Edicts

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Edicts are toggleable options that have global effect on the Island, its population and resources. The player is able to use edicts when the Captain's Office is built and being maintained. Some edicts have multiple levels; the costs and benefits of these stack additively with each other. For example, if you enable "Growth Boost II", then "Growth Boost I" will also be enabled, resulting in a Population growth increase of 0.6% and a cost of 2 Unity per month.

List of Edicts

There are two groups of edicts: Population Edicts and Industrial Edicts. They are available from the Captain's Office building menu.

Population Edicts

Icon Name Description Unity Cost/
Production
Required Research
Growth Pause Growth Pause Disables natural pop growth 0 Captain's Office
Growth Boost Growth Boost I Pops growth increased by 0.40% -1 Captain's Office
Growth Boost II Pops growth increased by 0.20% -1 Edicts II
Growth Boost III Pops growth increased by 0.20% -1 Edicts III
Quarantine Quarantine Quarantines 20% of the total workforce to reduce effects of any ongoing disease by 40%. -1 Edicts II
Food Saver Food Saver I Food consumption reduced by 20.00% -1 Edicts II
Food Saver II Food consumption reduced by 10.00% -1 Edicts III
Health Boost Health Boost I Increase safety conditions to get extra +10 health points. -1 Captain's Office
Health Boost II Increase safety conditions to get extra +10 health points. -1 Edicts III
Plenty of Food Plenty of Food I Food consumption increased by 25.00% +1 Captain's Office
Plenty of Food II Food consumption increased by 25.00% +1.5 Edicts IV
More Household Goods More Household Goods I Household goods consumption increased by 25.00%, unity given for it increased by 20.00% +20% Housing III
More Household Goods II Household goods consumption increased by 35.00%, unity given for it increased by 20.00% +20% Housing III
More Household Goods III Household goods consumption increased by 50.00%, unity given for it increased by 20.00% +20% Housing III
More Household Appliances More Household Appliances I Household appliances consumption increased by 25.00%, unity given for it increased by 20.00% +20% Household Appliances
More Household Appliances II Household appliances consumption increased by 25.00%, unity given for it increased by 20.00% +20% Household Appliances
More Household Appliances III Household appliances consumption increased by 50.00%, unity given for it increased by 20.00% +20% Household Appliances
More Consumer Electronics More Consumer Electronics I Household electronics consumption increased by 25.00%, unity given for it increased by 20.00% +20% Consumer Electronics
More Consumer Electronics II Household electronics consumption increased by 25.00%, unity given for it increased by 20.00% +20% Consumer Electronics
More Consumer Electronics III Household electronics consumption increased by 50.00%, unity given for it increased by 20.00% +20% Consumer Electronics
Eviction Eviction Every month, 4.00% of the population will have to pack their things and leave the island -2 Captain's Office

Industrial Edicts

Icon Name Description Unity Cost/
Production
Required Research
Fuel Saver Vehicles Fuel Saver I Vehicles fuel consumption reduced by 15.00% -1 Edicts
Vehicles Fuel Saver II Vehicles fuel consumption reduced by 15.00% -2 Edicts III
Fuel Saver Ships Fuel Saver I Cargo ship fuel consumption reduced by 10.00% -1 Edicts III
Overloaded Trucks Overloaded Trucks I Trucks can get overloaded by 15.00% but they require extra 20.00% maintenance -0.5 Trucks Overloading Edict
Overloaded Trucks II Trucks can get overloaded by 15.00% but they require extra 20.00% maintenance -1 Trucks Overloading Edict
Maintenance Reducer Maintenance Reducer I Maintenance reduced by 15.00% -1 Edicts
Maintenance Reducer II Maintenance reduced by 10.00% -1 Edicts IV
Recycling Increase Recycling Increase I Recycling efficiency increased by 20.00% -1 Recycling Edicts
Recycling Increase II Recycling efficiency increased by 15.00% -1 Recycling Edicts
Recycling Increase III Recycling efficiency increased by 10.00% -1 Recycling Edicts II
Recycling Increase IV Recycling efficiency increased by 10.00% -2 Recycling Edicts II
Farming Boost Farming Boost I Farm yield increased by 10.00%, water demands by 10.00% -1 Edicts
Farming Boost II Farm yield increased by 10.00%, water demands by 10.00% -1.5 Edicts II
Farming Boost III Farm yield increased by 10.00%, water demands by 10.00% -2 Edicts IV
Water Saver Water Saver I Reduces water consumed in settlements and farms by 20.00% -1 Edicts
Water Saver II Reduces water consumed in settlements and farms by 10.00% -1 Edicts II
Water Saver III Reduces water consumed in settlements and farms by 5.00% -1 Edicts IV
Clean Panels Clean Panels I A demanding cleaning procedure for solar panels, increasing their power output by 5.00%. -0.5 Solar Panels
Clean Panels II A demanding cleaning procedure for solar panels, increasing their power output by 10.00%. -1 Solar Panels
Clean Panels III A demanding cleaning procedure for solar panels, increasing their power output by 15.00%. -1 Solar Panels II