Difference between revisions of "Vehicles Depot II"

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m (Konsi3108 moved page Vehicles Depots II to Vehicles Depot II: remove s)
m (Update a infobox machine for version 0.5.2)
 
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   }}
   }}
| Workers      = 10
| Workers      = 10
| Electricity  = 80 KW
| Electricity  = 320 KW
| Maintenance  = None
| Maintenance  = None
| Footprint    = 16x12*
| Footprint    = 16x12*
| Research      = Large Vehicles
| Research      = Large Vehicles
| Designation  = Buildings (for vehicles)
| Designation  = Buildings (For Vehicles)
| Variants      = [[Vehicles Depot I]]<br/>[[Vehicles Depot III]]
| Variants      = [[Vehicles Depot]]<br/>[[Vehicles Depot III]]
}}
}}
{{stub}}
The '''Vehicles Depot II''' is a building which enables the construction of [[Truck]]s, [[Excavator]]s, [[Large Tree Harvester]]s, and [[Tree Planter]]s.
The '''Vehicles Depot II''' is a building which enables the construction of [[Truck]]s, [[Excavator]]s and [[Large Tree Harvester|Large Tree Harvesters]]. It is one of the few buildings in the game which requires resources to produce items but which does not have input connections for [[Flat Conveyor]]s, [[U-shape Conveyor]]s, nor [[Pipe]]s.


The player builds these [[vehicles]] by first clicking on the building to open its UI panel, then clicking the hammer icon beside the desired vehicle. Trucks will then be queued to deliver the required materials and the construction bar progresses once the required materials have been received. Up to 10 vehicles production orders can be queued at a time. Later researches unlock access to [[Vehicles Depot III]].
The player builds these [[vehicles]] by first clicking on the building to open its UI panel, then clicking the hammer icon beside the desired vehicle. Trucks will then be queued to deliver the required materials and the construction bar progresses once the required materials have been received. Up to 10 vehicles production orders can be queued at a time. Later researches unlock access to [[Vehicles Depot III]].


It should be noted that the Vehicles Depot UI does not indicate that each vehicle carries an individual [[Maintenance]] and {{infoicon|Diesel}} requirement. While these requirements are lower when the vehicles are idle, they are non-zero. A severe lack of Maintenance or Diesel is a common condition which may trigger an island to [[death spiral]].
It should be noted that the Vehicles Depot UI does not indicate that each vehicle carries an individual [[Maintenance]] and {{infoicon|Diesel}} requirement. While these requirements are lower when the vehicles are idle, they are non-zero. A severe lack of Maintenance or Diesel is a common condition which may trigger an island to [[death spiral]].
 
{{Footer Infobox}}
{{Navbox/Vehicles}}
{{Navbox/Machines}}

Latest revision as of 09:07, 18 May 2023

Buildings (For Vehicles).png
Vehicles Depot II
T2
Vehicles Depot II.png
Allows building vehicles such as trucks and excavators.
Construction
Construction Parts II.png
120
WorkersWorker.png 10
ElectricityElectricity.png 320 KW
MaintenanceNone
Footprint16x12*
Required ResearchLarge Vehicles
DesignationBuildings (For Vehicles) Buildings (For Vehicles).png
VariantsVehicles Depot
Vehicles Depot III

The Vehicles Depot II is a building which enables the construction of Trucks, Excavators, Large Tree Harvesters, and Tree Planters.

The player builds these vehicles by first clicking on the building to open its UI panel, then clicking the hammer icon beside the desired vehicle. Trucks will then be queued to deliver the required materials and the construction bar progresses once the required materials have been received. Up to 10 vehicles production orders can be queued at a time. Later researches unlock access to Vehicles Depot III.

It should be noted that the Vehicles Depot UI does not indicate that each vehicle carries an individual Maintenance and Diesel requirement. While these requirements are lower when the vehicles are idle, they are non-zero. A severe lack of Maintenance or Diesel is a common condition which may trigger an island to death spiral.