Difference between revisions of "Maintenance Depot (Basic)"
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{{Infobox machine | {{Infobox machine | ||
| Name = Maintenance Depot (Basic) | | Name = Maintenance Depot (Basic) | ||
Line 11: | Line 9: | ||
}} | }} | ||
| Workers = 6 | | Workers = 6 | ||
| Electricity = | | Electricity = 100 KW | ||
| Maintenance = None | | Maintenance = None | ||
| Footprint = 7x6 | | Footprint = 7x6 | ||
| BoostByUnity = yes | |||
| Cargo = {{infoicon|Maintenance I}} | |||
| Storage = 630 | |||
| Research = Power & Maintenance | | Research = Power & Maintenance | ||
| Designation = Buildings | | Designation = Buildings | ||
| Variants = [[Maintenance Depot]]<br/>[[Maintenance II Depot]] | | Variants = [[Maintenance Depot]]<br/>[[Maintenance II Depot]]<br/>[[Maintenance III Depot]] | ||
}} | }} | ||
The '''Maintenance Depot (Basic)''' is a building which produces [[Maintenance I]], an item for the upkeep of [[:Category:Vehicles|vehicles]] and a majority of [[:Category:Machines|machines]]. It can accommodate up to two [[Flat Conveyor]] inputs and has a maximum output of | The '''Maintenance Depot (Basic)''' is a building which produces [[Maintenance I]], an item for the upkeep of [[:Category:Vehicles|vehicles]] and a majority of [[:Category:Machines|machines]]. It can accommodate up to two [[Flat Conveyor]] inputs and has a maximum output of 105 {{time}}. As Maintenance I is a virtual item and automatically distributed, there is no output product to store or move via vehicles or conveyors. | ||
{{recipe define | {{recipe define | ||
| Input1Name = | | Input1Name = Mechanical Parts | ||
| Input1Qty = | | Input1Qty = 2 | ||
| Input2Name = | | Input2Name = Electronics | ||
| Input2Qty = 1 | | Input2Qty = 1 | ||
| Time = 20 | | Time = 20 | ||
| Output1Name = Maintenance I | | Output1Name = Maintenance I | ||
| Output1Qty = | | Output1Qty = 35 | ||
}} | }}{{Footer Infobox}} | ||
{{ |
Latest revision as of 18:10, 22 May 2023
Converts products into maintenance which is distributed to all machines, buildings, and vehicles that need it. Important as if there is not enough maintenance, vehicles and machines can break down temporarily.
Construction | |
Workers | 6 |
Electricity | 100 KW |
Maintenance | None |
Footprint | 7x6 |
Cargo | Maintenance I |
Storage | 630 |
Required Research | Power & Maintenance |
Boost by Unity | Available |
Designation | Buildings |
Variants | Maintenance Depot Maintenance II Depot Maintenance III Depot |
The Maintenance Depot (Basic) is a building which produces Maintenance I, an item for the upkeep of vehicles and a majority of machines. It can accommodate up to two Flat Conveyor inputs and has a maximum output of 105 / 60 . As Maintenance I is a virtual item and automatically distributed, there is no output product to store or move via vehicles or conveyors.
Recipes
Below are all the recipes, which this building is capable of producing. Note, that some of them may be locked behind Research, and not immediately available in your game.
This article invokes definition of game's source data (either directly, or with one or several template invokes). Editing it will result in updates to some of the stored tables, which in turn updates automated data lists. See more. If you've found incorrect data, related to this article's topic, it is a good place to start searching for definitions, requiring updates. |
General Machines | |
Water Extraction & Processing | |
Food Production | |
Metallurgy & Smelting | |
Power Production | |
Crude Oil Refining | |
Waste Management | |
Transports | |
Storage |
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Buildings | |
Buildings (For Vehicles) | |
Housing & Services | |
Cargo Docks |
|
Landmarks | |
Planned or Proposed | |
* Only available in the Supporter Edition |