Difference between revisions of "Copper"

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{{Infobox material
{{Infobox material
| Name          = Copper Ore
| Name          = Copper
| Description  =
| Type1        = Crafted material
| Type          = Natural resource
| State        = Unit
| CreatedIn    = [[Mining Designation]]
| UsedIn        = [[Blast Furnace]]<br/>[[Crusher]]
| TransportedBy = [[U-shape Conveyor]]<br/>[[Pickup]]<br/>[[Large Truck]]
| StoredIn      = [[Loose Storage]]<br/>[[Shipyard]]
}}
}}
'''Copper Ore''' is a natural resource most commonly obtained through [[mining]]. It is primarily useful in the production of [[Molten Copper]] with an additional use in [[Crushed Copper Ore]]..
{{stub}}
'''Copper''' is a crafted material which is required for the production of {{infoicon|Construction Parts II}}, {{infoicon|Electronics}}, and {{infoicon|Maintenance I}}. It is created by processing {{infoicon|Impure Copper}} in a [[Copper Electrolysis]] with {{infoicon|Water}}, or later game and with better efficiency, with {{infoicon|Acid}}.


In the early game, players will typically mine Copper Ore to obtain [[Molten Copper]] which is used to create [[Impure Copper]] in a [[Metal Caster]]. This Impure Copper can then be used in a process of [[Copper Electrolysis]] to create a final product of [[Copper]].
As Copper is an ingredient in Maintenance I, which all [[vehicles]] and most [[machines]] require to prevent [[breakdown]]s, a steady supply of Copper is necessary to prevent the potential for the [[island]] to enter a [[death spiral]] condition.
==Recipe==
{{Recipe
  | Building    = Mining
  | Time        =
  | Output1Name = Copper Ore
  | Output1Qty  =
}}
 
 
== Uses in crafting ==
TBA [[Category:Articles missing recipes]]


[[Category:Natural resources]]
{{Footer Infobox}}

Latest revision as of 16:32, 5 May 2023

Copper is a crafted material which is required for the production of Construction Parts II, Electronics, and Maintenance I. It is created by processing Impure Copper in a Copper Electrolysis with Water, or later game and with better efficiency, with Acid.

As Copper is an ingredient in Maintenance I, which all vehicles and most machines require to prevent breakdowns, a steady supply of Copper is necessary to prevent the potential for the island to enter a death spiral condition.

Recipes

Below are all the recipes, which contain this item. Note, that some of them may be locked behind Research, and not immediately available in your game.

Production

Copper Electrolysis.png
:
16
Impure Copper.png
24
Plus.png
4
Acid.png
6
40 Clock.png
Transform.png
60 Clock 60s.png
16
Copper.png
24
Copper Electrolysis.png
:
16
Impure Copper.png
24
Plus.png
4
Water.png
6
40 Clock.png
Transform.png
60 Clock 60s.png
13
Copper.png
19.5

Consumption

Assembly (Electric).pngElectric I
:
1
Rubber.png
3
Plus.png
4
Copper.png
12
20 Clock.png
Transform.png
60 Clock 60s.png
4
Electronics.png
12
Assembly (Electric) II.pngElectric II
:
8
Glass.png
12
Plus.png
4
Plastic.png
6
Plus.png
2
Copper.png
3
40 Clock.png
Transform.png
60 Clock 60s.png
8
PCB.png
12
Assembly (Electric) II.pngElectric II
:
1
Rubber.png
6
Plus.png
4
Copper.png
24
10 Clock.png
Transform.png
60 Clock 60s.png
4
Electronics.png
24
Assembly (Manual).pngManual
:
1
Rubber.png
1
Plus.png
4
Copper.png
4
60 Clock.png
Transform.png
60 Clock 60s.png
4
Electronics.png
4
Assembly (Robotic).pngRobotic I
:
8
Glass.png
24
Plus.png
4
Plastic.png
12
Plus.png
2
Copper.png
6
20 Clock.png
Transform.png
60 Clock 60s.png
8
PCB.png
24
Assembly (Robotic).pngRobotic I
:
2
Rubber.png
12
Plus.png
8
Copper.png
48
10 Clock.png
Transform.png
60 Clock 60s.png
8
Electronics.png
48
Assembly (Robotic) II.pngRobotic II
:
16
Glass.png
48
Plus.png
8
Plastic.png
24
Plus.png
4
Copper.png
12
20 Clock.png
Transform.png
60 Clock 60s.png
16
PCB.png
48
Assembly (Robotic) II.pngRobotic II
:
4
Rubber.png
24
Plus.png
16
Copper.png
96
10 Clock.png
Transform.png
60 Clock 60s.png
16
Electronics.png
96
Microchip Machine.pngTier I
:
1
Microchips Stage 1 A.png
2
Plus.png
1
Copper.png
2
Plus.png
1
Plastic.png
2
30 Clock.png
Transform.png
60 Clock 60s.png
1
Microchips Stage 1 B.png
2
Microchip Machine.pngTier I
:
1
Microchips Stage 2 A.png
2
Plus.png
1
Copper.png
2
Plus.png
1
Plastic.png
2
30 Clock.png
Transform.png
60 Clock 60s.png
1
Microchips Stage 2 B.png
2
Microchip Machine.pngTier I
:
1
Microchips Stage 3 A.png
2
Plus.png
1
Copper.png
2
Plus.png
1
Plastic.png
2
30 Clock.png
Transform.png
60 Clock 60s.png
1
Microchips Stage 3 B.png
2
Microchip Machine.pngTier I
:
1
Microchips Stage 4 A.png
2
Plus.png
1
Copper.png
2
Plus.png
1
Plastic.png
2
30 Clock.png
Transform.png
60 Clock 60s.png
1
Microchips Stage 4 B.png
2
Microchip Machine II.pngTier II
:
1
Microchips Stage 1 A.png
4
Plus.png
1
Copper.png
4
Plus.png
1
Plastic.png
4
15 Clock.png
Transform.png
60 Clock 60s.png
1
Microchips Stage 1 B.png
4
Microchip Machine II.pngTier II
:
1
Microchips Stage 2 A.png
4
Plus.png
1
Copper.png
4
Plus.png
1
Plastic.png
4
15 Clock.png
Transform.png
60 Clock 60s.png
1
Microchips Stage 2 B.png
4
Microchip Machine II.pngTier II
:
1
Microchips Stage 3 A.png
4
Plus.png
1
Copper.png
4
Plus.png
1
Plastic.png
4
15 Clock.png
Transform.png
60 Clock 60s.png
1
Microchips Stage 3 B.png
4
Microchip Machine II.pngTier II
:
1
Microchips Stage 4 A.png
4
Plus.png
1
Copper.png
4
Plus.png
1
Plastic.png
4
15 Clock.png
Transform.png
60 Clock 60s.png
1
Microchips Stage 4 B.png
4