Difference between revisions of "Nuclear Reactor"
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| Name = Nuclear Reactor | | Name = Nuclear Reactor | ||
| Tier = | | Tier = | ||
| Description = | | Description = | ||
| Recipe = | | Recipe = | ||
{{Machine Recipe | {{Machine Recipe | ||
| Input1Name = Construction Parts | | Input1Name = Construction Parts IV | ||
| Input1Qty = | | Input1Qty = 400 | ||
}} | }} | ||
| Workers = 80 | | Workers = 80 | ||
| Electricity = None | | Electricity = None | ||
| | | MaintenanceII = 24 | ||
| Footprint = | | Footprint = 32x16* | ||
| BoostByUnity = no | |||
| Research = Nuclear Reactor (research) | | Research = Nuclear Reactor (research) | ||
| Designation = Power Production | | Designation = Power Production | ||
| Variants = | | Variants = [[Nuclear Reactor II]]</br>[[Fast Breeder Reactor]] | ||
}} | }} | ||
The '''Nuclear Reactor''' is a machine which generates large amounts of {{infoicon|Steam | The '''Nuclear Reactor''' is a machine which generates large amounts of {{infoicon|Steam (High)|new=yes}} from {{infoicon|Water}} for use in generators by means of consuming {{infoicon|Uranium Rod|plural=s}}. The machine itself is self-sufficient with regards to power and requires no {{infoicon|Electricity}} from outside sources. | ||
Power is generated by passing the output {{infoicon|Steam | Power is generated by passing the output {{infoicon|Steam (High)|new=yes}} though [[High-pressure Turbine]]s and [[Low-pressure Turbine]]s with their output shaft connected to [[Power Generator]]s, typically Tier 2 variants of each. A majority of the Water can subsequently be recovered for reuse using a [[Cooling Tower (Large)]]. | ||
== | == Heat Exchange == | ||
The reactor has two different systems: convert {{infoicon|Water}} into {{infoicon|Steam (High)|new=yes}} and convert {{infoicon|Water}} into {{infoicon|Steam Depleted}}. The two grouped ports at the edge of the reactor are the main heat exchangers of the reactor. These ports are used to create the steam to run the turbines. The separate port on the main reactor building is used for emergency cooling in case the reactor overheats. This port will not provide steam under normal operations. | |||
== Overheat == | |||
For operating Nuclear Reactors safely, it is important to supply {{infoicon|Water}} and consume {{infoicon|Steam (High)|new=yes}} stably. If one of them is lacking, "Reactor Heat" will start increasing. | |||
If the Reactor Heat reaches on the red marker in UI, the emergency cooling will start. However, when no water for the emergency cooling is stored or all is spent, the increasing reactor heat will not stop. Upon reaching maximum, the super heated reactor will go critical and release a very large amount of [[Radiation|radiation]], likely resulting in the deaths of many citizens. | |||
Note that overheating does NOT alert you or stop the reactor until it reaches critical overheating. | |||
== Historical data == | |||
<gallery> | |||
File:Nuclear Reactor (old).png|Nuclear Reactor before the version 0.5.0. | |||
</gallery> | |||
{{recipe define | {{recipe define | ||
| Input1Name = Water | | Input1Name = Water | ||
| Input1Qty = | | Input1Qty = 192 | ||
| Input2Name = Uranium Rod | | Input2Name = Uranium Rod | ||
| Input2Qty = 1 | | Input2Qty = 1 | ||
| Time = | | Time = 40 | ||
| Output1Name = Steam | | Output1Name = Steam (High) | ||
| Output1Qty = | | Output1Qty = 192 | ||
| Output2Name = Spent Fuel | | Output2Name = Spent Fuel | ||
| Output2Qty = 1 | | Output2Qty = 1 | ||
}} | }}{{recipe define | ||
{{recipe define | |||
| Input1Name = Water | | Input1Name = Water | ||
| Input1Qty = | | Input1Qty = 192 | ||
| Input2Name = Uranium Rod | | Input2Name = Uranium Rod | ||
| Input2Qty = 1 | | Input2Qty = 1 | ||
| Time = | | Time = 60 | ||
| Output1Name = Steam | | Output1Name = Steam (High) | ||
| Output1Qty = | | Output1Qty = 192 | ||
| Output2Name = Spent Fuel | | Output2Name = Spent Fuel | ||
| Output2Qty = 1 | | Output2Qty = 1 | ||
}} | }}{{recipe define | ||
{{recipe define | |||
| Input1Name = Water | | Input1Name = Water | ||
| Input1Qty = | | Input1Qty = 192 | ||
| Input2Name = Uranium Rod | | Input2Name = Uranium Rod | ||
| Input2Qty = 1 | | Input2Qty = 1 | ||
| Time = | | Time = 120 | ||
| Output1Name = Steam | | Output1Name = Steam (High) | ||
| Output1Qty = | | Output1Qty = 192 | ||
| Output2Name = Spent Fuel | | Output2Name = Spent Fuel | ||
| Output2Qty = 1 | | Output2Qty = 1 | ||
}} | }}{{Footer Infobox}} | ||
{{ | |||
Latest revision as of 09:00, 31 May 2023
Construction | |
Workers | 80 |
Electricity | None |
Maintenance | 24.0 / 60 |
Footprint | 32x16* |
Required Research | Nuclear Reactor |
Boost by Unity | Not Available |
Designation | Power Production |
Variants | Nuclear Reactor II Fast Breeder Reactor |
The Nuclear Reactor is a machine which generates large amounts of Steam (High) from Water for use in generators by means of consuming Uranium Rods. The machine itself is self-sufficient with regards to power and requires no Electricity from outside sources.
Power is generated by passing the output Steam (High) though High-pressure Turbines and Low-pressure Turbines with their output shaft connected to Power Generators, typically Tier 2 variants of each. A majority of the Water can subsequently be recovered for reuse using a Cooling Tower (Large).
Heat Exchange
The reactor has two different systems: convert Water into Steam (High) and convert Water into Steam Depleted. The two grouped ports at the edge of the reactor are the main heat exchangers of the reactor. These ports are used to create the steam to run the turbines. The separate port on the main reactor building is used for emergency cooling in case the reactor overheats. This port will not provide steam under normal operations.
Overheat
For operating Nuclear Reactors safely, it is important to supply Water and consume Steam (High) stably. If one of them is lacking, "Reactor Heat" will start increasing.
If the Reactor Heat reaches on the red marker in UI, the emergency cooling will start. However, when no water for the emergency cooling is stored or all is spent, the increasing reactor heat will not stop. Upon reaching maximum, the super heated reactor will go critical and release a very large amount of radiation, likely resulting in the deaths of many citizens.
Note that overheating does NOT alert you or stop the reactor until it reaches critical overheating.
Historical data
Recipes
Below are all the recipes, which this building is capable of producing. Note, that some of them may be locked behind Research, and not immediately available in your game.
This article invokes definition of game's source data (either directly, or with one or several template invokes). Editing it will result in updates to some of the stored tables, which in turn updates automated data lists. See more. If you've found incorrect data, related to this article's topic, it is a good place to start searching for definitions, requiring updates. |
General Machines | |
Water Extraction & Processing | |
Food Production | |
Metallurgy & Smelting | |
Power Production | |
Crude Oil Refining | |
Waste Management | |
Transports | |
Storage |
|
Buildings | |
Buildings (For Vehicles) | |
Housing & Services | |
Cargo Docks |
|
Landmarks | |
Planned or Proposed | |
* Only available in the Supporter Edition |