Difference between revisions of "Edicts"

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'''Edicts''' are toggleable options that have global effect on the [[Island]], its population and resources. The player is able to use edicts when the [[Captain's Office]] is built and being maintained.  Some edicts have multiple levels; the costs and benefits of these stack additively with each other.  For example, if you enable "Growth Boost II", then "Growth Boost I" will also be enabled, resulting in a Population growth increase of 0.6% and a cost of 2 Unity per month.
'''Edicts''' are toggleable options that have global effect on the [[Island]], its population and resources. The player is able to use edicts when the [[Captain's Office I]] is built and being maintained.  Some edicts have multiple levels; the costs and benefits of these stack additively with each other.  For example, if you enable "Growth Boost II", then "Growth Boost I" will also be enabled, resulting in a Population growth increase of 0.6% and a cost of 2 Unity per month.


==List of Edicts==
==List of Edicts==

Latest revision as of 05:54, 21 March 2024

Edicts are toggleable options that have global effect on the Island, its population and resources. The player is able to use edicts when the Captain's Office I is built and being maintained. Some edicts have multiple levels; the costs and benefits of these stack additively with each other. For example, if you enable "Growth Boost II", then "Growth Boost I" will also be enabled, resulting in a Population growth increase of 0.6% and a cost of 2 Unity per month.

List of Edicts

There are two groups of edicts: Population Edicts and Industrial Edicts. They are available from the Captain's Office building menu.

Population Edicts

Icon Name Description Unity Cost/
Production
Required Research
Growth Pause Growth Pause Disables natural pop growth 0 Captain's Office
Growth Boost Growth Boost I Pops growth increased by 0.40% -1 Captain's Office
Growth Boost II Pops growth increased by 0.20% -1 Edicts II
Growth Boost III Pops growth increased by 0.20% -1 Edicts III
Quarantine Quarantine Quarantines 20% of the total workforce to reduce effects of any ongoing disease by 40%. -1 Edicts II
Food Saver Food Saver I Food consumption reduced by 20.00% -1 Edicts II
Food Saver II Food consumption reduced by 10.00% -1 Edicts III
Health Boost Health Boost I Increase safety conditions to get extra +10 health points. -1 Captain's Office
Health Boost II Increase safety conditions to get extra +10 health points. -1 Edicts III
Plenty of Food Plenty of Food I Food consumption increased by 25.00% +1 Captain's Office
Plenty of Food II Food consumption increased by 25.00% +1.5 Edicts IV
More Household Goods More Household Goods I Household goods consumption increased by 25.00%, unity given for it increased by 20.00% +20% Housing III
More Household Goods II Household goods consumption increased by 35.00%, unity given for it increased by 20.00% +20% Housing III
More Household Goods III Household goods consumption increased by 50.00%, unity given for it increased by 20.00% +20% Housing III
More Household Appliances More Household Appliances I Household appliances consumption increased by 25.00%, unity given for it increased by 20.00% +20% Household Appliances
More Household Appliances II Household appliances consumption increased by 25.00%, unity given for it increased by 20.00% +20% Household Appliances
More Household Appliances III Household appliances consumption increased by 50.00%, unity given for it increased by 20.00% +20% Household Appliances
More Consumer Electronics More Consumer Electronics I Household electronics consumption increased by 25.00%, unity given for it increased by 20.00% +20% Consumer Electronics
More Consumer Electronics II Household electronics consumption increased by 25.00%, unity given for it increased by 20.00% +20% Consumer Electronics
More Consumer Electronics III Household electronics consumption increased by 50.00%, unity given for it increased by 20.00% +20% Consumer Electronics
Eviction Eviction Every month, 4.00% of the population will have to pack their things and leave the island -2 Captain's Office

Industrial Edicts

Icon Name Description Unity Cost/
Production
Required Research
Fuel Saver Vehicles Fuel Saver I Vehicles fuel consumption reduced by 15.00% -1 Edicts
Vehicles Fuel Saver II Vehicles fuel consumption reduced by 15.00% -2 Edicts III
Fuel Saver Ships Fuel Saver I Cargo ship fuel consumption reduced by 10.00% -1 Edicts III
Overloaded Trucks Overloaded Trucks I Trucks can get overloaded by 15.00% but they require extra 20.00% maintenance -0.5 Trucks Overloading Edict
Overloaded Trucks II Trucks can get overloaded by 15.00% but they require extra 20.00% maintenance -1 Trucks Overloading Edict
Maintenance Reducer Maintenance Reducer I Maintenance reduced by 15.00% -1 Edicts
Maintenance Reducer II Maintenance reduced by 10.00% -1 Edicts IV
Recycling Increase Recycling Increase I Recycling efficiency increased by 20.00% -1 Recycling Edicts
Recycling Increase II Recycling efficiency increased by 15.00% -1 Recycling Edicts
Recycling Increase III Recycling efficiency increased by 10.00% -1 Recycling Edicts II
Recycling Increase IV Recycling efficiency increased by 10.00% -2 Recycling Edicts II
Farming Boost Farming Boost I Farm yield increased by 10.00%, water demands by 10.00% -1 Edicts
Farming Boost II Farm yield increased by 10.00%, water demands by 10.00% -1.5 Edicts II
Farming Boost III Farm yield increased by 10.00%, water demands by 10.00% -2 Edicts IV
Water Saver Water Saver I Reduces water consumed in settlements and farms by 20.00% -1 Edicts
Water Saver II Reduces water consumed in settlements and farms by 10.00% -1 Edicts II
Water Saver III Reduces water consumed in settlements and farms by 5.00% -1 Edicts IV
Clean Panels Clean Panels I A demanding cleaning procedure for solar panels, increasing their power output by 5.00%. -0.5 Solar Panels
Clean Panels II A demanding cleaning procedure for solar panels, increasing their power output by 10.00%. -1 Solar Panels
Clean Panels III A demanding cleaning procedure for solar panels, increasing their power output by 15.00%. -1 Solar Panels II