Difference between revisions of "Thermal Storage"
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| style="text-align: left" | {{infoicon|Steam (Low)}} || 15000 | | style="text-align: left" | {{infoicon|Steam (Low)}} || 15000 | ||
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{{recipe | {{recipe define | ||
| Input1Name = Steam (Super) | | Input1Name = Steam (Super) | ||
| Input1Qty = 1 | | Input1Qty = 1 | ||
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| Output2Name = Steam Depleted | | Output2Name = Steam Depleted | ||
| Output2Qty = 1 | | Output2Qty = 1 | ||
}}{{recipe | }}{{recipe define | ||
| Input1Name = Steam (High) | | Input1Name = Steam (High) | ||
| Input1Qty = 1 | | Input1Qty = 1 | ||
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| Output2Name = Steam Depleted | | Output2Name = Steam Depleted | ||
| Output2Qty = 1 | | Output2Qty = 1 | ||
}}{{recipe | }}{{recipe define | ||
| Input1Name = Steam (Low) | | Input1Name = Steam (Low) | ||
| Input1Qty = 1 | | Input1Qty = 1 | ||
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| Output2Name = Steam Depleted | | Output2Name = Steam Depleted | ||
| Output2Qty = 1 | | Output2Qty = 1 | ||
}}{{recipe | }}{{recipe define | ||
| Input1Name = Water | | Input1Name = Water | ||
| Input1Qty = 1 | | Input1Qty = 1 | ||
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| Output1Name = Steam (Super) | | Output1Name = Steam (Super) | ||
| Output1Qty = 1 | | Output1Qty = 1 | ||
}}{{recipe | }}{{recipe define | ||
| Input1Name = Water | | Input1Name = Water | ||
| Input1Qty = 1 | | Input1Qty = 1 | ||
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| Output1Name = Steam (High) | | Output1Name = Steam (High) | ||
| Output1Qty = 1 | | Output1Qty = 1 | ||
}}{{recipe | }}{{recipe define | ||
| Input1Name = Water | | Input1Name = Water | ||
| Input1Qty = 1 | | Input1Qty = 1 |
Revision as of 15:35, 16 May 2023
Construction | |
Workers | 4 |
Electricity | 200 KW |
Maintenance | 4.0 / 60 |
Footprint | 7x18 |
Cargo | Heat |
Storage | Variable |
Required Research | Thermal Storage |
Designation | Water Extraction & Processing |
The Thermal Storage is a storage building to convert energy of Steam (Super), Steam (High) or Steam (Low), into Heat and store it. It substantially acts as a large buffer of steam and can replace Flywheels in large-scale power generation systems. Unlike other storage, Thermal Storage requires Worker, Maintenance I, and Electricity for working, and has losses at charging Heat.
One Thermal Storage can accept only one type of steam, and you should assign it in the same way as Fluid Storage. For charging Heat, assigned steam should be supplied to the input port of the storage and discharged Water should be removed. The charged Heat can be used for boiling Water back to the assigned steam. This charging/discharging process has a 20% energy loss, but there are no continuous losses while the Heat is stored while the storage is operational.
Note that Thermal storage losses Heat while the storage does not work (paused, no worker, and so on). This speed is 4% of the capacity per 60 .
Capacity
Assigned Steam | Capacity ( heat) |
---|---|
Steam (Super) | 60000 |
Steam (High) | 30000 |
Steam (Low) | 15000 |
Recipes
Below are all the recipes, which this building is capable of producing. Note, that some of them may be locked behind Research, and not immediately available in your game.
This article invokes definition of game's source data (either directly, or with one or several template invokes). Editing it will result in updates to some of the stored tables, which in turn updates automated data lists. See more. If you've found incorrect data, related to this article's topic, it is a good place to start searching for definitions, requiring updates. |
General Machines | |
Water Extraction & Processing | |
Food Production | |
Metallurgy & Smelting | |
Power Production | |
Crude Oil Refining | |
Waste Management | |
Transports | |
Storage |
|
Buildings | |
Buildings (For Vehicles) | |
Housing & Services | |
Cargo Docks |
|
Landmarks | |
Planned or Proposed | |
* Only available in the Supporter Edition |