III |
Storage | 200 / slot |
Required Research | Hospital |
Designation | Housing & Services |
The Clinic is a housing module which allows for Medical Supplies, Medical Supplies II and Medical Supplies III to be provided to a settlement in exchange for a increase in community's Health and boost in Unity. The Clinic also displays (in it's context menu) and cures any diseases currently bothering the community.
It has two storage slots, where each slot can be filled with either type of Medical Equipment. Each slot has a single input connection for Flat Conveyors which allows for automation of delivery from a Unit Storage or even directly from the producing Assembly (Electric). However, import of goods by Pickups instead is possible if so desired.
See also
General Machines | |
Water Extraction & Processing | |
Food Production | |
Metallurgy & Smelting | |
Power Production | |
Crude Oil Refining | |
Waste Management | |
Transports | |
Storage |
|
Buildings | |
Buildings (For Vehicles) | |
Housing & Services | |
Cargo Docks |
|
Landmarks | |
Planned or Proposed | |
* Only available in the Supporter Edition |