Difference between revisions of "Home Island"
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= Overview = | = Overview = | ||
'''Home Island''' is the island where you build on. It is the only location on the [[World Map]], where you can zoom into. | '''Home Island''' is the island where you build on. It is the only location on the [[World Map]], where you can zoom into. | ||
** warning: this is no longer up-to-date with version 2. ** | |||
At the start of a new game, the player has 6 maps to choose from; each with it's own difficulty level, starting resources, land area and terrain types. | At the start of a new game, the player has 6 maps to choose from; each with it's own difficulty level, starting resources, land area and terrain types. |
Latest revision as of 04:48, 6 April 2024
Overview
Home Island is the island where you build on. It is the only location on the World Map, where you can zoom into.
- warning: this is no longer up-to-date with version 2. **
At the start of a new game, the player has 6 maps to choose from; each with it's own difficulty level, starting resources, land area and terrain types.
Additionally, the player has 6 further options to specify the map:
- Resources size
- Resources elevation
- Forest size
- Cliffs height
- Extra ocean chuncks
- Ocean floor decline
Maps
Currently there are 6 island maps:
New Haven
This is the easiest map, recommended for new players. (Difficulty level: Standard) A mostly flat map, with an wide open starting area and all necessary starting resources close nearby.
The Beach
This map is for advanced players. (Difficulty level: Advanced) A fairly flat map, but with starting area in a desert and most of the island's shores blocked by mountains. Has a second, smaller island.
Curland
This map is for advanced players. (Difficulty level: Advanced) A fairly flat map, but shaped as a C-shaped atoll.
The Golden Peak
This map is for advanced players looking for additional challenges. (Difficulty level: Difficult) A mountainous map, with a steep mountain at it's center.
Insula Mortis
This map is for advanced players looking for additional challenges. (Difficulty level: Difficult) A Jolly Roger-shaped map, with multiple seperated landmasses.
You Shall Not Pass
This map is for expert players. (Difficulty level: Challenging) A map which is mostly a plateau, with the exception of the starting area. Starting area has limited resources.
Island reserves
Each Home Island contains varying amounts of natural resources. The amount of resources mined by Excavators is modified by the resources size modifier on the Map Selection screen while the amount which can be extracted per tile is further affected by the ore mining yield modifier on the Game Difficulty screen. On the other hand, the amount of Crude Oil and Water is modified by Extra Starting Material modifier on the Game Difficulty screen. Any modifier cannot be changed once the island has been founded.
Map | Iron Ore | Copper Ore | Gold Ore | Coal | Limestone | Crude Oil | Rock | Sand | Dirt | Groundwater | Wood |
---|---|---|---|---|---|---|---|---|---|---|---|
New Haven | 1,400,000 | 1,400,000 | 620,000 | 1,700,000 | 1,200,000 | 80,000 | 12,200,000 | 1,000,000 | 4,000,000 | 57,000 | 80,000 |
The Beach | 4,500,000 | 2,500,000 | 1,000,000 | 2,100,000 | 1,200,000 | 92,000 | 25,100,000 | 1,500,000 | 5,700,000 | 66,000 | 110,000 |
Curland | 5,700,000 | 4,900,000 | 1,200,000 | 2,500,000 | 4,200,000 | 1,100,000 | 39,600,000 | 4,800,000 | 6,600,000 | 51,000 | 110,000 |
The Crater (Supporter edition) |
3,700,000 | 2,300,000 | 670,000 | 5,800,000 | 1,800,000 | 70,000 | 56,800,000 | 700,000 | 6,500,000 | 48,000 | 87,000 |
The Golden Peak | 2,200,000 | 2,100,000 | 7,300,000 | 1,900,000 | 1,400,000 | 110,000 | 26,000,000 | 680,000 | 4,100,000 | 63,000 | 93,000 |
File:Insula Mortis.png Insula Mortis | 8,700,000 | 2,900,000 | 2,800,000 | 3,900,000 | 1,400,000 | 220,000 | 46,700,000 | 760,000 | 6,300,000 | 60,000 | 120,000 |
You Shall Not Pass | 8,300,000 | 10,600,000 | 3,300,000 | 4,100,000 | 7,800,000 | 100,000 | 71,100,000 | 8,300,000 | 6,300,000 | 99,000 | 100,000 |
It should be noted that most of the above natural resources are non-renewable. But there are alternative ways to get unlimited resources.
- Dirt can be created by dumping Compost onto the ground or mixing Compost and Gravel.
- Sand can be created from Quartz by processing it in a Crusher twice.
- Manufactured Sand, made from Rock via Gravel, can substitute for sand in Concrete Slab and Filter Media production
- Wood is infinite, since Trees can be planted with Tree Planters.
- All other resources can be imported infinitely from Outposts or by Contracts, and some of them can be indefinitely created/collected in more ways:
- Water can be indefinitely collected by 3 different ways:
- Rain replenishes the Natural Groundwater Resource lode (which can be pumped with a Groundwater Pump).
- Rain can also be collected directly with the use of a Rainwater Harvester.
- Seawater can be pumped limitlessly from the sea with a Seawater Pump(Tall) (This method requires the post processing of the Seawater into the Water.)
- Coal can be created from Wood with a Coal Maker.
- Water can be indefinitely collected by 3 different ways:
- Crude Oil consumption can potentially be avoided in the late game using the Biodiesel technology for Diesel and Naphtha Reforming for Naphtha.