Difference between revisions of "Sand"
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| Type2 = Crafted material | | Type2 = Crafted material | ||
| State = Loose | | State = Loose | ||
| CreatedIn = [[Mining Designation | | CreatedIn = [[Mining Designation]] | ||
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'''Sand''' is a natural resource obtained through [[mining]]. It can be [[ | '''Sand''' is a natural resource obtained through [[Designations#Mining|mining]] or crushing {{infoicon|Quartz}} twice. It can be [[Designations#Dumping|dumped]] within a dumping designation as waste or in strategic areas to create landfill or ramps. It is particularly useful for producing {{infoicon|Concrete Slab|plural=s}}, {{infoicon|Glass}}, {{infoicon|Silicon (Poly)}},{{infoicon|Filter Media}}, {{infoicon|Gold}}, and in late-game for the processing of {{infoicon|Copper Ore Crushed}}. | ||
==Island reserves== | ==Island reserves== | ||
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{{version|ver=Beta 0.3.11}}: | {{version|ver=Beta 0.3.11}}: | ||
* Added a new recipe for Sand which can be now made by [[Crusher|crushing]] {{infoicon|Gravel}}. | * Added a new recipe for Sand which can be now made by [[Crusher|crushing]] {{infoicon|Gravel}}. | ||
::Prior to {{version|ver=Beta 0.3.11}}, the only method of obtaining Sand was directly mining it on the [[island]], with no external sources such as [[outposts]] or [[trade|trading]]. Thus, Sand was often the limiting factor in how much Glass a [[colony]] could produce and ultimately a limiting factor progression. With this patch, a recipe was added to create Sand from {{infoicon|Rock}} by processing it in a [[Crusher]] to create {{infoicon|Gravel}}, then crushing it again once more into Sand. This change greatly increases the amount of Sand which is available on a given island. | |||
}} | }} | ||
{{Footer Infobox}} | {{Footer Infobox}} |
Latest revision as of 04:36, 20 May 2023
Type | Natural resource Crafted material |
State | Loose |
Transported by | U-shape Conveyor [II•III] Pickup•Truck Haul Truck (Dump) |
Stored in | Loose Storage [II•III•IV] Shipyard |
Created in | Crusher Crusher (Large) Designations Designations |
Used in | Arc Furnace Arc Furnace II Blast Furnace II Concrete Mixer Concrete Mixer II Concrete Mixer III Designations Gold Furnace Mixer Mixer II Wastewater Treatment |
Sand is a natural resource obtained through mining or crushing Quartz twice. It can be dumped within a dumping designation as waste or in strategic areas to create landfill or ramps. It is particularly useful for producing Concrete Slabs, Glass, Silicon (Poly), Filter Media, Gold, and in late-game for the processing of Copper Ore Crushed.
Island reserves
Each Home Island contains varying amounts of natural resources. The amount of resources mined by Excavators is modified by the resources size modifier on the Map Selection screen while the amount which can be extracted per tile is further affected by the ore mining yield modifier on the Game Difficulty screen. On the other hand, the amount of Crude Oil and Water is modified by Extra Starting Material modifier on the Game Difficulty screen. Any modifier cannot be changed once the island has been founded.
Map | Iron Ore | Copper Ore | Gold Ore | Coal | Limestone | Crude Oil | Rock | Sand | Dirt | Groundwater | Wood |
---|---|---|---|---|---|---|---|---|---|---|---|
New Haven | 1,400,000 | 1,400,000 | 620,000 | 1,700,000 | 1,200,000 | 80,000 | 12,200,000 | 1,000,000 | 4,000,000 | 57,000 | 80,000 |
The Beach | 4,500,000 | 2,500,000 | 1,000,000 | 2,100,000 | 1,200,000 | 92,000 | 25,100,000 | 1,500,000 | 5,700,000 | 66,000 | 110,000 |
Curland | 5,700,000 | 4,900,000 | 1,200,000 | 2,500,000 | 4,200,000 | 1,100,000 | 39,600,000 | 4,800,000 | 6,600,000 | 51,000 | 110,000 |
The Crater (Supporter edition) |
3,700,000 | 2,300,000 | 670,000 | 5,800,000 | 1,800,000 | 70,000 | 56,800,000 | 700,000 | 6,500,000 | 48,000 | 87,000 |
The Golden Peak | 2,200,000 | 2,100,000 | 7,300,000 | 1,900,000 | 1,400,000 | 110,000 | 26,000,000 | 680,000 | 4,100,000 | 63,000 | 93,000 |
File:Insula Mortis.png Insula Mortis | 8,700,000 | 2,900,000 | 2,800,000 | 3,900,000 | 1,400,000 | 220,000 | 46,700,000 | 760,000 | 6,300,000 | 60,000 | 120,000 |
You Shall Not Pass | 8,300,000 | 10,600,000 | 3,300,000 | 4,100,000 | 7,800,000 | 100,000 | 71,100,000 | 8,300,000 | 6,300,000 | 99,000 | 100,000 |
It should be noted that most of the above natural resources are non-renewable. But there are alternative ways to get unlimited resources.
- Dirt can be created by dumping Compost onto the ground or mixing Compost and Gravel.
- Sand can be created from Quartz by processing it in a Crusher twice.
- Manufactured Sand, made from Rock via Gravel, can substitute for sand in Concrete Slab and Filter Media production
- Wood is infinite, since Trees can be planted with Tree Planters.
- All other resources can be imported infinitely from Outposts or by Contracts, and some of them can be indefinitely created/collected in more ways:
- Water can be indefinitely collected by 3 different ways:
- Rain replenishes the Natural Groundwater Resource lode (which can be pumped with a Groundwater Pump).
- Rain can also be collected directly with the use of a Rainwater Harvester.
- Seawater can be pumped limitlessly from the sea with a Seawater Pump(Tall) (This method requires the post processing of the Seawater into the Water.)
- Coal can be created from Wood with a Coal Maker.
- Water can be indefinitely collected by 3 different ways:
- Crude Oil consumption can potentially be avoided in the late game using the Biodiesel technology for Diesel and Naphtha Reforming for Naphtha.
History
- Prior to Beta 0.3.11 (2022-01-23), the only method of obtaining Sand was directly mining it on the island, with no external sources such as outposts or trading. Thus, Sand was often the limiting factor in how much Glass a colony could produce and ultimately a limiting factor progression. With this patch, a recipe was added to create Sand from Rock by processing it in a Crusher to create Gravel, then crushing it again once more into Sand. This change greatly increases the amount of Sand which is available on a given island.
Recipes
Below are all the recipes, which contain this item. Note, that some of them may be locked behind Research, and not immediately available in your game.
Production