Difference between revisions of "Retaining Wall"

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(Added info about toggle_terrain_designations_over_entities console command)
 
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   {{Machine Recipe
   {{Machine Recipe
     | Input1Name  = Iron
     | Input1Name  = Iron
     | Input1Qty  = 9
     | Input1Qty  = 12
     | Input2Name  = Concrete Slab
     | Input2Name  = Concrete Slab
     | Input2Qty  = 30
     | Input2Qty  = 40
   }}
   }}
| Workers      = none
| Workers      = none
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'''Retaining Walls''' is a structure that prevents the falling of already existing or dumped [[:Category:Loose products|Loose products]] while the tile behind it is excavated or dumped on.  
'''Retaining Walls''' is a structure that prevents the falling of already existing or dumped [[:Category:Loose products|Loose products]] while the tile behind it is excavated or dumped on.  


It exists in 5 variants with with different footprints (1x2, 2x2 and 2x4).
It exists in 5 variants with with different footprints: (1x2, 2x2 and 2x4):
 
{| class="wikitable"
! Image !! Name !! Footprint !! Recipe
|-
| [[File:Retaining Wall (Short).png|96px]] || Retaining Wall (Short) || 1x2 || {{Machine Recipe|Input1Name=Iron|Input1Qty=4|Input2Name=Concrete Slab|Input2Qty=10}}
|-
| [[File:Retaining Wall (Corner).png|96px]] || Retaining Wall (Corner) || rowspan="3" | 2x2 || rowspan="3" | {{Machine Recipe|Input1Name=Iron|Input1Qty=6|Input2Name=Concrete Slab|Input2Qty=12}}
|-
| [[File:Retaining Wall (Cross).png|96px]] || Retaining Wall (Cross)
|-
| [[File:Retaining Wall (Tee).png|96px]] || Retaining Wall (Tee)
|-
| [[File:Retaining Wall (Long).png|96px]] || Retaining Wall (Long) || 2x4 || {{Machine Recipe|Input1Name=Iron|Input1Qty=12|Input2Name=Concrete Slab|Input2Qty=40}}
|}
   
   
Retaining wall can be built with different levels of submersion to the ground. On perfectly flat ground theres 6 different levels of submersion, on steep slopes there can be none.   
Retaining wall can be built with different levels of submersion to the ground. On perfectly flat ground theres 6 different levels of submersion, on steep slopes there can be none.   


Retaining walls, as other buildings (with he exception of pipes?), will start to take damage as any of it's 8 foundation tiles is lowered below the bottom or risen above top of its 3D model.
Retaining walls, as other buildings (with the exception of [[Pipe|pipes]]?), will start to take damage as any of it's 8 foundation tiles is lowered below the bottom or risen above top of its 3D model.


It is advised to place Retaining Walls exactly on the center of a excavating/dumping tile border, as otherwise excavators will be able to dig "through" the wall and trucks dump "over" it, when assigned to a mining tile which is colliding with the wall.
Retaining Wall (Long) is exactly the length of a mining/dumping tile, which is 4x4.


Retaining Wall (Long) is exactly the length of a mining/dumping tile, which is 4x4.


==Gallery==
Using the "toggle_terrain_designations_over_entities" console command will allow the user place mining / dumping designation onto the same tile as the retaining wall. A demonstration of this can be found here: https://www.youtube.com/watch?v=KtdFC6bjJ98&t=943s
<gallery>
Retaining Walls (Short).png|Retaining Walls (Short)
Retaining Walls (Corner).png |Retaining Walls (Corner)
Retaining Walls (Cross).png  |Retaining Walls (Cross)
Retaining Walls (Tee).png|Retaining Walls (Tee)
</gallery>


{{Navbox/Machines}}
{{Footer Infobox}}

Latest revision as of 03:08, 20 June 2023

Buildings (For Vehicles).png
Retaining Wall (Long)
Retaining Wall (Long).png
Wall that retains ground level.
Construction
Iron.png
12
+
Concrete Slab.png
40
WorkersNone
ElectricityNone
MaintenanceNone
Footprint2x4
Required ResearchRetaining Walls
DesignationBuildings (For Vehicles) Buildings (For Vehicles).png
VariantsRetaining Wall (Short)
Retaining Wall (Long)
Retaining Wall (Cross)
Retaining Wall (Tee)

Retaining Walls is a structure that prevents the falling of already existing or dumped Loose products while the tile behind it is excavated or dumped on.

It exists in 5 variants with with different footprints: (1x2, 2x2 and 2x4):

Image Name Footprint Recipe
Retaining Wall (Short).png Retaining Wall (Short) 1x2
Iron.png
4
+
Concrete Slab.png
10
Retaining Wall (Corner).png Retaining Wall (Corner) 2x2
Iron.png
6
+
Concrete Slab.png
12
Retaining Wall (Cross).png Retaining Wall (Cross)
Retaining Wall (Tee).png Retaining Wall (Tee)
Retaining Wall (Long).png Retaining Wall (Long) 2x4
Iron.png
12
+
Concrete Slab.png
40

Retaining wall can be built with different levels of submersion to the ground. On perfectly flat ground theres 6 different levels of submersion, on steep slopes there can be none.

Retaining walls, as other buildings (with the exception of pipes?), will start to take damage as any of it's 8 foundation tiles is lowered below the bottom or risen above top of its 3D model.

Retaining Wall (Long) is exactly the length of a mining/dumping tile, which is 4x4.


Using the "toggle_terrain_designations_over_entities" console command will allow the user place mining / dumping designation onto the same tile as the retaining wall. A demonstration of this can be found here: https://www.youtube.com/watch?v=KtdFC6bjJ98&t=943s