Difference between revisions of "Template:Recipe define"

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<noinclude>{{#cargo_declare:
<includeonly><!--
_table = recipes
  -->{{#if: {{NAMESPACE}} ||<!--
| Input1Name  = String
    -->{{#cargo_store: _table = recipes <!--
| Input1Qty  = Integer
| Input2Name  = String
| Input2Qty  = Integer
| Input3Name  = String
| Input3Qty  = Integer
| Input4Name  = String
| Input4Qty  = Integer
| Input5Name  = String
| Input5Qty  = Integer
| Input6Name  = String
| Input6Qty  = Integer
| Time        = Integer
| Output1Name = String
| Output1Qty  = Integer
| Output2Name = String
| Output2Qty  = Integer
| Output3Name = String
| Output3Qty  = Integer
| Output4Name = String
| Output4Qty  = Integer
| Output5Name = String
| Output5Qty  = Integer
| Output6Name = String
| Output6Qty  = Integer
}}</noinclude><includeonly><!--
-->{{#if: {{NAMESPACE}} || {{#cargo_store: _table = recipes}} }}<!--
--><templatestyles src="Template:Recipe/styles.css" /><!--


  ** Clear variables in case of multiple uses on one page **
      ** Fields are specified to specify types and try to avoid silent definition error,
      when parser decides to put empty strings in place of unspecified fields. **


-->{{#vardefine: bldg | none}}<!--
      ** Building field is taken from info_bldg by default in preparation to the possible change,
-->{{#vardefine: accepts | no}}<!--
      when recipe data won't be defined at buildings pages anymore. See Infobox templates.**
-->{{#vardefine: provides | no}}<!--
  ** Set up variables to specify desired settings and reuse code **


-->{{#vardefine: img_arrow | [[File:Transform.png|32x32px]] }}<!--
    -->| Building    = {{{Building|{{#var:info_bldg}}}}}
-->{{#vardefine: img_plus | [[File:Plus.png|24x24px]] }}<!--
        | Unreleased  = {{{Unreleased|}}}
-->{{#vardefine: imgsz_bldg | 72x72px }}<!--
        | Input1Name  = {{{Input1Name|}}}
-->{{#vardefine: imgsz_large | 64x64px }}<!--
        | Input1Qty   = {{{Input1Qty|0.0}}}
-->{{#vardefine: imgsz_reg | 48x48px }}<!--
        | Input1Unit  = {{{Input1Unit|}}}
 
        | Input2Name  = {{{Input2Name|}}}
--><div class="recipe-wrapper"><!--
        | Input2Qty   = {{{Input2Qty|0.0}}}
 
        | Input2Unit  = {{{Input2Unit|}}}
  ** Special output for when `Mining = yes` **
        | Input3Name  = {{{Input3Name|}}}
 
        | Input3Qty   = {{{Input3Qty|0.0}}}
-->{{#if: {{{Mining|}}} |<!--
        | Input3Unit  = {{{Input3Unit|}}}
  --><div class="block">[[File:Mining.png{{!}}{{#var: imgsz_large}}{{!}}link=Mining]]</div><!--
        | Input4Name  = {{{Input4Name|}}}
  --><div class="block">{{#var: img_arrow}}</div><!--
        | Input4Qty   = {{{Input4Qty|0.0}}}
  --><div class="block">[[File:{{{Output1Name}}}.png{{!}}{{#var: imgsz_large}}{{!}}link={{{Output1Name}}}]]</div><!--
        | Input4Unit  = {{{Input4Unit|}}}
-->}}<!--
        | Input5Name  = {{{Input5Name|}}}
 
        | Input5Qty  = {{{Input5Qty|0.0}}}
  ** Special output for when `Dumping = yes` **
         | Input5Unit  = {{{Input5Unit|}}}
 
         | Input6Name  = {{{Input6Name|}}}
-->{{#if: {{{Dumping|}}} |<!--
        | Input6Qty   = {{{Input6Qty|0.0}}}
   --><div class="block">[[File:{{{Input1Name}}}.png{{!}}{{#var: imgsz_large}}{{!}}link={{{Input1Name}}}]]</div><!--
        | Input6Unit  = {{{Input6Unit|}}}
  --><div class="block">{{#var: img_arrow}}</div><!--
        | Time        = {{{Time|0.0}}}
  --><div class="block">[[File:Dumping.png{{!}}{{#var: imgsz_large}}{{!}}link=Dumping]]</div><!--
        | Output1Name = {{{Output1Name|}}}
-->}}<!--
         | Output1Qty  = {{{Output1Qty|0.0}}}
 
        | Output1Unit = {{{Output1Unit|}}}
  ** Stop output if we we drew Mining or Dumping **
         | Output2Name = {{{Output2Name|}}}
 
        | Output2Qty  = {{{Output2Qty|0.0}}}
-->{{#if: {{{Mining|}}}{{{Dumping|}}} ||<!--
        | Output2Unit = {{{Output2Unit|}}}
 
        | Output3Name = {{{Output3Name|}}}
  ** Check if Template:Infobox_machine already knows the building. If not, try the `Building` param. **
        | Output3Qty  = {{{Output3Qty|0.0}}}
  ** Then if we still don't know the building, halt execution and display an error message. **
        | Output3Unit = {{{Output3Unit|}}}
 
        | Output4Name = {{{Output4Name|}}}
-->{{#if: {{#varexists: info_bldg}}|<!--
        | Output4Qty  = {{{Output4Qty|0.0}}}
   -->{{#vardefine: bldg | {{#var: info_bldg}} }}|<!--
        | Output4Unit = {{{Output4Unit|}}}
  -->{{#if: {{{Building|}}}|<!--
        | Output5Name = {{{Output5Name|}}}
    -->{{#vardefine: bldg | {{{Building}}} }}|<!--
        | Output5Qty  = {{{Output5Qty|0.0}}}
    --><span style="font-size: 24px; color: red; font-weight: bold">Building not defined</span><!--
        | Output5Unit = {{{Output5Unit|}}}
  -->}}<!--
        | Output6Name = {{{Output6Name|}}}
-->}}<!--
        | Output6Qty  = {{{Output6Qty|0.0}}}
 
        | Output6Unit = {{{Output6Unit|}}} <!--
  ** Main sequence starts here **
 
-->{{#ifeq: {{#var: bldg}} | none ||<!--
 
  ** Determine if we should display the "PROVIDES" or "ACCEPTS" text in the output **
 
-->{{#switch: {{#var: bldg}}
    | Flare   
    | Smoke Stack
    | Liquid Dump = {{#vardefine: accepts | yes}}
    | Groundwater Pump
    | Air Separator
    | Seawater Pump
    | Seawater Pump (L)
    | Oil Pump = {{#vardefine: provides | yes}}
  }}<!--
 
  ** Draw the building (and colon) unless the user or Template:Infobox_machine set it to hidden. **
 
-->{{#if: {{{HideBldg|}}}{{#varexists:hidebldg}} ||<!--
   --><div class="block">[[File:{{{Building}}}.png{{!}}{{#var: imgsz_bldg}}{{!}}link={{{Building}}}]]</div><!--
  --><div class="block colon">:</div><!--
-->}}<!--
 
  ** Draw "ACCEPTS" or "PROVIDES", if appropriate **
 
-->{{#ifeq: {{#var: accepts}} | yes | <div class="block accepts-provides">ACCEPTS</div> }}<!--
-->{{#ifeq: {{#var: provides}} | yes | <div class="block accepts-provides">PROVIDES</div> }}<!--
 
  ** Draw 1st input unless {{#var: provides}} is `yes`. **
 
-->{{#ifeq: {{#var: provides}} | yes ||<!--
   -->{{#if: {{{Input1Name|}}} |<!--
    --><div class="block"><!--
      --><div class="upper">{{#if: {{{Input1Unit|}}} | &nbsp; | {{{Input1Qty|}}}&nbsp;{{{Input1Unit|}}} }}</div><!--
      -->[[File:{{{Input1Name}}}.png{{!}}{{#var: imgsz_reg}}{{!}}link={{{Input1Name}}}]]<!--
      -->{{#if: {{{Input1Unit|}}} | <!--
         --><div class="lower">{{{Input1Qty|}}}&nbsp;{{{Input1Unit|}}}</div>|<!--
         --><div class="lower blue">{{#expr: 60/{{{Time|1}}}*{{{Input1Qty|}}} round 2 }}</div><!--
      -->}}<!--
    --></div><!--
  -->}}<!--
-->}}<!--
 
  ** Draw the 1st output instead if {{#var: provides}} is `yes`. **
 
-->{{#ifeq: {{#var: provides}} | yes |<!--
   -->{{#if: {{{Output1Name|}}} |<!--
    --><div class="block"><!--
      --><div class="upper">{{#if: {{{Output1Unit|}}} | &nbsp; | {{{Output1Qty|}}}&nbsp;{{{Output1Unit|}}} }}</div><!--
      -->[[File:{{{Output1Name}}}.png{{!}}{{#var: imgsz_reg}}{{!}}link={{{Output1Name}}}]]<!--
      -->{{#if: {{{Output1Unit|}}} | <!--
         --><div class="lower">{{{Output1Qty|}}}&nbsp;{{{Output1Unit|}}}</div>|<!--
         --><div class="lower blue">{{#expr: 60/{{{Time|1}}}*{{{Output1Qty|}}} round 2 }}</div><!--
      -->}}<!--
    --></div><!--
  -->}}<!--
-->}}<!--
 
  ** Draw 2nd input **
 
-->{{#if: {{{Input2Name|}}} |<!--
  --><div class="block">{{#var: img_plus}}</div><!--
  --><div class="block"><!--
    --><div class="upper">{{#if: {{{Input2Unit|}}} | &nbsp; | {{{Input2Qty|}}}&nbsp;{{{Input2Unit|}}} }}</div><!--
    -->[[File:{{{Input2Name}}}.png{{!}}{{#var: imgsz_reg}}{{!}}link={{{Input2Name}}}]]<!--
    -->{{#if: {{{Input2Unit|}}} | <!--
      --><div class="lower">{{{Input2Qty|}}}&nbsp;{{{Input2Unit|}}}</div>|<!--
      --><div class="lower blue">{{#expr: 60/{{{Time|1}}}*{{{Input2Qty|}}} round 2 }}</div><!--
    -->}}<!--
  --></div><!--
-->}}<!--
 
 
  ** Draw 3rd input **
 
-->{{#if: {{{Input3Name|}}} |<!--
  --><div class="block">{{#var: img_plus}}</div><!--
  --><div class="block"><!--
    --><div class="upper">{{#if: {{{Input3Unit|}}} | &nbsp; | {{{Input3Qty|}}}&nbsp;{{{Input3Unit|}}} }}</div><!--
    -->[[File:{{{Input3Name}}}.png{{!}}{{#var: imgsz_reg}}{{!}}link={{{Input3Name}}}]]<!--
    -->{{#if: {{{Input3Unit|}}} | <!--
      --><div class="lower">{{{Input3Qty|}}}&nbsp;{{{Input3Unit|}}}</div>|<!--
      --><div class="lower blue">{{#expr: 60/{{{Time|1}}}*{{{Input3Qty|}}} round 2 }}</div><!--
    -->}}<!--
  --></div><!--
-->}}<!--
 
  ** Draw 4th input **
 
-->{{#if: {{{Input4Name|}}} |<!--
  --><div class="block">{{#var: img_plus}}</div><!--
  --><div class="block"><!--
    --><div class="upper">{{#if: {{{Input4Unit|}}} | &nbsp; | {{{Input4Qty|}}}&nbsp;{{{Input4Unit|}}} }}</div><!--
    -->[[File:{{{Input4Name}}}.png{{!}}{{#var: imgsz_reg}}{{!}}link={{{Input4Name}}}]]<!--
    -->{{#if: {{{Input4Unit|}}} | <!--
      --><div class="lower">{{{Input4Qty|}}}&nbsp;{{{Input4Unit|}}}</div>|<!--
      --><div class="lower blue">{{#expr: 60/{{{Time|1}}}*{{{Input4Qty|}}} round 2 }}</div><!--
    -->}}<!--
  --></div><!--
-->}}<!--
 
  ** Draw 5th input **
 
-->{{#if: {{{Input5Name|}}} |<!--
  --><div class="block">{{#var: img_plus}}</div><!--
  --><div class="block"><!--
    --><div class="upper">{{#if: {{{Input5Unit|}}} | &nbsp; | {{{Input5Qty|}}}&nbsp;{{{Input5Unit|}}} }}</div><!--
    -->[[File:{{{Input5Name}}}.png{{!}}{{#var: imgsz_reg}}{{!}}link={{{Input5Name}}}]]<!--
    -->{{#if: {{{Input5Unit|}}} | <!--
      --><div class="lower">{{{Input5Qty|}}}&nbsp;{{{Input5Unit|}}}</div>|<!--
      --><div class="lower blue">{{#expr: 60/{{{Time|1}}}*{{{Input5Qty|}}} round 2 }}</div><!--
     -->}}<!--
     -->}}<!--
  --></div><!--
-->}}<!--
  ** Draw 6th input **
-->{{#if: {{{Input6Name|}}} |<!--
  --><div class="block">{{#var: img_plus}}</div><!--
  --><div class="block"><!--
    --><div class="upper">{{#if: {{{Input6Unit|}}} | &nbsp; | {{{Input6Qty|}}}&nbsp;{{{Input6Unit|}}} }}</div><!--
    -->[[File:{{{Input6Name}}}.png{{!}}{{#var: imgsz_reg}}{{!}}link={{{Input6Name}}}]]<!--
    -->{{#if: {{{Input6Unit|}}} | <!--
      --><div class="lower">{{{Input6Qty|}}}&nbsp;{{{Input6Unit|}}}</div>|<!--
      --><div class="lower blue">{{#expr: 60/{{{Time|1}}}*{{{Input6Qty|}}} round 2 }}</div><!--
    -->}}<!--
  --></div><!--
-->}}<!--
  ** Draw the recipe times unless it has a unit defined (KW, MW, etc). **
  ** Use the "/ 60 🕓" format if: **
    ** {{#var: provides}} is `yes` OR ( {{#var: accepts}} is `yes` AND {{{Output1Name|}}} doesn't exist ) **
  ** Draw an arrow unless: **
    ** {{#var: provides}} is `yes` OR ( {{#var: accepts}} is `yes` AND {{{Output1Name|}}} doesn't exist ) **
      ** e.g., pumping groundwater, dumping brine (non-polluting) **
-->{{#if: {{{Time|}}} |<!--
  --><div class="block time"><!--
    -->{{#ifeq: {{lc:{{{Time}}}}} | instant | <div>{{#var: img_arrow}}</div> |<!--
      --><div class="upper"><!--
        -->{{#ifeq: {{#var: provides}} | yes |<!--
          -->/&nbsp; |<!--
          -->{{#ifeq: {{#var: accepts}} | yes |<!--
            -->{{#if: {{{Output1Name|}}} || <!--
              -->/&nbsp;<!--
            -->}}<!--
          -->}}<!--
        -->}}<!--
        -->{{{Time}}}&nbsp;[[File:Clock.png|link=Time|16x16px]]<!--
      --></div><!--
      --><div><!--
        -->{{#ifeq: {{#var: provides}} | yes |<!--
          --><br/> |<!--
          -->{{#ifeq: {{#var: accepts}} | yes |<!--
            -->{{#if: {{{Output1Name|}}} | <!--
              -->{{#var: img_arrow}} | <!--
              --><br/><!--
            -->}}|<!--
            -->{{#var: img_arrow}}<!--
          -->}}<!--
        -->}}<!--
      --></div><!--
      --><div class="lower blue"><!--
        -->{{#ifeq: {{#var: provides}} | yes |<!--
          -->/&nbsp; |<!--
          -->{{#ifeq: {{#var: accepts}} | yes |<!--
            -->{{#if: {{{Output1Name|}}} || <!--
              -->/&nbsp;<!--
            -->}}<!--
          -->}}<!--
        -->}}<!--
        -->60&nbsp;[[File:Clock 60s.png|link=Time|16x16px]]<!--
      --></div><!--
    -->}}<!--
  --></div><!--
-->}}<!--
  ** Draw 1st output unless {{#var: provides}} is `yes` **
-->{{#ifeq: {{#var: provides}} | yes ||<!--
  -->{{#if: {{{Output1Name|}}} |<!--
    --><div class="block"><!--
      --><div class="upper">{{#if: {{{Output1Unit|}}} | &nbsp; | {{{Output1Qty|}}}&nbsp;{{{Output1Unit|}}} }}</div><!--
      -->[[File:{{{Output1Name}}}.png{{!}}{{#var: imgsz_reg}}{{!}}link={{{Output1Name}}}]]<!--
      -->{{#if: {{{Output1Unit|}}} | <!--
        --><div class="lower">{{{Output1Qty|}}}&nbsp;{{{Output1Unit|}}}</div>|<!--
        --><div class="lower blue">{{#expr: 60/{{{Time|1}}}*{{{Output1Qty|}}} round 2 }}</div><!--
      -->}}<!--
    --></div><!--
   -->}}<!--
   -->}}<!--
-->}}<!--
--></includeonly><!--
 
  ** Draw 2nd output **
 
-->{{#if: {{{Output2Name|}}} |<!--
  --><div class="block">{{#var: img_plus}}</div><!--
  --><div class="block"><!--
    --><div class="upper">{{#if: {{{Output2Unit|}}} | &nbsp; | {{{Output2Qty|}}}&nbsp;{{{Output2Unit|}}} }}</div><!--
    -->[[File:{{{Output2Name}}}.png{{!}}{{#var: imgsz_reg}}{{!}}link={{{Output2Name}}}]]<!--
    -->{{#if: {{{Output2Unit|}}} | <!--
      --><div class="lower">{{{Output2Qty|}}}&nbsp;{{{Output2Unit|}}}</div>|<!--
      --><div class="lower blue">{{#expr: 60/{{{Time|1}}}*{{{Output2Qty|}}} round 2 }}</div><!--
    -->}}<!--
  --></div><!--
-->}}<!--
 
 
  ** Draw 3rd output **
 
-->{{#if: {{{Output3Name|}}} |<!--
  --><div class="block">{{#var: img_plus}}</div><!--
  --><div class="block"><!--
    --><div class="upper">{{#if: {{{Output3Unit|}}} | &nbsp; | {{{Output3Qty|}}}&nbsp;{{{Output3Unit|}}} }}</div><!--
    -->[[File:{{{Output3Name}}}.png{{!}}{{#var: imgsz_reg}}{{!}}link={{{Output3Name}}}]]<!--
    -->{{#if: {{{Output3Unit|}}} | <!--
      --><div class="lower">{{{Output3Qty|}}}&nbsp;{{{Output3Unit|}}}</div>|<!--
      --><div class="lower blue">{{#expr: 60/{{{Time|1}}}*{{{Output3Qty|}}} round 2 }}</div><!--
    -->}}<!--
  --></div><!--
-->}}<!--
 
  ** Draw 4th output **
 
-->{{#if: {{{Output4Name|}}} |<!--
  --><div class="block">{{#var: img_plus}}</div><!--
  --><div class="block"><!--
    --><div class="upper">{{#if: {{{Output4Unit|}}} | &nbsp; | {{{Output4Qty|}}}&nbsp;{{{Output4Unit|}}} }}</div><!--
    -->[[File:{{{Output4Name}}}.png{{!}}{{#var: imgsz_reg}}{{!}}link={{{Output4Name}}}]]<!--
    -->{{#if: {{{Output4Unit|}}} | <!--
      --><div class="lower">{{{Output4Qty|}}}&nbsp;{{{Output4Unit|}}}</div>|<!--
      --><div class="lower blue">{{#expr: 60/{{{Time|1}}}*{{{Output4Qty|}}} round 2 }}</div><!--
    -->}}<!--
  --></div><!--
-->}}<!--
 
  ** Draw 5th output **
 
-->{{#if: {{{Output5Name|}}} |<!--
  --><div class="block">{{#var: img_plus}}</div><!--
  --><div class="block"><!--
    --><div class="upper">{{#if: {{{Output5Unit|}}} | &nbsp; | {{{Output5Qty|}}}&nbsp;{{{Output5Unit|}}} }}</div><!--
    -->[[File:{{{Output5Name}}}.png{{!}}{{#var: imgsz_reg}}{{!}}link={{{Output5Name}}}]]<!--
    -->{{#if: {{{Output5Unit|}}} | <!--
      --><div class="lower">{{{Output5Qty|}}}&nbsp;{{{Output5Unit|}}}</div>|<!--
      --><div class="lower blue">{{#expr: 60/{{{Time|1}}}*{{{Output5Qty|}}} round 2 }}</div><!--
    -->}}<!--
  --></div><!--
-->}}<!--
 
  ** Draw 6th output **
 
-->{{#if: {{{Output6Name|}}} |<!--
  --><div class="block">{{#var: img_plus}}</div><!--
  --><div class="block"><!--
    --><div class="upper">{{#if: {{{Output6Unit|}}} | &nbsp; | {{{Output6Qty|}}}&nbsp;{{{Output6Unit|}}} }}</div><!--
    -->[[File:{{{Output6Name}}}.png{{!}}{{#var: imgsz_reg}}{{!}}link={{{Output6Name}}}]]<!--
    -->{{#if: {{{Output6Unit|}}} | <!--
      --><div class="lower">{{{Output6Qty|}}}&nbsp;{{{Output6Unit|}}}</div>|<!--
      --><div class="lower blue">{{#expr: 60/{{{Time|1}}}*{{{Output6Qty|}}} round 2 }}</div><!--
    -->}}<!--
  --></div><!--
-->}}<!--


-->}}<!-- End of building check
-->{{#vardefine: cargo_define_invoked | yes}}<!--
-->}}<!-- End of Mining/Dumping check


--></div></includeonly><!--
--><noinclude><!--
--><noinclude>{{documentation}}</noinclude>
  -->{{#cargo_attach: _table = recipes}}<!--
  -->{{documentation}}<!--
--></noinclude>

Latest revision as of 15:21, 2 May 2023

This template adds rows to the table "recipes", which is declared by the template Recipe declare. View table.

Template documentation (for the above template, sometimes hidden or invisible) [view] [edit] [history] [refresh]
Purpose
This template provides a method to rapidly illustrate crafting recipes without in-depth knowledge of wiki syntax or manual repetition/copy-pasting.
Basic usage
The following 2 templates are provided for making a recipe.
Both templates can be used with the format written in #Examples in this document.
Parameters
The template accepts the following parameters:
  • Building: Name of buildings (example: Blast Furnace). No need to specify on pages using Template:Infobox machine because the building is automatically detected.
  • Input1Name, Input2Name, ..., Input6Name: Name of materials (example: Iron Ore)
    • Input1Name = Mining (optional): Applies special format for mining.
  • Output1Name, Output2Name, ... Output6Name: Name of products (example: Molten Iron)
    • Output1Name = Dumping (optional): Applies special format for dumping.
  • Input1Qty, ..., Input6Qty, Output1Qty, ..., Output6Qty: Amount of materials or products per 1 cycle of recipe.
  • Time: Cycle time of recipe.
  • Input1Unit, ..., Input6Unit, Output1Unit, ..., Output6Unit (optional): Adds unit (for Electricity and Mechanical Power)
  • HideBldg (optional, rare): Hides building in recipe. No need to specify on pages using Template:Infobox machine (the building is automatically hidden).
  • Unreleased = yes (optional, rare): Applies special format for unreleased recipe
Limitations
This template can accept up to 6 inputs, 6 outputs, and 1 time value per recipe. The output can include only 1 pollution.

Examples

Example usage for mining
Markup Renders as
  {{Recipe
    | Input1Name  = Mining
    | Output1Name = Copper Ore
  }}
Mining.png
Transform.png
Copper Ore.png
Example usage for dumping loose materials
Markup Renders as
  {{Recipe
    | Output1Name = Dumping
    | Input1Name  = Rock
  }}
Rock.png
Transform.png
Dumping.png
Example usage for a machine with both inputs and outputs without pollution (most recipes)
Markup Renders as
  {{Recipe
    | Building    = Rotary Kiln
    | Input1Name  = Limestone
    | Input1Qty   = 12
    | Input2Name  = Coal
    | Input2Qty   = 2
    | Time        = 10
    | Output1Name = Cement
    | Output1Qty  = 4
    | Output2Name = Exhaust
    | Output2Qty  = 8
  }}
Rotary Kiln.pngCoal
:
12
Limestone.png
72
Plus.png
2
Coal.png
12
10 Clock.png
Transform.png
60 Clock 60s.png
4
Cement.png
24
Plus.png
8
Exhaust.png
48
Example for buildings that "provide" materials (Groundwater Pump, Air Separator, etc.)
Markup Renders as
  {{Recipe
    | Building    = Groundwater Pump
    | Time        = 10
    | Output1Name = Water
    | Output1Qty  = 8
  }}
Groundwater Pump.png
:
PROVIDES
8
Water.png
48
/ 10 Clock.png

/ 60 Clock 60s.png
Example usage for dumping/flaring/venting non-polluting liquids/gasses
Markup Renders as
  {{Recipe
    | Building    = Smoke Stack
    | Input1Name  = Oxygen
    | Input1Qty   = 200
    | Time        = 20
  }}
Smoke Stack.pngSmall
:
ACCEPTS
200
Oxygen.png
600
/ 20 Clock.png

/ 60 Clock 60s.png
Example usage for recipe with pollution
Markup Renders as
  {{Recipe
    | Building    = Liquid Dump
    | Input1Name  = Waste Water
    | Input1Qty   = 2
    | Time        = 2
    | Output1Name = Water Pollution
    | Output1Qty  = 2
  }}
Liquid Dump.png
:
ACCEPTS
2
Waste Water.png
60
/ 2 Clock.png

/ 60 Clock 60s.png
2
Water Pollution.png
60
  {{Recipe
    | Building    = Exhaust Scrubber
    | Input1Name  = Exhaust
    | Input1Qty   = 30
    | Input2Name  = Water
    | Input2Qty   = 4
    | Time        = 10
    | Output1Name = Sulfur
    | Output1Qty  = 1
    | Output2Name = Carbon Dioxide
    | Output2Qty  = 12
    | Output3Name = Steam Lo
    | Output3Qty  = 4
    | Output4Name = Air Pollution
    | Output4Qty  = 4
  }}
Exhaust Scrubber.png
:
30
Exhaust.png
180
Plus.png
4
Water.png
24
10 Clock.png
Transform.png
60 Clock 60s.png
1
Sulfur.png
6
Plus.png
12
Carbon Dioxide.png
72
Plus.png
4
Steam Lo.png
24
4
Air Pollution.png
24
Example usage for Mechanical Power and Electricity recipes with units
Markup Renders as
  {{Recipe
    | Building    = Low-pressure Turbine
    | Input1Name  = Steam Lo
    | Input1Qty   = 4
    | Time        = 5
    | Output1Name = Mechanical Power
    | Output1Qty  = 1
    | Output1Unit = MW
    | Output2Name = Steam Depleted
    | Output2Qty  = 4
  }}
Low-pressure Turbine.pngTier I
:
4
Steam Lo.png
48
Clock.png
Transform.png
60 Clock 60s.png
 
Mechanical Power.png
1 MW
Plus.png
4
Steam Depleted.png
48
Example usage for instantaneous recipes
Markup Renders as
  {{Recipe
    | Building    = Power Generator
    | Input1Name  = Mechanical Power
    | Input1Qty   = 500
    | Input1Unit  = KW
    | Time        = 0
    | Output1Name = Electricity
    | Output1Qty  = 250
    | Output1Unit = KW
  }}
Power Generator.png
:
 
Mechanical Power.png
500 KW
Transform.png
 
Electricity.png
250 KW
Example usage for recipes with variable quantity
Markup Renders as
  {{Recipe
    | Building    = Waste Collection
    | Time        = 60
    | Output1Name = Waste
    | Output1Unit = ?
  }}
Waste Collection.png
:
PROVIDES
?
Waste.png
?
/ 60 Clock.png

/ 60 Clock 60s.png
Example usage for hiding the building (automatically happens on pages using Template:Infobox machine)
Markup Renders as
  {{Recipe
    | Building    = Mixer
    | HideBldg    = yes
    | Input1Name  = Sand
    | Input1Qty   = 18
    | Input2Name  = Limestone
    | Input2Qty   = 4
    | Input3Name  = Salt
    | Input3Qty   = 4
    | Time        = 20
    | Output1Name = Glass Mix
    | Output1Qty  = 14
  }}
18
Sand.png
54
Plus.png
4
Limestone.png
12
Plus.png
4
Salt.png
12
20 Clock.png
Transform.png
60 Clock 60s.png
14
Glass Mix.png
42
Example usage for unreleased recipe
Markup Renders as
  {{Recipe
    | Building    = Crusher
    | Input1Name  = Gravel
    | Input1Qty   = 18
    | Time        = 20
    | Output1Name = Gold
    | Output1Qty  = 14
    | Unreleased  = yes
  }}
Crusher.png
:
20
Gravel.png
60
20 Clock.png
Transform.png
60 Clock 60s.png
1
Gold.png
3
UNRELEASED
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