Difference between revisions of "Evaporation Pond (Heated)"
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| Workers = 6 | | Workers = 6 | ||
| Electricity = | | Electricity = 250 KW | ||
| Maintenance = | | Maintenance = 2 | ||
| Footprint = 15x9 | | Footprint = 15x9 | ||
| BoostByUnity = no | | BoostByUnity = no | ||
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| Variants = [[Evaporation Pond]] | | Variants = [[Evaporation Pond]] | ||
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The '''Evaporation Pond (Heated)''' is one of only two machines which can produce {{infoicon|Salt}}, a critical ingredient in {{infoicon|Glass Mix}} and a requirement to manufacture {{infoicon|Glass}}. The other is the [[Evaporation Pond]] variant which carries a 33% lower {{infoicon|Worker|ui-yes}}, 50% lower [[Maintenance]], and no {{infoicon|Electricity}} cost, but also has 50% lower throughput. Compared to a pair of unheated [[Evaporation Pond|Evaporation Ponds]], one Evaporation Pond (Heated) consumes | The '''Evaporation Pond (Heated)''' is one of only two machines which can produce {{infoicon|Salt}}, a critical ingredient in {{infoicon|Glass Mix}} and a requirement to manufacture {{infoicon|Glass}}. The other is the [[Evaporation Pond]] variant which carries a 33% lower {{infoicon|Worker|ui-yes}}, 50% lower [[Maintenance]], and no {{infoicon|Electricity}} cost, but also has 50% lower throughput. Compared to a pair of unheated [[Evaporation Pond|Evaporation Ponds]], one Evaporation Pond (Heated) consumes 250 kW to save two {{infoicon|Worker|ui-yes}} and a significant amount of space. | ||
Salt can be created using either {{infoicon|Seawater}} from a [[Seawater Pump]] or from the {{infoicon|Brine}} byproduct of a [[Thermal Desalinator]]. If significant amounts of {{infoicon|Brine}} are available from desalination, this is significantly cheaper than creating salt directly from {{infoicon|Seawater}}, though [[Thermal Desalinator|Thermal Desalinators]].are very expensive to run. | Salt can be created using either {{infoicon|Seawater}} from a [[Seawater Pump]] or from the {{infoicon|Brine}} byproduct of a [[Thermal Desalinator]]. If significant amounts of {{infoicon|Brine}} are available from desalination, this is significantly cheaper than creating salt directly from {{infoicon|Seawater}}, though [[Thermal Desalinator|Thermal Desalinators]].are very expensive to run. | ||
{{recipe define | {{recipe define | ||
| Input1Name = Seawater | | Input1Name = Seawater | ||
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| Output1Name = Brine | | Output1Name = Brine | ||
| Output1Qty = 16 | | Output1Qty = 16 | ||
}} | }}{{recipe define | ||
{{recipe define | |||
| Input1Name = Seawater | | Input1Name = Seawater | ||
| Input1Qty = 30 | | Input1Qty = 30 | ||
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| Output1Name = Salt | | Output1Name = Salt | ||
| Output1Qty = 8 | | Output1Qty = 8 | ||
}} | }}{{recipe define | ||
{{recipe define | |||
| Input1Name = Brine | | Input1Name = Brine | ||
| Input1Qty = 16 | | Input1Qty = 16 | ||
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| Output1Name = Salt | | Output1Name = Salt | ||
| Output1Qty = 8 | | Output1Qty = 8 | ||
}} | }}{{Footer Infobox}} | ||
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Latest revision as of 11:48, 16 May 2023
Construction | |
Workers | 6 |
Electricity | 250 KW |
Maintenance | 2.0 / 60 |
Footprint | 15x9 |
Required Research | Salt Production |
Boost by Unity | Not Available |
Designation | Water Extraction & Processing |
Variants | Evaporation Pond |
The Evaporation Pond (Heated) is one of only two machines which can produce Salt, a critical ingredient in Glass Mix and a requirement to manufacture Glass. The other is the Evaporation Pond variant which carries a 33% lower Worker, 50% lower Maintenance, and no Electricity cost, but also has 50% lower throughput. Compared to a pair of unheated Evaporation Ponds, one Evaporation Pond (Heated) consumes 250 kW to save two Worker and a significant amount of space.
Salt can be created using either Seawater from a Seawater Pump or from the Brine byproduct of a Thermal Desalinator. If significant amounts of Brine are available from desalination, this is significantly cheaper than creating salt directly from Seawater, though Thermal Desalinators.are very expensive to run.
Recipes
Below are all the recipes, which this building is capable of producing. Note, that some of them may be locked behind Research, and not immediately available in your game.
This article invokes definition of game's source data (either directly, or with one or several template invokes). Editing it will result in updates to some of the stored tables, which in turn updates automated data lists. See more. If you've found incorrect data, related to this article's topic, it is a good place to start searching for definitions, requiring updates. |
General Machines | |
Water Extraction & Processing | |
Food Production | |
Metallurgy & Smelting | |
Power Production | |
Crude Oil Refining | |
Waste Management | |
Transports | |
Storage |
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Buildings | |
Buildings (For Vehicles) | |
Housing & Services | |
Cargo Docks |
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Landmarks | |
Planned or Proposed | |
* Only available in the Supporter Edition |