Difference between revisions of "Edicts"

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'''Edicts''' are toggleable options that have global effect on the [[Island]], its population and resources. The player is able to use edicts when the [[Captain's Office]] is built and being maintained.
'''Edicts''' are toggleable options that have global effect on the [[Island]], its population and resources. The player is able to use edicts when the [[Captain's Office]] is built and being maintained.Β  Some edicts have multiple levels; the costs and benefits of these stack additively with each other.Β  For example, if you enable "Growth Boost II", then "Growth Boost I" will also be enabled, resulting in a Population growth increase of 0.6% and a cost of 2 Unity per month.


==List of Edicts==
==List of Edicts==
Line 14: Line 14:
| [[File:Growth Pause.png|64px|Growth Pause]]
| [[File:Growth Pause.png|64px|Growth Pause]]
| Growth Pause
| Growth Pause
| Disables natural pop growth
| Disables natural [[Population|pop]] growth
| {{infoicon|Unity|link=no|text=0}}
| {{infoicon|Unity|link=no|text=0}}
| Β 
| [[Captain's Office (research)|Captain's Office]]
|-
|-
| rowspan="3" | [[File:Growth Boost.png|64px|Growth Boost]]
| rowspan="3" | [[File:Growth Boost.png|64px|Growth Boost]]
Line 22: Line 22:
| Pops growth increased by 0.40%
| Pops growth increased by 0.40%
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
| Β 
| [[Captain's Office (research)|Captain's Office]]
|-
|-
| Growth Boost II
| Growth Boost II
| Pops growth increased by 0.20%
| Pops growth increased by 0.20%
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
| Β 
| [[Edicts II]]
|-
|-
| Growth Boost III
| Growth Boost III
| Pops growth increased by 0.20%
| Pops growth increased by 0.20%
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
| Β 
| [[Edicts III]]
|-
|-
| [[File:Quarantine.png|64px|Quarantine]]
| [[File:Quarantine.png|64px|Quarantine]]
| Quarantine
| Quarantine
| Quarantines 20% of the total workfocce to reduce effects of any ongoing disease by 40%.
| Quarantines 20% of the total workforce to reduce effects of any ongoing [[disease]] by 40%.
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
| Β 
| [[Edicts II]]
|-
|-
| rowspan="2" | [[File:Food Saver.png|64px|Food Saver]]
| rowspan="2" | [[File:Food Saver.png|64px|Food Saver]]
| Food Saver I
| Food Saver I
| Food consumption reduced by 20.00%
| [[Food]] consumption reduced by 20.00%
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
| Β 
| [[Edicts II]]
|-
|-
| Food Saver II
| Food Saver II
| Food consumption reduced by 10.00%
| Food consumption reduced by 10.00%
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
| Β 
| [[Edicts III]]
|-
|-
| rowspan="2" | [[File:Health Boost.png|64px|Health Boost]]
| rowspan="2" | [[File:Health Boost.png|64px|Health Boost]]
| Health Boost I
| Health Boost I
| Increase safety conditions to got extra +10 health points.
| Increase safety conditions to get extra +10 [[health]] points.
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
| Β 
| [[Captain's Office (research)|Captain's Office]]
|-
|-
| Health Boost II
| Health Boost II
| Increase safety conditions to got extra +10 health points.
| Increase safety conditions to get extra +10 health points.
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
| Β 
| [[Edicts III]]
|-
|-
| rowspan="2" | [[File:Plenty of Food.png|64px|Plenty of Food]]
| rowspan="2" | [[File:Plenty of Food.png|64px|Plenty of Food]]
| Plenty of Food I
| Plenty of Food I
| Food consumption increased by 25.00%
| [[Food]] consumption increased by 25.00%
| {{infoicon|Unity|link=no|text=+1}}
| {{infoicon|Unity|link=no|text=+1}}
| Β 
| [[Captain's Office (research)|Captain's Office]]
|-
|-
| Plenty of Food II
| Plenty of Food II
| Food consumption increased by 25.00%
| Food consumption increased by 25.00%
| {{infoicon|Unity|link=no|text=+1.5}}
| {{infoicon|Unity|link=no|text=+1.5}}
| Β 
| [[Edicts IV]]
|-
|-
| rowspan="3" | [[File:More Household Goods.png|64px|More Household Goods]]
| rowspan="3" | [[File:More Household Goods.png|64px|More Household Goods]]
| More Household Goods I
| More Household Goods I
| Household goods consumption increased by 25.00%, unity given for it increased by 20.00%
| [[Household Goods|Household goods]] consumption increased by 25.00%, unity given for it increased by 20.00%
| {{infoicon|Unity|link=no|text=0}}
| {{infoicon|Unity|link=no|text=+20%}}
| Β 
| [[Housing III (research)|Housing III]]
|-
|-
| More Household Goods II
| More Household Goods II
| Household goods consumption increased by 35.00%, unity given for it increased by 20.00%
| Household goods consumption increased by 35.00%, unity given for it increased by 20.00%
| {{infoicon|Unity|link=no|text=0}}
| {{infoicon|Unity|link=no|text=+20%}}
| Β 
| [[Housing III (research)|Housing III]]
|-
|-
| More Household Goods III
| More Household Goods III
| Household goods consumption increased by 50.00%, unity given for it increased by 20.00%
| Household goods consumption increased by 50.00%, unity given for it increased by 20.00%
| {{infoicon|Unity|link=no|text=0}}
| {{infoicon|Unity|link=no|text=+20%}}
| Β 
| [[Housing III (research)|Housing III]]
|-
|-
| rowspan="3" | [[File:More Household Appliances.png|64px|More Household Appliances]]
| rowspan="3" | [[File:More Household Appliances.png|64px|More Household Appliances]]
| More Household Appliances I
| More Household Appliances I
| Household appliances consumption increased by 25.00%, unity given for it increased by 20.00%
| [[Household Appliances|Household appliances]] consumption increased by 25.00%, unity given for it increased by 20.00%
| {{infoicon|Unity|link=no|text=0}}
| {{infoicon|Unity|link=no|text=+20%}}
| Β 
| [[Household Appliances (research)|Household Appliances]]
|-
|-
| More Household Appliances II
| More Household Appliances II
| Household appliances consumption increased by 25.00%, unity given for it increased by 20.00%
| Household appliances consumption increased by 25.00%, unity given for it increased by 20.00%
| {{infoicon|Unity|link=no|text=0}}
| {{infoicon|Unity|link=no|text=+20%}}
| Β 
| [[Household Appliances (research)|Household Appliances]]
|-
|-
| More Household Appliances III
| More Household Appliances III
| Household appliances consumption increased by 50.00%, unity given for it increased by 20.00%
| Household appliances consumption increased by 50.00%, unity given for it increased by 20.00%
| {{infoicon|Unity|link=no|text=0}}
| {{infoicon|Unity|link=no|text=+20%}}
| Β 
| [[Household Appliances (research)|Household Appliances]]
|-
|-
| rowspan="3" | [[File:More Consumer Electronics.png|64px|More Consumer Electronics]]
| rowspan="3" | [[File:More Consumer Electronics.png|64px|More Consumer Electronics]]
| More Consumer Electronics I
| More Consumer Electronics I
| Household electronics consumption increased by 25.00%, unity given for it increased by 20.00%
| [[Consumer Electronics|Household electronics]] consumption increased by 25.00%, unity given for it increased by 20.00%
| {{infoicon|Unity|link=no|text=0}}
| {{infoicon|Unity|link=no|text=+20%}}
| Β 
| [[Consumer Electronics (research)|Consumer Electronics]]
|-
|-
| More Consumer Electronics II
| More Consumer Electronics II
| Household electronics consumption increased by 25.00%, unity given for it increased by 20.00%
| Household electronics consumption increased by 25.00%, unity given for it increased by 20.00%
| {{infoicon|Unity|link=no|text=0}}
| {{infoicon|Unity|link=no|text=+20%}}
| Β 
| [[Consumer Electronics (research)|Consumer Electronics]]
|-
|-
| More Consumer Electronics III
| More Consumer Electronics III
| Household electronics consumption increased by 50.00%, unity given for it increased by 20.00%
| Household electronics consumption increased by 50.00%, unity given for it increased by 20.00%
| {{infoicon|Unity|link=no|text=0}}
| {{infoicon|Unity|link=no|text=+20%}}
| Β 
| [[Consumer Electronics (research)|Consumer Electronics]]
|-
|-
| [[File:Eviction.png|64px|Eviction]]
| [[File:Eviction.png|64px|Eviction]]
| Eviction
| Eviction
| Every month, 4,00% of the population win have to pack their things and leave the island
| Every month, 4.00% of the population will have to pack their things and leave the island
| {{infoicon|Unity|link=no|text=-2}}
| {{infoicon|Unity|link=no|text=-2}}
| Β 
| [[Captain's Office (research)|Captain's Office]]
|}
|}


Line 136: Line 136:
! Required Research
! Required Research
|-
|-
| rowspan="2" | [[File:Fuel Saver.png|64px|Fuel Saver]]
| Vehicles Fuel Saver I
| [[Vehicles]] [[Diesel|fuel]] consumption reduced by 15.00%
| {{infoicon|Unity|link=no|text=-1}}
| [[Edicts (research)|Edicts]]
|-
| Vehicles Fuel Saver II
| Vehicles fuel consumption reduced by 15.00%
| {{infoicon|Unity|link=no|text=-2}}
| [[Edicts III]]
|-
| [[File:Fuel Saver.png|64px|Fuel Saver]]
| Ships Fuel Saver I
| [[Cargo Ship|Cargo ship]] [[Diesel|fuel]] consumption reduced by 10.00%
| {{infoicon|Unity|link=no|text=-1}}
| [[Edicts III]]
|-
| rowspan="2" | [[File:Overloaded Trucks.png|64px|Overloaded Trucks]]
| Overloaded Trucks I
| Trucks can get overloaded by 15.00% but they require extra 20.00% [[maintenance]]
| {{infoicon|Unity|link=no|text=-0.5}}
| [[Trucks Overloading Edict]]
|-
| Overloaded Trucks II
| Trucks can get overloaded by 15.00% but they require extra 20.00% maintenance
| {{infoicon|Unity|link=no|text=-1}}
| [[Trucks Overloading Edict]]
|-
| rowspan="2" | [[File:Maintenance Reducer.png|64px|Maintenance Reducer]]
| Maintenance Reducer I
| [[Maintenance]] reduced by 15.00%
| {{infoicon|Unity|link=no|text=-1}}
| [[Edicts (research)|Edicts]]
|-
| Maintenance Reducer II
| Maintenance reduced by 10.00%
| {{infoicon|Unity|link=no|text=-1}}
| [[Edicts IV]]
|-
| rowspan="4" | [[File:Recycling Increase.png|64px|Recycling Increase]]
| Recycling Increase I
| Recycling efficiency increased by 20.00%
| {{infoicon|Unity|link=no|text=-1}}
| [[Recycling Edicts]]
|-
| Recycling Increase II
| Recycling efficiency increased by 15.00%
| {{infoicon|Unity|link=no|text=-1}}
| [[Recycling Edicts]]
|-
| Recycling Increase III
| Recycling efficiency increased by 10.00%
| {{infoicon|Unity|link=no|text=-1}}
| [[Recycling Edicts II]]
|-
| Recycling Increase IV
| Recycling efficiency increased by 10.00%
| {{infoicon|Unity|link=no|text=-2}}
| [[Recycling Edicts II]]
|-
| rowspan="3" | [[File:Farming Boost.png|64px|Farming Boost]]
| Farming Boost I
| Farm yield increased by 10.00%, [[water]] demands by 10.00%
| {{infoicon|Unity|link=no|text=-1}}
| [[Edicts (research)|Edicts]]
|-
| Farming Boost II
| Farm yield increased by 10.00%, water demands by 10.00%
| {{infoicon|Unity|link=no|text=-1.5}}
| [[Edicts II]]
|-
| Farming Boost III
| Farm yield increased by 10.00%, water demands by 10.00%
| {{infoicon|Unity|link=no|text=-2}}
| [[Edicts IV]]
|-
| rowspan="3" | [[File:Water Saver.png|64px|Water Saver]]
| Water Saver I
| Reduces water consumed in [[settlement]]s and farms by 20.00%
| {{infoicon|Unity|link=no|text=-1}}
| [[Edicts (research)|Edicts]]
|-
| Water Saver II
| Reduces water consumed in settlements and farms by 10.00%
| {{infoicon|Unity|link=no|text=-1}}
| [[Edicts II]]
|-
| Water Saver III
| Reduces water consumed in settlements and farms by 5.00%
| {{infoicon|Unity|link=no|text=-1}}
| [[Edicts IV]]
|-
| rowspan="3" | [[File:Clean Panels.png|64px|Clean Panels]]
| Clean Panels I
| A demanding cleaning procedure for solar panels, increasing their [[power]] output by 5.00%.
| {{infoicon|Unity|link=no|text=-0.5}}
| [[Solar Panels]]
|-
| Clean Panels II
| A demanding cleaning procedure for solar panels, increasing their power output by 10.00%.
| {{infoicon|Unity|link=no|text=-1}}
| [[Solar Panels]]
|-
| Clean Panels III
| A demanding cleaning procedure for solar panels, increasing their power output by 15.00%.
| {{infoicon|Unity|link=no|text=-1}}
| [[Solar Panels II]]
|}
|}


[[Category:Mechanics]]
[[Category:Mechanics]]

Revision as of 11:26, 22 November 2022

Edicts are toggleable options that have global effect on the Island, its population and resources. The player is able to use edicts when the Captain's Office II is built and being maintained. Some edicts have multiple levels; the costs and benefits of these stack additively with each other. For example, if you enable "Growth Boost II", then "Growth Boost I" will also be enabled, resulting in a Population growth increase of 0.6% and a cost of 2 Unity per month.

List of Edicts

There are two groups of edicts: Population Edicts and Industrial Edicts. They are available from the Captain's Office building menu.

Population Edicts

Icon Name Description Unity Cost/
Production
Required Research
Growth Pause Growth Pause Disables natural pop growth 0 Captain's Office
Growth Boost Growth Boost I Pops growth increased by 0.40% -1 Captain's Office
Growth Boost II Pops growth increased by 0.20% -1 Edicts II
Growth Boost III Pops growth increased by 0.20% -1 Edicts III
Quarantine Quarantine Quarantines 20% of the total workforce to reduce effects of any ongoing disease by 40%. -1 Edicts II
Food Saver Food Saver I Food consumption reduced by 20.00% -1 Edicts II
Food Saver II Food consumption reduced by 10.00% -1 Edicts III
Health Boost Health Boost I Increase safety conditions to get extra +10 health points. -1 Captain's Office
Health Boost II Increase safety conditions to get extra +10 health points. -1 Edicts III
Plenty of Food Plenty of Food I Food consumption increased by 25.00% +1 Captain's Office
Plenty of Food II Food consumption increased by 25.00% +1.5 Edicts IV
More Household Goods More Household Goods I Household goods consumption increased by 25.00%, unity given for it increased by 20.00% +20% Housing III
More Household Goods II Household goods consumption increased by 35.00%, unity given for it increased by 20.00% +20% Housing III
More Household Goods III Household goods consumption increased by 50.00%, unity given for it increased by 20.00% +20% Housing III
More Household Appliances More Household Appliances I Household appliances consumption increased by 25.00%, unity given for it increased by 20.00% +20% Household Appliances
More Household Appliances II Household appliances consumption increased by 25.00%, unity given for it increased by 20.00% +20% Household Appliances
More Household Appliances III Household appliances consumption increased by 50.00%, unity given for it increased by 20.00% +20% Household Appliances
More Consumer Electronics More Consumer Electronics I Household electronics consumption increased by 25.00%, unity given for it increased by 20.00% +20% Consumer Electronics
More Consumer Electronics II Household electronics consumption increased by 25.00%, unity given for it increased by 20.00% +20% Consumer Electronics
More Consumer Electronics III Household electronics consumption increased by 50.00%, unity given for it increased by 20.00% +20% Consumer Electronics
Eviction Eviction Every month, 4.00% of the population will have to pack their things and leave the island -2 Captain's Office

Industrial Edicts

Icon Name Description Unity Cost/
Production
Required Research
Fuel Saver Vehicles Fuel Saver I Vehicles fuel consumption reduced by 15.00% -1 Edicts
Vehicles Fuel Saver II Vehicles fuel consumption reduced by 15.00% -2 Edicts III
Fuel Saver Ships Fuel Saver I Cargo ship fuel consumption reduced by 10.00% -1 Edicts III
Overloaded Trucks Overloaded Trucks I Trucks can get overloaded by 15.00% but they require extra 20.00% maintenance -0.5 Trucks Overloading Edict
Overloaded Trucks II Trucks can get overloaded by 15.00% but they require extra 20.00% maintenance -1 Trucks Overloading Edict
Maintenance Reducer Maintenance Reducer I Maintenance reduced by 15.00% -1 Edicts
Maintenance Reducer II Maintenance reduced by 10.00% -1 Edicts IV
Recycling Increase Recycling Increase I Recycling efficiency increased by 20.00% -1 Recycling Edicts
Recycling Increase II Recycling efficiency increased by 15.00% -1 Recycling Edicts
Recycling Increase III Recycling efficiency increased by 10.00% -1 Recycling Edicts II
Recycling Increase IV Recycling efficiency increased by 10.00% -2 Recycling Edicts II
Farming Boost Farming Boost I Farm yield increased by 10.00%, water demands by 10.00% -1 Edicts
Farming Boost II Farm yield increased by 10.00%, water demands by 10.00% -1.5 Edicts II
Farming Boost III Farm yield increased by 10.00%, water demands by 10.00% -2 Edicts IV
Water Saver Water Saver I Reduces water consumed in settlements and farms by 20.00% -1 Edicts
Water Saver II Reduces water consumed in settlements and farms by 10.00% -1 Edicts II
Water Saver III Reduces water consumed in settlements and farms by 5.00% -1 Edicts IV
Clean Panels Clean Panels I A demanding cleaning procedure for solar panels, increasing their power output by 5.00%. -0.5 Solar Panels
Clean Panels II A demanding cleaning procedure for solar panels, increasing their power output by 10.00%. -1 Solar Panels
Clean Panels III A demanding cleaning procedure for solar panels, increasing their power output by 15.00%. -1 Solar Panels II