Difference between revisions of "Housing III"
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==Services== | ==Services== | ||
Meeting the following demand provides the listed {{infoicon|Unity}} bonus. The bonus is prorated to account for any days where the demand is not met. | Meeting the following demand provides the listed {{infoicon|Unity}} bonus. The bonus is prorated to account for any days where the demand is not met. | ||
* Maintain at least 1 {{infoicon|Food}} in the [[Food Market]] at all times: +1.00 {{infoicon|Unity}} / month | * Maintain at least 1 {{infoicon|Food}} in the [[Food Market]] at all times: +1.00 {{infoicon|Unity}} / month | ||
* Provide <code>0.055 * Population</code> {{infoicon|Water}} ''and'' remove <code>0.05 * Population</code> of {{infoicon|Waste Water}} in the [[Water Facility]]: +1.00 {{infoicon|Unity}} / month | * Provide <code>0.055 * Population</code> {{infoicon|Water}} ''and'' remove <code>0.05 * Population</code> of {{infoicon|Waste Water}} in the [[Water Facility]]: +1.00 {{infoicon|Unity}} / month | ||
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Meeting all of the Water Facility, Transformer, and Household Goods demands above provides an additional +0.75 {{infoicon|Unity}} / month to each of the met demands for a combined total of +7.50 {{infoicon|Unity}} / month. Note that if some housing in the settlement has not been upgraded to this tier, you will receive the average of the available amounts instead. | Meeting all of the Water Facility, Transformer, and Household Goods demands above provides an additional +0.75 {{infoicon|Unity}} / month to each of the met demands for a combined total of +7.50 {{infoicon|Unity}} / month. Note that if some housing in the settlement has not been upgraded to this tier, you will receive the average of the available amounts instead. | ||
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Revision as of 15:30, 7 May 2023
Construction | |
Workers | None |
Electricity | None |
Maintenance | None |
Footprint | 28x28 |
Required Research | Housing III |
Designation | Housing & Services |
Variants | Housing Housing II Housing IV (planned) |
Housing III is a cluster of buildings which provide housing for a Population of up to 230. It is a direct upgrade of Housing II and provides additional demands to further improve Unity gains.
Services
Meeting the following demand provides the listed Unity bonus. The bonus is prorated to account for any days where the demand is not met.
- Maintain at least 1 Food in the Food Market at all times: +1.00 Unity / month
- Provide
0.055 * Population
Water and remove0.05 * Population
of Waste Water in the Water Facility: +1.00 Unity / month - Provide ??? KW Electricity in the Transformer: +1.00 Unity / month
- Provide
0.03 * Population
of Household Goods in the Household Goods Module: +1.00 Unity / month
Meeting all of the Water Facility, Transformer, and Household Goods demands above provides an additional +0.75 Unity / month to each of the met demands for a combined total of +7.50 Unity / month. Note that if some housing in the settlement has not been upgraded to this tier, you will receive the average of the available amounts instead.
General Machines | |
Water Extraction & Processing | |
Food Production | |
Metallurgy & Smelting | |
Power Production | |
Crude Oil Refining | |
Waste Management | |
Transports | |
Storage |
|
Buildings | |
Buildings (For Vehicles) | |
Housing & Services | |
Cargo Docks |
|
Landmarks | |
Planned or Proposed | |
* Only available in the Supporter Edition |