Difference between revisions of "Water Facility"
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| Input1Name = Water | | Input1Name = Water | ||
| Input1Unit = ? | | Input1Unit = ? | ||
| Output1Name = | | Output1Name = Waste Water | ||
| Output1Unit = ? | | Output1Unit = ? | ||
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Revision as of 00:10, 3 October 2022
Provides Food for attached settlement. A settlement needs to have at least one Food Market attached otherwise its population will starve.
Construction | |
Workers | 6 |
Electricity | 20 KW |
Maintenance | None |
Footprint | 11x7 |
Cargo | Water Waste Water |
Storage | 120 (each) |
Required Research | Settlement Water |
Designation | Housing & Services |
Variants | Food Market Transformer Household Goods Module Household Electronics Module |
The Water Facility is a housing module which allows for fresh Water to be provided to a settlement in exchange for a boost in Unity. Likewise, it allows for the removal of the resulting Waste Water byproduct. The Water and Wastewater are typically hauled by Pickups in the early game. However, it also has two input and two output connections each which allow for piping to be connected from Rainwater Harvesters (later Groundwater Pumps) and to Liquid Dumps in order to automate delivery and disposal.
Recipes
See also
General Machines | |
Water Extraction & Processing | |
Food Production | |
Metallurgy & Smelting | |
Power Production | |
Crude Oil Refining | |
Waste Management | |
Transports | |
Storage |
|
Buildings | |
Buildings (For Vehicles) | |
Housing & Services | |
Cargo Docks |
|
Landmarks | |
Planned or Proposed | |
* Only available in the Supporter Edition |