Difference between revisions of "Edicts"
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'''Edicts''' are toggleable options that have global effect on the [[Island]], its population and resources. The player is able to use edicts when the [[Captain's Office]] is built and being maintained. Some edicts have multiple levels; the costs and benefits of these stack additively with each other. For example, if you enable "Growth Boost II", then "Growth Boost I" will also be enabled, resulting in a Population growth increase of 0.6% and a cost of 2 Unity per month. | '''Edicts''' are toggleable options that have global effect on the [[Island]], its population and resources. The player is able to use edicts when the [[Captain's Office I]] is built and being maintained. Some edicts have multiple levels; the costs and benefits of these stack additively with each other. For example, if you enable "Growth Boost II", then "Growth Boost I" will also be enabled, resulting in a Population growth increase of 0.6% and a cost of 2 Unity per month. | ||
==List of Edicts== | ==List of Edicts== | ||
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| rowspan="2" | [[File:Fuel Saver.png|64px|Fuel Saver]] | | rowspan="2" | [[File:Fuel Saver.png|64px|Fuel Saver]] | ||
| Fuel Saver I | | Vehicles Fuel Saver I | ||
| [[Vehicles]] [[Diesel|fuel]] consumption reduced by 15.00% | | [[Vehicles]] [[Diesel|fuel]] consumption reduced by 15.00% | ||
| {{infoicon|Unity|link=no|text=-1}} | | {{infoicon|Unity|link=no|text=-1}} | ||
| [[Edicts (research)|Edicts]] | | [[Edicts (research)|Edicts]] | ||
|- | |- | ||
| Fuel Saver II | | Vehicles Fuel Saver II | ||
| Vehicles fuel consumption reduced by 15.00% | | Vehicles fuel consumption reduced by 15.00% | ||
| {{infoicon|Unity|link=no|text=-2}} | | {{infoicon|Unity|link=no|text=-2}} | ||
| [[Edicts III]] | |||
|- | |||
| [[File:Fuel Saver.png|64px|Fuel Saver]] | |||
| Ships Fuel Saver I | |||
| [[Cargo Ship|Cargo ship]] [[Diesel|fuel]] consumption reduced by 10.00% | |||
| {{infoicon|Unity|link=no|text=-1}} | |||
| [[Edicts III]] | | [[Edicts III]] | ||
|- | |- |
Latest revision as of 05:54, 21 March 2024
Edicts are toggleable options that have global effect on the Island, its population and resources. The player is able to use edicts when the Captain's Office I is built and being maintained. Some edicts have multiple levels; the costs and benefits of these stack additively with each other. For example, if you enable "Growth Boost II", then "Growth Boost I" will also be enabled, resulting in a Population growth increase of 0.6% and a cost of 2 Unity per month.
List of Edicts
There are two groups of edicts: Population Edicts and Industrial Edicts. They are available from the Captain's Office building menu.
Population Edicts
Icon | Name | Description | Unity Cost/ Production |
Required Research |
---|---|---|---|---|
Growth Pause | Disables natural pop growth | 0 | Captain's Office | |
Growth Boost I | Pops growth increased by 0.40% | -1 | Captain's Office | |
Growth Boost II | Pops growth increased by 0.20% | -1 | Edicts II | |
Growth Boost III | Pops growth increased by 0.20% | -1 | Edicts III | |
Quarantine | Quarantines 20% of the total workforce to reduce effects of any ongoing disease by 40%. | -1 | Edicts II | |
Food Saver I | Food consumption reduced by 20.00% | -1 | Edicts II | |
Food Saver II | Food consumption reduced by 10.00% | -1 | Edicts III | |
Health Boost I | Increase safety conditions to get extra +10 health points. | -1 | Captain's Office | |
Health Boost II | Increase safety conditions to get extra +10 health points. | -1 | Edicts III | |
Plenty of Food I | Food consumption increased by 25.00% | +1 | Captain's Office | |
Plenty of Food II | Food consumption increased by 25.00% | +1.5 | Edicts IV | |
More Household Goods I | Household goods consumption increased by 25.00%, unity given for it increased by 20.00% | +20% | Housing III | |
More Household Goods II | Household goods consumption increased by 35.00%, unity given for it increased by 20.00% | +20% | Housing III | |
More Household Goods III | Household goods consumption increased by 50.00%, unity given for it increased by 20.00% | +20% | Housing III | |
More Household Appliances I | Household appliances consumption increased by 25.00%, unity given for it increased by 20.00% | +20% | Household Appliances | |
More Household Appliances II | Household appliances consumption increased by 25.00%, unity given for it increased by 20.00% | +20% | Household Appliances | |
More Household Appliances III | Household appliances consumption increased by 50.00%, unity given for it increased by 20.00% | +20% | Household Appliances | |
More Consumer Electronics I | Household electronics consumption increased by 25.00%, unity given for it increased by 20.00% | +20% | Consumer Electronics | |
More Consumer Electronics II | Household electronics consumption increased by 25.00%, unity given for it increased by 20.00% | +20% | Consumer Electronics | |
More Consumer Electronics III | Household electronics consumption increased by 50.00%, unity given for it increased by 20.00% | +20% | Consumer Electronics | |
Eviction | Every month, 4.00% of the population will have to pack their things and leave the island | -2 | Captain's Office |
Industrial Edicts
Icon | Name | Description | Unity Cost/ Production |
Required Research |
---|---|---|---|---|
Vehicles Fuel Saver I | Vehicles fuel consumption reduced by 15.00% | -1 | Edicts | |
Vehicles Fuel Saver II | Vehicles fuel consumption reduced by 15.00% | -2 | Edicts III | |
Ships Fuel Saver I | Cargo ship fuel consumption reduced by 10.00% | -1 | Edicts III | |
Overloaded Trucks I | Trucks can get overloaded by 15.00% but they require extra 20.00% maintenance | -0.5 | Trucks Overloading Edict | |
Overloaded Trucks II | Trucks can get overloaded by 15.00% but they require extra 20.00% maintenance | -1 | Trucks Overloading Edict | |
Maintenance Reducer I | Maintenance reduced by 15.00% | -1 | Edicts | |
Maintenance Reducer II | Maintenance reduced by 10.00% | -1 | Edicts IV | |
Recycling Increase I | Recycling efficiency increased by 20.00% | -1 | Recycling Edicts | |
Recycling Increase II | Recycling efficiency increased by 15.00% | -1 | Recycling Edicts | |
Recycling Increase III | Recycling efficiency increased by 10.00% | -1 | Recycling Edicts II | |
Recycling Increase IV | Recycling efficiency increased by 10.00% | -2 | Recycling Edicts II | |
Farming Boost I | Farm yield increased by 10.00%, water demands by 10.00% | -1 | Edicts | |
Farming Boost II | Farm yield increased by 10.00%, water demands by 10.00% | -1.5 | Edicts II | |
Farming Boost III | Farm yield increased by 10.00%, water demands by 10.00% | -2 | Edicts IV | |
Water Saver I | Reduces water consumed in settlements and farms by 20.00% | -1 | Edicts | |
Water Saver II | Reduces water consumed in settlements and farms by 10.00% | -1 | Edicts II | |
Water Saver III | Reduces water consumed in settlements and farms by 5.00% | -1 | Edicts IV | |
Clean Panels I | A demanding cleaning procedure for solar panels, increasing their power output by 5.00%. | -0.5 | Solar Panels | |
Clean Panels II | A demanding cleaning procedure for solar panels, increasing their power output by 10.00%. | -1 | Solar Panels | |
Clean Panels III | A demanding cleaning procedure for solar panels, increasing their power output by 15.00%. | -1 | Solar Panels II |