Difference between revisions of "Assembly (Manual)"
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| Name = Assembly (Manual) | | Name = Assembly (Manual) | ||
| Tier = 1 | | Tier = 1 | ||
| Description = Manual assembly line that produces basic products. | | Description = Manual assembly line that produces basic products. | ||
| Recipe = | | Recipe = | ||
{{Machine Recipe | |||
| Input1Name = Construction Parts | |||
| Input1Qty = 25 | |||
}} | }} | ||
| Electricity = None | | Electricity = None | ||
| Workers = | | Workers = 4 | ||
| Maintenance = None | | Maintenance = None | ||
| Footprint = 6x5 | | Footprint = 6x5 | ||
| BoostByUnity = yes | |||
| Research = Construction | | Research = Construction | ||
| Designation = General Machines | | Designation = General Machines | ||
| Variants = [[Assembly (Electric)]]</br>[[Assembly (Electric) II]] | | Variants = [[Assembly (Electric)]]</br>[[Assembly (Electric) II]]</br>[[Assembly (Robotic)]]</br>[[Assembly (Robotic) II]] | ||
}} | }} | ||
{{ | '''Assembly (Manual)''' is a building for automating the production of [[:Category: Unit products|Unit Products]]. For example, {{infoicon|Wood}}, {{infoicon|Concrete Slab}}, and {{infoicon|Iron}} are joined into {{infoicon|Construction Parts}}. | ||
== | There are 5 types of Assemblies, and the Manual one is tier 1. Its production throughput is the lowest, and various recipes are the smallest. However, the Assembly (Manual) requires neither {{infoicon|Electricity}} nor {{infoicon|Maintenance I}}. So, it may be useful for small-scale production like Vehicle Parts in the end-game. | ||
{{recipe define | |||
{{ | | Input1Name = Iron | ||
| Input1Qty = 3 | |||
| Input2Name = Wood | |||
| Input2Qty = 3 | |||
| Input3Name = Bricks | |||
| Input3Qty = 4 | |||
| Time = 40 | |||
| Output1Name = Construction Parts | |||
| Output1Qty = 4 | |||
}}{{recipe define | |||
| Input1Name = Iron | | Input1Name = Iron | ||
| Input1Qty = 3 | | Input1Qty = 3 | ||
| Input2Name = Wood | | Input2Name = Wood | ||
| Input2Qty = 3 | |||
| Input3Name = Concrete Slab | |||
| Input3Qty = 4 | |||
| Time = 40 | |||
| Output1Name = Construction Parts | |||
| Output1Qty = 4 | |||
}}{{recipe define | |||
| Input1Name = Construction Parts | |||
| Input1Qty = 8 | |||
| Input2Name = Electronics | |||
| Input2Qty = 4 | | Input2Qty = 4 | ||
| Input3Name = | | Time = 80 | ||
| Output1Name = Construction Parts II | |||
| Output1Qty = 4 | |||
}}{{recipe define | |||
| Input1Name = Iron | |||
| Input1Qty = 5 | |||
| Time = 40 | |||
| Output1Name = Mechanical Parts | |||
| Output1Qty = 4 | |||
}}{{recipe define | |||
| Input1Name = Iron | |||
| Input1Qty = 4 | |||
| Input2Name = Mechanical Parts | |||
| Input2Qty = 2 | |||
| Input3Name = Electronics | |||
| Input3Qty = 2 | | Input3Qty = 2 | ||
| Time = | | Time = 80 | ||
| Output1Name = | | Output1Name = Vehicle Parts | ||
| Output1Qty = 4 | | Output1Qty = 4 | ||
}} | }}{{recipe define | ||
| Input1Name = Rubber | |||
| Input1Qty = 1 | |||
| Input2Name = Copper | |||
| Input2Qty = 4 | |||
| Time = 60 | |||
| Output1Name = Electronics | |||
| Output1Qty = 4 | |||
}}{{Footer Infobox}} |
Latest revision as of 17:19, 15 May 2023
Construction | |
Workers | 4 |
Electricity | None |
Maintenance | None |
Footprint | 6x5 |
Required Research | Construction |
Boost by Unity | Available |
Designation | General Machines |
Variants | Assembly (Electric) Assembly (Electric) II Assembly (Robotic) Assembly (Robotic) II |
Assembly (Manual) is a building for automating the production of Unit Products. For example, Wood, Concrete Slab, and Iron are joined into Construction Parts.
There are 5 types of Assemblies, and the Manual one is tier 1. Its production throughput is the lowest, and various recipes are the smallest. However, the Assembly (Manual) requires neither Electricity nor Maintenance I. So, it may be useful for small-scale production like Vehicle Parts in the end-game.
Recipes
Below are all the recipes, which this building is capable of producing. Note, that some of them may be locked behind Research, and not immediately available in your game.
This article invokes definition of game's source data (either directly, or with one or several template invokes). Editing it will result in updates to some of the stored tables, which in turn updates automated data lists. See more. If you've found incorrect data, related to this article's topic, it is a good place to start searching for definitions, requiring updates. |
General Machines | |
Water Extraction & Processing | |
Food Production | |
Metallurgy & Smelting | |
Power Production | |
Crude Oil Refining | |
Waste Management | |
Transports | |
Storage |
|
Buildings | |
Buildings (For Vehicles) | |
Housing & Services | |
Cargo Docks |
|
Landmarks | |
Planned or Proposed | |
* Only available in the Supporter Edition |