Power Generator (Large)
From Captain of Industry Wiki
Optimized power generator with lower friction and better efficiency. It just requires some planning.
Construction | |
Workers | None |
Electricity | +2500 KW |
Maintenance | 8.0 / 60 |
Footprint | 7x5 |
Required Research | Power Generation IV |
Boost by Unity | Not Available |
Designation | Power Production |
Variants | Power Generator |
The Power Generator II is direct upgrade from the Power Generator machine. It can accept up to six times the input Mechanical Power while outputting up to eight times the output Electricity, equating to a 33% efficiency increase at maximum load. Physically it is the same size laterally as its predecessor, but is 3.5 times larger longitudinally, which may necessitate redesign of power plant layouts to accommodate it.
Recipes
Output Fluctuation
Electricity production is automatically scaled based on current demand.
If the charge of the connected shaft goes down to 25% or less of its capacity, Electricity production also goes down. And if the charge of the shaft goes down to 10% or less, the generator will stop temporarily.
- If 0.1 < Charge of shaft / Capacity of shaft < 0.25:
- Actual Production = Production in Recipe × [(17/3) × (Charge of shaft / Capacity of shaft) − 5/12]
This article invokes definition of game's source data (either directly, or with one or several template invokes). Editing it will result in updates to some of the stored tables, which in turn updates automated data lists. See more. If you've found incorrect data, related to this article's topic, it is a good place to start searching for definitions, requiring updates. |
General Machines | |
Water Extraction & Processing | |
Food Production | |
Metallurgy & Smelting | |
Power Production | |
Crude Oil Refining | |
Waste Management | |
Transports | |
Storage |
|
Buildings | |
Buildings (For Vehicles) | |
Housing & Services | |
Cargo Docks |
|
Landmarks | |
Planned or Proposed | |
* Only available in the Supporter Edition |