Difference between revisions of "Boiler (Gas)"
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==Role in mid-game petrochemical chains== | ==Role in mid-game petrochemical chains== | ||
Any {{infoicon|Fuel Gas}} remaining from conversion to {{infoicon|Diesel}} in the [[Cracking Unit]] and any {{infoicon|Naphtha}} left over from the production of {{infoicon|Rubber}} in the [[Rubber Maker]] need to be removed to prevent the refining system from idling when either output is full. Both products are typically diverted to generate {{infoicon|Electricity}} using this machine. While [[Flare|flaring]] is an alternative, it produces 25% more {{infoicon|Air Pollution}} for Naphtha (1.5 Air Pollution/unit vs 2.0 Air Pollution/unit) and 500% more for {{infoicon|Fuel Gas}} (1.0 vs 0.17/unit) than boiling it into Steam (High), even if the power production is wasted. Thus any excess Heavy Oil from the first boiler should be burned first, then any excess Fuel Gas from Diesel production, then any excess Naphtha from Rubber Production (or later, {{infoicon|Plastic}} or [[Diesel]] production). | Any {{infoicon|Fuel Gas}} remaining from conversion to {{infoicon|Diesel}} in the [[Cracking Unit]] and any {{infoicon|Naphtha}} left over from the production of {{infoicon|Rubber}} in the [[Rubber Maker]] need to be removed to prevent the refining system from idling when either output is full. Both products are typically diverted to generate {{infoicon|Electricity}} using this machine. While [[Flare|flaring]] is an alternative, it produces 25% more {{infoicon|Air Pollution}} for Naphtha (1.5 Air Pollution/unit vs 2.0 Air Pollution/unit) and 500% more for {{infoicon|Fuel Gas}} (1.0 vs 0.17/unit) than boiling it into Steam (High), even if the power production is wasted. Thus any excess Heavy Oil from the first boiler should be burned first, then any excess Fuel Gas from Diesel production, then any excess Naphtha from Rubber Production (or later, {{infoicon|Plastic}} or [[Diesel]] production). |
Revision as of 22:08, 30 May 2023
Construction | |
Workers | 6 |
Electricity | None |
Maintenance | None |
Footprint | 5x4 |
Required Research | Gas Combustion |
Boost by Unity | Available |
Designation | Water Extraction & Processing |
Variants | Boiler (Coal) Boiler (Electric) |
The Boiler (Gas) is a machine which creates Steam (High) from Water using a variety of petrochemical fuel sources. This machine is most commonly used in the early game to reduce the consumption of Coal by replacing Boiler (Coal) units and instead burning Heavy Oil, Naphtha, though there are additional options available with Medium Oil, Light Oil, and Fuel Gas. In the mid-game, the machine is commonly seen in conjunction with petrochemical processing chains unlocked by the Advanced Diesel research.
It can also provide power from the burning of Hydrogen sourced either from the breakdown of Ammonia in an Electrolyzer or alternatively the splitting of Water in the same. It should be noted that the latter method is a vastly inefficient power source and is net energy negative, but does create small amounts of Water as a byproduct if both Low-pressure Turbines and Cooling Towers are used to recover the Steam Depleted.
Role in mid-game petrochemical chains
Any Fuel Gas remaining from conversion to Diesel in the Cracking Unit and any Naphtha left over from the production of Rubber in the Rubber Maker need to be removed to prevent the refining system from idling when either output is full. Both products are typically diverted to generate Electricity using this machine. While flaring is an alternative, it produces 25% more Air Pollution for Naphtha (1.5 Air Pollution/unit vs 2.0 Air Pollution/unit) and 500% more for Fuel Gas (1.0 vs 0.17/unit) than boiling it into Steam (High), even if the power production is wasted. Thus any excess Heavy Oil from the first boiler should be burned first, then any excess Fuel Gas from Diesel production, then any excess Naphtha from Rubber Production (or later, Plastic or Diesel production).
Recipes
Below are all the recipes, which this building is capable of producing. Note, that some of them may be locked behind Research, and not immediately available in your game.
This article invokes definition of game's source data (either directly, or with one or several template invokes). Editing it will result in updates to some of the stored tables, which in turn updates automated data lists. See more. If you've found incorrect data, related to this article's topic, it is a good place to start searching for definitions, requiring updates. |
General Machines | |
Water Extraction & Processing | |
Food Production | |
Metallurgy & Smelting | |
Power Production | |
Crude Oil Refining | |
Waste Management | |
Transports | |
Storage |
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Buildings | |
Buildings (For Vehicles) | |
Housing & Services | |
Cargo Docks |
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Landmarks | |
Planned or Proposed | |
* Only available in the Supporter Edition |