Difference between revisions of "Fertility"

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(added a description in which the whole mechanic is explained including the fertilizer mechanics in combination with fertility. Due to limitations with the template, the recipes for the fertilizers look a bit weird, I hope it will get fixed one day. It doesn't allow the time to be 0 and have no unit or a unit like %.)
m (fixed the percentages for the fertilizer recipes)
 
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| State        = Virtual
| State        = Virtual
}}
}}
Fertility is a mechanic in the game which imcreases/decreases crop yield. The higher the fertility of a farm, the higher the yield of the crops planted there. Fertility can be improved by planting [[Green Manure]], by natural replenishment, or by using a [[fertilizer]]. Natural replenishment basically brings the fertility back to 100% when no crop is planted, it only needs time. The natural replenishment is positive when the fertility is below 100% and negative when above 100%.  
Fertility is a mechanic in the game which imcreases/decreases crop yield. The higher the fertility of a farm, the higher the yield of the crops planted there. Fertility can be improved by planting [[Green Manure]], by natural replenishment, or by using a [[fertilizer]]. Natural replenishment basically brings the fertility back to 100% when no crop is planted, it only needs time. The natural replenishment is positive when the fertility is below 100% and negative when above 100%.  
Fertility is being used when growing crops. The amount of fertility used depends on the crop. [[Sugar Cane]] uses the most fertility and [[Canola]] the least (per minute).
Fertility is being used when growing crops. The amount of fertility used depends on the crop. [[Sugar Cane]] uses the most fertility and [[Canola]] the least (per minute).
The fertility Equilibrium is the value at which the natural replenishment and the fertility usage are equal. The value depends on the crop that is currently growing, that means that in a crop rotation, the value can vary from crop to crop. For example, for [[Corn]] the fertility equilibrium is 57,9%, so when not using fertilizer, the fertility will slowly go to 57,9%
The fertility Equilibrium is the value at which the natural replenishment and the fertility usage are equal. The value depends on the crop that is currently growing, that means that in a crop rotation, the value can vary from crop to crop. For example, for [[Corn]] the fertility equilibrium is 57,9%, so when not using fertilizer, the fertility will slowly go to 57,9%
==Fertilizers==
==Fertilizers==
Fertility can only be above 100% when using either [[Fertilizer I]] or [[Fertilizer II]]. The maximum fertility for [[Fertilizer (organic)]] is 100%, for [[Fertilizer I]] 120% and for [[Fertilizer II]] 140%. In order to actually use the fertilizer, the green slider in the menu of the farm needs to be slided to the desired fertility. The amount of fertilizer needed depends on the fertility used. For example, potatoes use 10,67% fertility per minute, to replenish this, 10,67 organic fertilizer or 5,34 fertilizer I or II is needed per minute. Also when having a desired fertility above 100% the natural replenishment of the farm needs to be compensated with fertilizer. This costs even more fertilizer.  
Fertility can only be above 100% when using either [[Fertilizer I]] or [[Fertilizer II]]. The maximum fertility for [[Fertilizer (organic)]] is 100%, for [[Fertilizer I]] 120% and for [[Fertilizer II]] 140%. In order to actually use the fertilizer, the green slider in the menu of the farm needs to be slided to the desired fertility. The amount of fertilizer needed depends on the fertility used. For example, potatoes use 10,67% fertility per minute, to replenish this, 10,67 organic fertilizer or 5,34 fertilizer I or II is needed per minute. Also when having a desired fertility above 100% the natural replenishment of the farm needs to be compensated with fertilizer. This costs even more fertilizer.  


{{recipe fetch|dir=out}}
   {{Recipe
   {{Recipe
     | Building    = Fertility
     | Building    = Fertility
     | Input1Name  = Fertilizer (organic)
     | Input1Name  = Fertilizer (organic)
     | Input1Qty  = 1
     | Input1Qty  = 1
    | Input1Unit  = Unit
     | Time        = 0
     | Time        = 0
     | Output1Name = Fertility
     | Output1Name = Fertility
     | Output1Qty  = 1
     | Output1Qty  = 1 %
    | Output1Unit = percent
     | HideBldg    = yes
     | HideBldg    = yes
   }}
   }}
Line 28: Line 24:
     | Input1Name  = Fertilizer I
     | Input1Name  = Fertilizer I
     | Input1Qty  = 1
     | Input1Qty  = 1
    | Input1Unit  = Unit
     | Time        = 0
     | Time        = 0
     | Output1Name = Fertility
     | Output1Name = Fertility
     | Output1Qty  = 2
     | Output1Qty  = 2 %
    | Output1Unit = percent
     | HideBldg    = yes
     | HideBldg    = yes
   }}
   }}
Line 39: Line 33:
     | Input1Name  = Fertilizer II
     | Input1Name  = Fertilizer II
     | Input1Qty  = 1
     | Input1Qty  = 1
    | Input1Unit  = Unit
     | Time        = 0
     | Time        = 0
     | Output1Name = Fertility
     | Output1Name = Fertility
     | Output1Qty  = 2
     | Output1Qty  = 2 %
    | Output1Unit = percent
     | HideBldg    = yes
     | HideBldg    = yes
   }}
   }}
 
{{Footer Infobox}}
{{recipe fetch|dir=in}}

Latest revision as of 09:13, 18 March 2024

Fertility
Fertility.png
TypeCrafted material
StateVirtual
Transported byMagic
Stored inEthereal plane
Created inFarm
Greenhouse
Greenhouse II
Irrigated Farm
Used inFarm
Greenhouse
Greenhouse II
Irrigated Farm

Fertility is a mechanic in the game which imcreases/decreases crop yield. The higher the fertility of a farm, the higher the yield of the crops planted there. Fertility can be improved by planting Green Manure, by natural replenishment, or by using a fertilizer. Natural replenishment basically brings the fertility back to 100% when no crop is planted, it only needs time. The natural replenishment is positive when the fertility is below 100% and negative when above 100%. Fertility is being used when growing crops. The amount of fertility used depends on the crop. Sugar Cane uses the most fertility and Canola the least (per minute). The fertility Equilibrium is the value at which the natural replenishment and the fertility usage are equal. The value depends on the crop that is currently growing, that means that in a crop rotation, the value can vary from crop to crop. For example, for Corn the fertility equilibrium is 57,9%, so when not using fertilizer, the fertility will slowly go to 57,9%

Fertilizers

Fertility can only be above 100% when using either Fertilizer I or Fertilizer II. The maximum fertility for Fertilizer (Organic) is 100%, for Fertilizer I 120% and for Fertilizer II 140%. In order to actually use the fertilizer, the green slider in the menu of the farm needs to be slided to the desired fertility. The amount of fertilizer needed depends on the fertility used. For example, potatoes use 10,67% fertility per minute, to replenish this, 10,67 organic fertilizer or 5,34 fertilizer I or II is needed per minute. Also when having a desired fertility above 100% the natural replenishment of the farm needs to be compensated with fertilizer. This costs even more fertilizer.

 
Fertilizer (organic).png
1
Transform.png
 
Fertility.png
1 %
 
Fertilizer I.png
1
Transform.png
 
Fertility.png
2 %
 
Fertilizer II.png
1
Transform.png
 
Fertility.png
2 %

Recipes

Below are all the recipes, which contain this item. Note, that some of them may be locked behind Research, and not immediately available in your game.

Production

Farm.png
:
54
Water.png
27
Plus.png
Green Manure.png
120 Clock.png
Transform.png
60 Clock 60s.png
7 %
Fertility.png
3.5 %
Greenhouse.pngTier I
:
60
Water.png
30
Plus.png
Green Manure.png
120 Clock.png
Transform.png
60 Clock 60s.png
9 %
Fertility.png
4.5 %
Greenhouse II.pngTier II
:
Green Manure.png
Plus.png
68
Water.png
34
120 Clock.png
Transform.png
60 Clock 60s.png
11 %
Fertility.png
5.5 %
Irrigated Farm.png
:
54
Water.png
27
Plus.png
Green Manure.png
120 Clock.png
Transform.png
60 Clock 60s.png
7 %
Fertility.png
3.5 %

Consumption

Farm.png
:
84
Water.png
28
Plus.png
27 %
Fertility.png
9 %
180 Clock.png
Transform.png
60 Clock 60s.png
26
Canola.png
8.67
Farm.png
:
108
Water.png
36
Plus.png
32 %
Fertility.png
10.67 %
180 Clock.png
Transform.png
60 Clock 60s.png
58
Potato.png
19.33
Farm.png
:
128
Water.png
32
Plus.png
42 %
Fertility.png
10.5 %
240 Clock.png
Transform.png
60 Clock 60s.png
60
Vegetables.png
15
Farm.png
:
144
Water.png
36
Plus.png
60 %
Fertility.png
15 %
240 Clock.png
Transform.png
60 Clock 60s.png
22
Soybean.png
5.5
Farm.png
:
160
Water.png
40
Plus.png
48 %
Fertility.png
12 %
240 Clock.png
Transform.png
60 Clock 60s.png
66
Corn.png
16.5
Farm.png
:
192
Water.png
32
Plus.png
63 %
Fertility.png
10.5 %
360 Clock.png
Transform.png
60 Clock 60s.png
58
Wheat.png
9.67
Farm.png
:
324
Water.png
27
Plus.png
72 %
Fertility.png
6 %
720 Clock.png
Transform.png
60 Clock 60s.png
60
Tree Sapling.png
5
Greenhouse.pngTier I
:
93
Water.png
31
Plus.png
30 %
Fertility.png
10 %
180 Clock.png
Transform.png
60 Clock 60s.png
33
Canola.png
11
Greenhouse.pngTier I
:
120
Water.png
30
Plus.png
40 %
Fertility.png
10 %
240 Clock.png
Transform.png
60 Clock 60s.png
25
Poppy.png
6.25
Greenhouse.pngTier I
:
123
Water.png
41
Plus.png
35 %
Fertility.png
11.67 %
180 Clock.png
Transform.png
60 Clock 60s.png
73
Potato.png
24.33
Greenhouse.pngTier I
:
144
Water.png
36
Plus.png
47 %
Fertility.png
11.75 %
240 Clock.png
Transform.png
60 Clock 60s.png
75
Vegetables.png
18.75
Greenhouse.pngTier I
:
164
Water.png
41
Plus.png
68 %
Fertility.png
17 %
240 Clock.png
Transform.png
60 Clock 60s.png
28
Soybean.png
7
Greenhouse.pngTier I
:
180
Water.png
45
Plus.png
54 %
Fertility.png
13.5 %
240 Clock.png
Transform.png
60 Clock 60s.png
83
Corn.png
20.75
Greenhouse.pngTier I
:
204
Water.png
51
Plus.png
68 %
Fertility.png
17 %
240 Clock.png
Transform.png
60 Clock 60s.png
30
Flowers.png
7.5
Greenhouse.pngTier I
:
216
Water.png
36
Plus.png
71 %
Fertility.png
11.83 %
360 Clock.png
Transform.png
60 Clock 60s.png
73
Wheat.png
12.17
Greenhouse.pngTier I
:
360
Water.png
30
Plus.png
82 %
Fertility.png
6.83 %
720 Clock.png
Transform.png
60 Clock 60s.png
75
Tree Sapling.png
6.25
Greenhouse.pngTier I
:
360
Water.png
45
Plus.png
81 %
Fertility.png
10.13 %
480 Clock.png
Transform.png
60 Clock 60s.png
100
Fruit.png
12.5
Greenhouse.pngTier I
:
486
Water.png
54
Plus.png
152 %
Fertility.png
16.89 %
540 Clock.png
Transform.png
60 Clock 60s.png
220
Sugar Cane.png
24.44
Greenhouse II.pngTier II
:
105
Water.png
35
Plus.png
34 %
Fertility.png
11.33 %
180 Clock.png
Transform.png
60 Clock 60s.png
39
Canola.png
13
Greenhouse II.pngTier II
:
135
Water.png
45
Plus.png
39 %
Fertility.png
13 %
180 Clock.png
Transform.png
60 Clock 60s.png
87
Potato.png
29
Greenhouse II.pngTier II
:
136
Water.png
34
Plus.png
45 %
Fertility.png
11.25 %
240 Clock.png
Transform.png
60 Clock 60s.png
30
Poppy.png
7.5
Greenhouse II.pngTier II
:
160
Water.png
40
Plus.png
52 %
Fertility.png
13 %
240 Clock.png
Transform.png
60 Clock 60s.png
90
Vegetables.png
22.5
Greenhouse II.pngTier II
:
180
Water.png
45
Plus.png
75 %
Fertility.png
18.75 %
240 Clock.png
Transform.png
60 Clock 60s.png
33
Soybean.png
8.25
Greenhouse II.pngTier II
:
200
Water.png
50
Plus.png
60 %
Fertility.png
15 %
240 Clock.png
Transform.png
60 Clock 60s.png
99
Corn.png
24.75
Greenhouse II.pngTier II
:
224
Water.png
56
Plus.png
75 %
Fertility.png
18.75 %
240 Clock.png
Transform.png
60 Clock 60s.png
36
Flowers.png
9
Greenhouse II.pngTier II
:
240
Water.png
40
Plus.png
79 %
Fertility.png
13.17 %
360 Clock.png
Transform.png
60 Clock 60s.png
87
Wheat.png
14.5
Greenhouse II.pngTier II
:
400
Water.png
50
Plus.png
90 %
Fertility.png
11.25 %
480 Clock.png
Transform.png
60 Clock 60s.png
120
Fruit.png
15
Greenhouse II.pngTier II
:
408
Water.png
34
Plus.png
90 %
Fertility.png
7.5 %
720 Clock.png
Transform.png
60 Clock 60s.png
90
Tree Sapling.png
7.5
Greenhouse II.pngTier II
:
540
Water.png
60
Plus.png
169 %
Fertility.png
18.78 %
540 Clock.png
Transform.png
60 Clock 60s.png
264
Sugar Cane.png
29.33
Irrigated Farm.png
:
84
Water.png
28
Plus.png
27 %
Fertility.png
9 %
180 Clock.png
Transform.png
60 Clock 60s.png
26
Canola.png
8.67
Irrigated Farm.png
:
108
Water.png
36
Plus.png
32 %
Fertility.png
10.67 %
180 Clock.png
Transform.png
60 Clock 60s.png
58
Potato.png
19.33
Irrigated Farm.png
:
128
Water.png
32
Plus.png
42 %
Fertility.png
10.5 %
240 Clock.png
Transform.png
60 Clock 60s.png
60
Vegetables.png
15
Irrigated Farm.png
:
144
Water.png
36
Plus.png
60 %
Fertility.png
15 %
240 Clock.png
Transform.png
60 Clock 60s.png
22
Soybean.png
5.5
Irrigated Farm.png
:
160
Water.png
40
Plus.png
48 %
Fertility.png
12 %
240 Clock.png
Transform.png
60 Clock 60s.png
66
Corn.png
16.5
Irrigated Farm.png
:
192
Water.png
32
Plus.png
63 %
Fertility.png
10.5 %
360 Clock.png
Transform.png
60 Clock 60s.png
58
Wheat.png
9.67
Irrigated Farm.png
:
324
Water.png
27
Plus.png
72 %
Fertility.png
6 %
720 Clock.png
Transform.png
60 Clock 60s.png
60
Tree Sapling.png
5