Difference between revisions of "Assembly (Electric)"
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}} | }} | ||
| Workers = 6 | | Workers = 6 | ||
| Electricity = | | Electricity = 80 KW | ||
| Maintenance = 2 | | Maintenance = 2 | ||
| Footprint = 6x5 | | Footprint = 6x5 | ||
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| Variants = [[Assembly (Manual)]]</br>[[Assembly (Electric) II]]</br>[[Assembly (Robotic)]]</br>[[Assembly (Robotic) II]] | | Variants = [[Assembly (Manual)]]</br>[[Assembly (Electric) II]]</br>[[Assembly (Robotic)]]</br>[[Assembly (Robotic) II]] | ||
}} | }} | ||
'''The Assembly (Electric)''' is the tier 2 variant of the [[Assembly (Manual)]]. It can produce 8 items, and 3 of them are new ones. It can make the same recipes in the twice throughput as Manual (only {{infoicon|Electronics|new=yes}} is three times). | '''The Assembly (Electric)''' is the tier 2 variant of the [[Assembly (Manual)]]. It can produce 8 items, and 3 of them are new ones. It can make the same recipes in the twice throughput as Manual (only {{infoicon|Electronics|new=yes}} is three times). | ||
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| Input1Qty = 3 | | Input1Qty = 3 | ||
| Input2Name = Wood | | Input2Name = Wood | ||
| Input2Qty = | | Input2Qty = 3 | ||
| Input3Name = Bricks | | Input3Name = Bricks | ||
| Input3Qty = 4 | | Input3Qty = 4 | ||
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| Input1Qty = 3 | | Input1Qty = 3 | ||
| Input2Name = Wood | | Input2Name = Wood | ||
| Input2Qty = | | Input2Qty = 3 | ||
| Input3Name = Concrete Slab | | Input3Name = Concrete Slab | ||
| Input3Qty = 4 | | Input3Qty = 4 | ||
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| Output1Name = Construction Parts | | Output1Name = Construction Parts | ||
| Output1Qty = 4 | | Output1Qty = 4 | ||
}} | }}{{recipe define | ||
{{recipe define | |||
| Input1Name = Construction Parts | | Input1Name = Construction Parts | ||
| Input1Qty = 8 | | Input1Qty = 8 | ||
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| Output1Name = Construction Parts II | | Output1Name = Construction Parts II | ||
| Output1Qty = 4 | | Output1Qty = 4 | ||
}} | }}{{recipe define | ||
{{recipe define | |||
| Input1Name = Construction Parts II | | Input1Name = Construction Parts II | ||
| Input1Qty = 8 | | Input1Qty = 8 | ||
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| Output1Name = Construction Parts III | | Output1Name = Construction Parts III | ||
| Output1Qty = 4 | | Output1Qty = 4 | ||
}} | }}{{recipe define | ||
{{recipe define | |||
| Input1Name = Iron | | Input1Name = Iron | ||
| Input1Qty = 5 | | Input1Qty = 5 | ||
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| Output1Name = Mechanical Parts | | Output1Name = Mechanical Parts | ||
| Output1Qty = 4 | | Output1Qty = 4 | ||
}} | }}{{recipe define | ||
{{recipe define | |||
| Input1Name = Iron | | Input1Name = Iron | ||
| Input1Qty = 4 | | Input1Qty = 4 | ||
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| Output1Name = Vehicle Parts | | Output1Name = Vehicle Parts | ||
| Output1Qty = 4 | | Output1Qty = 4 | ||
}} | }}{{recipe define | ||
{{recipe define | |||
| Input1Name = Mechanical Parts | | Input1Name = Mechanical Parts | ||
| Input1Qty = 4 | | Input1Qty = 4 | ||
| Input2Name = Electronics | | Input2Name = Electronics | ||
| Input2Qty = 4 | | Input2Qty = 4 | ||
| Time = | | Time = 20 | ||
| Output1Name = Lab Equipment | | Output1Name = Lab Equipment | ||
| Output1Qty = 8 | | Output1Qty = 8 | ||
}} | }}{{recipe define | ||
{{recipe define | |||
| Input1Name = Glass | | Input1Name = Glass | ||
| Input1Qty = | | Input1Qty = 8 | ||
| Input2Name = Steel | | Input2Name = Steel | ||
| Input2Qty = | | Input2Qty = 1 | ||
| Input3Name = Wood | | Input3Name = Wood | ||
| Input3Qty = | | Input3Qty = 4 | ||
| Time = 60 | | Time = 60 | ||
| Output1Name = Household Goods | | Output1Name = Household Goods | ||
| Output1Qty = 8 | | Output1Qty = 8 | ||
}} | }}{{recipe define | ||
{{recipe define | |||
| Input1Name = Rubber | | Input1Name = Rubber | ||
| Input1Qty = 1 | | Input1Qty = 1 |
Latest revision as of 17:24, 15 May 2023
Construction | |
Workers | 6 |
Electricity | 80 KW |
Maintenance | 2.0 / 60 |
Footprint | 6x5 |
Required Research | Construction II |
Boost by Unity | Available |
Designation | General Machines |
Variants | Assembly (Manual) Assembly (Electric) II Assembly (Robotic) Assembly (Robotic) II |
The Assembly (Electric) is the tier 2 variant of the Assembly (Manual). It can produce 8 items, and 3 of them are new ones. It can make the same recipes in the twice throughput as Manual (only Electronics is three times).
The Assembly (Electric) requires Electricity and Maintenance I, and you should take care of a stable supply of them when you use Assembly (Electric) as the prime Assembly.
Recipes
Below are all the recipes, which this building is capable of producing. Note, that some of them may be locked behind Research, and not immediately available in your game.
This article invokes definition of game's source data (either directly, or with one or several template invokes). Editing it will result in updates to some of the stored tables, which in turn updates automated data lists. See more. If you've found incorrect data, related to this article's topic, it is a good place to start searching for definitions, requiring updates. |
General Machines | |
Water Extraction & Processing | |
Food Production | |
Metallurgy & Smelting | |
Power Production | |
Crude Oil Refining | |
Waste Management | |
Transports | |
Storage |
|
Buildings | |
Buildings (For Vehicles) | |
Housing & Services | |
Cargo Docks |
|
Landmarks | |
Planned or Proposed | |
* Only available in the Supporter Edition |