Difference between revisions of "Beacon"
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| Workers = 1 | | Workers = 1 | ||
| Electricity = | | Electricity = 80 KW | ||
| Unity = -1.00 | | Unity = -1.00 | ||
| Maintenance = None | | Maintenance = None | ||
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The Beacon should be [[pause]]d when additional refugees are not desired to prevent a [[Homelessness]] situation and/or cause the Population to consume an unsustainable amount of food. | The Beacon should be [[pause]]d when additional refugees are not desired to prevent a [[Homelessness]] situation and/or cause the Population to consume an unsustainable amount of food. | ||
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Latest revision as of 08:39, 18 May 2023
Construction | |
Workers | 1 |
Electricity | 80 KW |
Unity | -1.00 /month |
Maintenance | None |
Footprint | 5x5 |
Required Research | Beacon |
Designation | Buildings |
The Beacon is a building which enables the acquisition of refugees to increase the island's Population. The time required to attract refugees starts as long as 4 months in the early game and increases in length as the Population grows. After the duration between refugee waves exceeds approximately 24 months, the building ceases to function until such time as the population drops back below this limit due to deaths from the accumulation of Air Pollution and Water Pollution or Disease.
The refugees bring a bit of item when they arrive at our island: about 15 Iron Scraps, about 30 Rubbers, about 45 Copper, and about 45 Diesel.
The Beacon should be paused when additional refugees are not desired to prevent a Homelessness situation and/or cause the Population to consume an unsustainable amount of food.
General Machines | |
Water Extraction & Processing | |
Food Production | |
Metallurgy & Smelting | |
Power Production | |
Crude Oil Refining | |
Waste Management | |
Transports | |
Storage |
|
Buildings | |
Buildings (For Vehicles) | |
Housing & Services | |
Cargo Docks |
|
Landmarks | |
Planned or Proposed | |
* Only available in the Supporter Edition |