Difference between revisions of "Cargo Depot (4)"

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     | Input2Qty  = 140
     | Input2Qty  = 140
   }}
   }}
| Workers      = None
| Workers      = 22 for assigned [[Cargo Ship]]
| Electricity  = None
| Electricity  = None
| Maintenance  = None
| Maintenance  = None
| Cargo        = {{infoicon|Diesel}}
| Cargo        = {{infoicon|Diesel}}
| Storage      = 192
| Storage      = 120
| Footprint    = 25x2 (on land)<br/>plus 25x9 on land ''or'' over ocean<br/>plus 45x12* over ocean
| Footprint    = 25x2 (land)<br/>plus 25x13 (land ''or'' ocean)<br/>plus 51x17* (ocean)
| Research      = Cargo Depot II
| Research      = Cargo Depot II
| Designation  = Cargo Docks
| Designation  = Cargo Docks
| Variants      = [[Cargo Depot (2)]]
| Variants      = [[Cargo Depot (2)]]<br>[[Cargo Depot (6)]]<br>[[Cargo Depot (8)]]
}}
}}
{{about|the large auxiliary dock for utilized by [[Cargo Ship]]s|the large pier where the exploration [[Ship]] docks|Shipyard|the small wooden dock used for [[trading]]|Trade Dock}}
{{about|the large auxiliary dock for utilized by [[Cargo Ship]]s|the large pier where the exploration [[The Ship]] docks|Shipyard|the small wooden dock used for trading|Trading Dock}}
The '''Cargo Depot (4)''' is a large auxiliary dock which allows for a [[Cargo Ship]] to dock at the island once one has been discovered and repaired. It features a flat dock space with connection slots for the addition of four '''(4)''' Cargo Depot modules, a 192 unit {{infoicon|Diesel}} tank for refueling Cargo Ships, and an accompanying [[Pipe]] connection to replenish itself.
The '''Cargo Depot (4)''' is a large auxiliary dock which allows for a [[Cargo Ship]] to dock at the island once one has been discovered and repaired. It features a flat dock space with connection slots for the addition of four '''(4)''' Cargo Depot modules, a 120 unit {{infoicon|Diesel}} tank for refueling Cargo Ships, and an accompanying [[Pipe]] connection to replenish itself.


In order for the Cargo Ship to arrive and be able to unload cargo, the player must attach and build at least one [[Unit Module (M)]], [[Unit Module (M)]], or [[Fluid Module (M)]]. While there are also lower-capacity (S) variants of each of these modules, the larger side modules are unlocked by the same [[Cargo Depot II]] research which unlock the Cargo Depot (4) itself. As a result, pairing of the (4)-size dock with the (S)-size modules is uncommon.
In order for the Cargo Ship to arrive and be able to unload cargo, the player must attach and build at least one [[Unit Module (M)]], [[Unit Module (M)]], or [[Fluid Module (M)]]. While there are also lower-capacity (S) variants of each of these modules, the larger side modules are unlocked by the same [[Cargo Depot II]] research which unlock the Cargo Depot (4) itself. As a result, pairing of the (4)-size dock with the (S)-size modules is uncommon.


==Module selection==
== Selection and Configuration of Modules ==
Module selection should reflect the type of cargo available at a repaired [[outposts|outpost]] staffed by {{infoicon|Worker|ui=yes|plural=s}}. Suitable pairings include:
See [[Cargo Depot (2)]].
 
* Unit Module (M): [[Sawmill]] ({{infoicon|Wood}})
* Loose Module (M): [[Sulfur Mine]] ({{infoicon|Sulfur}}) • [[Uranium Mine]] ({{infoicon|Uranium Ore}}) • [[Quartz Mine]] ({{infoicon|Quartz}}
* Fluid Module (M): [[Oil Rig]] ({{infoicon|Crude Oil}}) • [[Groundwater Well]] ({{infoicon|Water}})
 
Module types can be mixed and matched within a single Cargo Depot, however they are frequently built in identical sets for ease of management. As a cargo ship will wait for several months to be unloaded before venturing back out, mixing of module types can result in a situation where the ship waits for the less-utilized cargo type to be unloaded before departing, causing reduced throughput or shortages of the more-utilized cargo type.
 
==Configuration of modules==
After construction, the desired cargo must be set on a per-module basis. If only one suitable cargo type is available to the player when it is built, that cargo will be automatically selected. To select the desired cargo, left click on the module and select the item type in the <code>Stored Product</code> section.
 
As with mixing and matching module types, it is possible to mix and match desired cargo within the same dock. For exactly the same reasons as before, this is not always preferable.


==Cargo Depot spacing and placement==
==Cargo Depot spacing and placement==
Placement of Cargo Docks on uneven shorelines is often tricky. The player can ease placement through strategic [[dumping]] of excess materials, such as {{infoicon|Slag}} or {{infoicon|Rock}} to create a straighter and more level shoreline.
Placement of Cargo Docks on uneven shorelines is often tricky. The player can ease placement through strategic [[dumping]] of excess materials, such as {{infoicon|Slag}} or {{infoicon|Rock}} to create a straighter and more level shoreline.
To prevent blockage (assuming they are placed along a parallel shoreline) a minimum of 50 tiles of space is required between the structural part of the depots.


==See also==
==See also==
* [[Outposts]]
* [[Outposts]]
 
{{Footer Infobox}}
{{Navbox/Machines}}

Latest revision as of 10:13, 18 May 2023

Cargo Docks.png
Cargo Depot (4)
T2
Cargo Depot (4).png
Once built, a repaired Cargo Ship can dock here and transfer its cargo via attached Cargo Depot modules.
Construction
Construction Parts II.png
120
+
Concrete Slab.png
240
WorkersWorker.png 22 for assigned Cargo Ship
ElectricityNone
MaintenanceNone
Footprint25x2 (land)
plus 25x13 (land or ocean)
plus 51x17* (ocean)
Cargo Diesel
Storage120
Required ResearchCargo Depot II
DesignationCargo Docks Cargo Docks.png
VariantsCargo Depot (2)
Cargo Depot (6)
Cargo Depot (8)

The Cargo Depot (4) is a large auxiliary dock which allows for a Cargo Ship to dock at the island once one has been discovered and repaired. It features a flat dock space with connection slots for the addition of four (4) Cargo Depot modules, a 120 unit Diesel tank for refueling Cargo Ships, and an accompanying Pipe connection to replenish itself.

In order for the Cargo Ship to arrive and be able to unload cargo, the player must attach and build at least one Unit Module (M), Unit Module (M), or Fluid Module (M). While there are also lower-capacity (S) variants of each of these modules, the larger side modules are unlocked by the same Cargo Depot II research which unlock the Cargo Depot (4) itself. As a result, pairing of the (4)-size dock with the (S)-size modules is uncommon.

Selection and Configuration of Modules

See Cargo Depot (2).

Cargo Depot spacing and placement

Placement of Cargo Docks on uneven shorelines is often tricky. The player can ease placement through strategic dumping of excess materials, such as Slag or Rock to create a straighter and more level shoreline.

To prevent blockage (assuming they are placed along a parallel shoreline) a minimum of 50 tiles of space is required between the structural part of the depots.

See also