Difference between revisions of "High-Pressure Turbine II"
m (Added BoostByUnity to Infobox machine) |
m (Minor polish of formula) |
||
Line 38: | Line 38: | ||
The efficiency will go down in the following cases: | The efficiency will go down in the following cases: | ||
* The charge of the connected shaft is more than 80% of its capacity. | * The charge of the connected shaft is more than 80% of its capacity. | ||
*: Efficiency(%) = 100 | *: Efficiency(%) = 100 − 500 × {(Charge of shaft / Capacity of shaft) − 0.8} | ||
* The turbine is in starting up, that is, 28.4 [[File:Clock.png|16x16px]] from starting supplying {{infoicon|Steam Hi}} or restarting from idling. | * The turbine is in starting up, that is, 28.4 [[File:Clock.png|16x16px]] from starting supplying {{infoicon|Steam Hi}} or restarting from idling. | ||
*: Efficiency(%) = 3.78 | *: Efficiency(%) = 3.78 × Time from start ([[File:Clock.png|16x16px]]) | ||
Decreasing the efficiency in starting up means the production of {{infoicon|Mechanical Power}} will go down drastically when provided {{infoicon|Steam Hi}} is less than required. For example, if the turbine gets {{Time|7.5|10|per60=yes}} of {{infoicon|Steam Hi}}, it produces only 0.33 MW of {{infoicon|Mechanical Power}} on average. | Decreasing the efficiency in starting up means the production of {{infoicon|Mechanical Power}} will go down drastically when provided {{infoicon|Steam Hi}} is less than required. For example, if the turbine gets {{Time|7.5|10|per60=yes}} of {{infoicon|Steam Hi}}, it produces only 0.33 MW of {{infoicon|Mechanical Power}} on average. |
Revision as of 15:24, 2 October 2022
Construction | |
Workers | 4 |
Electricity | None |
Maintenance | 3.0 / 60 |
Footprint | 7x5 |
Required Research | Power Generation IV |
Boost by Unity | Not Available |
Designation | Power Production |
Variants | High-Pressure Turbine Low-Pressure Turbine Low-Pressure Turbine II |
The High-pressure Turbine II is a direct upgrade of the High-Pressure Turbine. Compared to the High-pressure Turbine, it can accept twice as much Steam (High), generates twice as much Mechanical Power, has twice the Maintenance cost and requires twice the Workers. It has the same footprint, has the same inputs/outputs, and the input/output locations line up exactly the same.
Recipes
Efficiency
Efficiency is a ratio of produced Mechanical Power over used Steam (High).
The efficiency will go down in the following cases:
- The charge of the connected shaft is more than 80% of its capacity.
- Efficiency(%) = 100 − 500 × {(Charge of shaft / Capacity of shaft) − 0.8}
- The turbine is in starting up, that is, 28.4 from starting supplying Steam (High) or restarting from idling.
Decreasing the efficiency in starting up means the production of Mechanical Power will go down drastically when provided Steam (High) is less than required. For example, if the turbine gets 7.5 / 10 (45 / 60 ) of Steam (High), it produces only 0.33 MW of Mechanical Power on average.
Auto-balance
When auto-balance is enabled, the turbine will be automatically idle once the charge of the connected shaft reaches 80% of its capacity. The turbine restart once the shaft's charge gets to 35%. This option is valid to save Steam (High). However, it takes time to get to full power on the turbine restarting. So enough flywheels should be connected for a stable electric supply when auto-balance is enabled.
General Machines | |
Water Extraction & Processing | |
Food Production | |
Metallurgy & Smelting | |
Power Production | |
Crude Oil Refining | |
Waste Management | |
Transports | |
Storage |
|
Buildings | |
Buildings (For Vehicles) | |
Housing & Services | |
Cargo Docks |
|
Landmarks | |
Planned or Proposed | |
* Only available in the Supporter Edition |