Difference between revisions of "Fluid Module (S)"
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==Resource selection== | ==Resource selection== | ||
After construction, Cargo Dock modules require the desired cargo to be set in the module's UI window. The player may choose from {{infoicon|Crude Oil}} or {{infoicon|Water}} if they have discovered | After construction, Cargo Dock modules require the desired cargo to be set in the module's UI window. The player may choose from {{infoicon|Crude Oil}} or {{infoicon|Water}} if they have discovered and repaired an [[Oil Rig]] or the [[Groundwater Well]] [[outposts]] respectively. | ||
The cargo selection of adjacent modules, and even the types of modules themselves, can be mixed-and-matched as desired. It should be noted that modules which share a Cargo Dock are frequently built in identical pairs for ease of [[Cargo Ship]] management. As a Cargo Ship will wait idle for several months before venturing back out if not fully unloaded, mixing of module types can result in a situation where the ship waits for extended periods for the less-utilized cargo type to be empty before departing, causing reduced throughput or shortages of the more-utilized cargo type. | The cargo selection of adjacent modules, and even the types of modules themselves, can be mixed-and-matched as desired. It should be noted that modules which share a Cargo Dock are frequently built in identical pairs for ease of [[Cargo Ship]] management. As a Cargo Ship will wait idle for several months before venturing back out if not fully unloaded, mixing of module types can result in a situation where the ship waits for extended periods for the less-utilized cargo type to be empty before departing, causing reduced throughput or shortages of the more-utilized cargo type. |
Revision as of 19:22, 20 July 2022
Construction | |
Workers | 4 |
Electricity | None |
Maintenance | None |
Footprint | 10x5 |
Cargo | Crude Oil Water |
Storage | 180 |
Required Research | Cargo Depot |
Designation | Cargo Docks |
Variants | Fluid Module (M) |
The Fluid Module (S) is a small-capacity storage for fluid products which automatically unloads Cargo Ships. It features storage for 180 units and two output connections for Pipes (or their variants).
Unloading the compartment of a Cargo Ship with this module takes 78 days (156 s) which equates to 69.2 units /60s. This rate is about 15% faster than the throughput of the Pipe. It should be noted that the round trip ship transit time (from one docking to the next) is exactly 3 months. At 168 days per cycle, this equates to an average throughput of 32.1 units /60s or almost less than half the throughput of one Pipe.
Resource selection
After construction, Cargo Dock modules require the desired cargo to be set in the module's UI window. The player may choose from Crude Oil or Water if they have discovered and repaired an Oil Rig or the Groundwater Well outposts respectively.
The cargo selection of adjacent modules, and even the types of modules themselves, can be mixed-and-matched as desired. It should be noted that modules which share a Cargo Dock are frequently built in identical pairs for ease of Cargo Ship management. As a Cargo Ship will wait idle for several months before venturing back out if not fully unloaded, mixing of module types can result in a situation where the ship waits for extended periods for the less-utilized cargo type to be empty before departing, causing reduced throughput or shortages of the more-utilized cargo type.
Module throughput vs resource extraction
Given the averaged download speed of a small Cargo Module is 32.1 units /60s and the following outpost extraction rates we can calculate that...
- Oil Rig at 12 units /60s per shift:
- One small Cargo Dock module can continuously outpace production from a 1-shift outpost producing (at 37.4% duty cycle)
- One small Cargo Dock module can continuously outpace production from a 2-shift outpost producing (at 74.8% duty cycle)
- Two small Cargo Dock module can continuously outpace production from a 3-shift outpost producing (at 56.1% duty cycle)
- Groundwater Well at 48 units /60s per shift:
- Two small Cargo Dock module can continuously outpace production from a 1-shift outpost producing (at 74.8% duty cycle)
- Three small Cargo Dock module can continuously outpace production from a 2-shift outpost producing (at 99.7% duty cycle)
- Four small Cargo Dock modules can continuously outpace production from a 3-shift outpost producing (at 89.2% duty cycle)
See also
General Machines | |
Water Extraction & Processing | |
Food Production | |
Metallurgy & Smelting | |
Power Production | |
Crude Oil Refining | |
Waste Management | |
Transports | |
Storage |
|
Buildings | |
Buildings (For Vehicles) | |
Housing & Services | |
Cargo Docks |
|
Landmarks | |
Planned or Proposed | |
* Only available in the Supporter Edition |