Difference between revisions of "Water Facility"
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| Name = Water Facility | | Name = Water Facility | ||
| Tier = | | Tier = | ||
| Description = Provides [[ | | Description = Provides [[Water]] for attached [[settlement]]. | ||
| Recipe = | | Recipe = | ||
{{Machine Recipe | {{Machine Recipe | ||
Line 9: | Line 9: | ||
}} | }} | ||
| Workers = 6 | | Workers = 6 | ||
| Electricity = | | Electricity = 100 KW | ||
| Maintenance = | | Maintenance = 6 | ||
| Footprint = 11x7 | | Footprint = 11x7 | ||
| Research = Settlement Water | | Research = Settlement Water | ||
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| Variants = [[Food Market]]<br/>[[Transformer]]<br/>[[Household Goods Module]]<br/>[[Household Electronics Module]] | | Variants = [[Food Market]]<br/>[[Transformer]]<br/>[[Household Goods Module]]<br/>[[Household Electronics Module]] | ||
}} | }} | ||
The '''Water Facility''' is a housing module which allows for | The '''Water Facility''' is a housing module which allows for fresh {{infoicon|Water}} to be provided to a [[settlement]] in exchange for a boost in {{infoicon|Unity|ui=yes}}. Likewise, it allows for the removal of the resulting {{infoicon|Waste Water}} byproduct. The Water and Wastewater are typically hauled by [[Pickup]]s in the early game. However, it also has two input and two output connections each which allow for [[Pipe|piping]] to be connected from [[Rainwater Harvester]]s (later [[Groundwater Pump]]s) and to [[Liquid Dump]]s in order to automate delivery and disposal. | ||
{{ | ==See also== | ||
* [[Settlement]] | |||
{{Recipe define | |||
| Time = 60 | |||
| Input1Name = Water | |||
| Input1Unit = ? | |||
| Output1Name = Waste Water | |||
| Output1Unit = ? | |||
}}{{Footer Infobox}} |
Latest revision as of 10:01, 18 May 2023
Construction | |
Workers | 6 |
Electricity | 100 KW |
Maintenance | 6.0 / 60 |
Footprint | 11x7 |
Cargo | Water Waste Water |
Storage | 120 (each) |
Required Research | Settlement Water |
Designation | Housing & Services |
Variants | Food Market Transformer Household Goods Module Household Electronics Module |
The Water Facility is a housing module which allows for fresh Water to be provided to a settlement in exchange for a boost in Unity. Likewise, it allows for the removal of the resulting Waste Water byproduct. The Water and Wastewater are typically hauled by Pickups in the early game. However, it also has two input and two output connections each which allow for piping to be connected from Rainwater Harvesters (later Groundwater Pumps) and to Liquid Dumps in order to automate delivery and disposal.
See also
Recipes
Below are all the recipes, which this building is capable of producing. Note, that some of them may be locked behind Research, and not immediately available in your game.
This article invokes definition of game's source data (either directly, or with one or several template invokes). Editing it will result in updates to some of the stored tables, which in turn updates automated data lists. See more. If you've found incorrect data, related to this article's topic, it is a good place to start searching for definitions, requiring updates. |
General Machines | |
Water Extraction & Processing | |
Food Production | |
Metallurgy & Smelting | |
Power Production | |
Crude Oil Refining | |
Waste Management | |
Transports | |
Storage |
|
Buildings | |
Buildings (For Vehicles) | |
Housing & Services | |
Cargo Docks |
|
Landmarks | |
Planned or Proposed | |
* Only available in the Supporter Edition |