Sand is a natural resource obtained through mining. It can be dumped within a dumping designation as waste or in strategic areas to create landfill or ramps. It is particularly useful for producing Concrete Slabs, Glass, Filter Media, and in late-game for the processing of Copper Ore Crushed.
Prior to Beta 0.3.11 (2022-01-23), the only method of obtaining Sand was directly mining it on the island, with no external sources such as outposts or trading. Thus, Sand was often the limiting factor in how much Glass a colony could produce and ultimately a limiting factor progression. With this patch, a recipe was added to create Sand from Rock by processing it in a Crusher to create Gravel, then crushing it again once more into Sand. This change greatly increases the amount of Sand which is available on a given island.
Each island map contains varying amounts of natural resources. This amount is modified by the resources size modifier on the Map Selection screen while the amount which can be extracted per tile is further affected by the ore mining yield modifier on the Game Difficulty screen. Neither modifier can be changed once the island has been founded.
|Resource||New Haven||The Beach||The Golden Peak||You Shall Not Pass|
It should be noted that most of the above natural resources are non-renewable, though the following exceptions apply:
- Dirt can be created renewably from Food processed in an Anaerobic Digester.
- Dirt can be created non-renewably from Waste Water processed in a Wastewater Treatment, but with the consumption of Sand.
- Sand can be created non-renewably from Rock by processing it in a Crusher to produce Gravel, then crushed again into Sand.
- While non-renewable, it should be noted that it is very unlikely that the island will run of Rock before either Iron Ore or Copper Ore.