Difference between revisions of "High-Pressure Turbine II"
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| Recipe = | | Recipe = | ||
{{Machine Recipe | {{Machine Recipe | ||
| Input1Name = Construction Parts | | Input1Name = Construction Parts IV | ||
| Input1Qty = | | Input1Qty = 40 | ||
}} | }} | ||
| Electricity = None | | Electricity = None | ||
| Workers = | | Workers = 2 | ||
| | | MaintenanceII = 2 | ||
| Footprint = | | Footprint = 6x3 | ||
| BoostByUnity = no | |||
| Research = Power Generation IV | | Research = Power Generation IV | ||
| Designation = Power Production | | Designation = Power Production | ||
| Variants = [[High- | | Variants = [[Super-Pressure Turbine]]</br>[[High-Pressure Turbine]]</br>[[Low-Pressure Turbine]]</br>[[Low-Pressure Turbine II]] | ||
}} | }} | ||
The '''High-pressure Turbine II''' is a direct upgrade of the [[High-pressure Turbine]]. Compared to the High-pressure Turbine, it can accept twice as much {{infoicon|Steam Hi}}, generates twice as much [[Mechanical Power]], has | The '''High-pressure Turbine II''' is a direct upgrade of the [[High-pressure Turbine]]. Compared to the High-pressure Turbine, it can accept twice as much {{infoicon|Steam Hi}}, generates twice as much [[Mechanical Power]], has newly the {{infoicon|Maintenance II}} cost and requires same the {{infoicon|Worker|ui-yes|plural=s}}. It has the same footprint, has the same inputs/outputs, and the input/output locations line up exactly the same. | ||
==Efficiency== | ==Efficiency== | ||
Line 37: | Line 24: | ||
The efficiency will go down in the following cases: | The efficiency will go down in the following cases: | ||
* The charge of the connected shaft is more than 80% of its capacity. | * The charge of the connected shaft is more than 80% of its capacity. | ||
*: Efficiency(%) = 100 | *: Efficiency(%) = 100 − 500 × {(Charge of shaft / Capacity of shaft) − 0.8} | ||
* The turbine is in starting up, that is, 28.4 [[File:Clock.png|16x16px]] from starting supplying {{infoicon|Steam Hi}} or restarting from idling. | * The turbine is in starting up, that is, 28.4 [[File:Clock.png|16x16px]] from starting supplying {{infoicon|Steam Hi}} or restarting from idling. | ||
*: Efficiency(%) = 3.78 | *: Efficiency(%) = 3.78 × Time from start ([[File:Clock.png|16x16px]]) | ||
Decreasing the efficiency in starting up means the production of {{infoicon|Mechanical Power}} will go down drastically when provided {{infoicon|Steam Hi}} is less than required. For example, if the turbine gets {{Time|7.5|10|per60=yes}} of {{infoicon|Steam Hi}}, it produces only 0 | Decreasing the efficiency in starting up means the production of {{infoicon|Mechanical Power}} will go down drastically when provided {{infoicon|Steam Hi}} is less than required. For example, if the turbine gets {{Time|7.5|10|per60=yes}} of {{infoicon|Steam Hi}}, it produces only 2.0 MW of {{infoicon|Mechanical Power}} on average. | ||
<nowiki>*</nowiki> The values of the efficiency are tested at version 0.5.2 | |||
==Auto-balance== | ==Auto-balance== | ||
When auto-balance is enabled, the turbine will be automatically idle once the charge of the connected shaft reaches 80% of its capacity. The turbine restart once the shaft's charge gets to 35%. This option is valid to save {{infoicon|Steam Hi}}. However, it takes time to get to full power on the turbine restarting. So enough [[flywheel|flywheels]] should be connected for a stable electric supply when auto-balance is enabled. | When auto-balance is enabled, the turbine will be automatically idle once the charge of the connected shaft reaches 80% of its capacity. The turbine restart once the shaft's charge gets to 35%. This option is valid to save {{infoicon|Steam Hi}}. However, it takes time to get to full power on the turbine restarting. So enough [[flywheel|flywheels]] should be connected for a stable electric supply when auto-balance is enabled. | ||
<!-- The values of the charges that the turbine is idle or restarts are tested at version 0.4.9c. --> | <!-- The values of the charges that the turbine is idle or restarts are tested at version 0.4.9c. --> | ||
== Historical data == | |||
<gallery> | |||
{{ | File:High-Pressure Turbine II (old).png|High-Pressure Turbine II before the version 0.5.0. | ||
</gallery> | |||
{{recipe define | |||
| Input1Name = Steam (High) | |||
| Input1Qty = 8 | |||
| Time = 10 | |||
| Output1Name = Mechanical Power | |||
| Output1Qty = 12 | |||
| Output1Unit = MW | |||
| Output2Name = Steam (Low) | |||
| Output2Qty = 8 | |||
}}{{Footer Infobox}} |
Latest revision as of 18:08, 22 May 2023
Construction | |
Workers | 2 |
Electricity | None |
Maintenance | 2.0 / 60 |
Footprint | 6x3 |
Required Research | Power Generation IV |
Boost by Unity | Not Available |
Designation | Power Production |
Variants | Super-Pressure Turbine High-Pressure Turbine Low-Pressure Turbine Low-Pressure Turbine II |
The High-pressure Turbine II is a direct upgrade of the High-Pressure Turbine. Compared to the High-pressure Turbine, it can accept twice as much Steam (High), generates twice as much Mechanical Power, has newly the Maintenance II cost and requires same the Workers. It has the same footprint, has the same inputs/outputs, and the input/output locations line up exactly the same.
Efficiency
Efficiency is a ratio of produced Mechanical Power over used Steam (High).
The efficiency will go down in the following cases:
- The charge of the connected shaft is more than 80% of its capacity.
- Efficiency(%) = 100 − 500 × {(Charge of shaft / Capacity of shaft) − 0.8}
- The turbine is in starting up, that is, 28.4 from starting supplying Steam (High) or restarting from idling.
Decreasing the efficiency in starting up means the production of Mechanical Power will go down drastically when provided Steam (High) is less than required. For example, if the turbine gets 7.5 / 10 (45 / 60 ) of Steam (High), it produces only 2.0 MW of Mechanical Power on average.
* The values of the efficiency are tested at version 0.5.2
Auto-balance
When auto-balance is enabled, the turbine will be automatically idle once the charge of the connected shaft reaches 80% of its capacity. The turbine restart once the shaft's charge gets to 35%. This option is valid to save Steam (High). However, it takes time to get to full power on the turbine restarting. So enough flywheels should be connected for a stable electric supply when auto-balance is enabled.
Historical data
Recipes
Below are all the recipes, which this building is capable of producing. Note, that some of them may be locked behind Research, and not immediately available in your game.
This article invokes definition of game's source data (either directly, or with one or several template invokes). Editing it will result in updates to some of the stored tables, which in turn updates automated data lists. See more. If you've found incorrect data, related to this article's topic, it is a good place to start searching for definitions, requiring updates. |
General Machines | |
Water Extraction & Processing | |
Food Production | |
Metallurgy & Smelting | |
Power Production | |
Crude Oil Refining | |
Waste Management | |
Transports | |
Storage |
|
Buildings | |
Buildings (For Vehicles) | |
Housing & Services | |
Cargo Docks |
|
Landmarks | |
Planned or Proposed | |
* Only available in the Supporter Edition |