Difference between revisions of "Home Island/Natural resources"
From Captain of Industry Wiki
(Updated tab;e) |
|||
Line 1: | Line 1: | ||
{{#ifeq | {{#ifeq: {{PAGENAME}} | Home Island || {{Main|Home Island}} }} | ||
Each [[Home Island]] contains varying amounts of natural resources. This amount is modified by the [[Home Island#Resources size|resources size]] modifier on the Map Selection screen while the amount which can be extracted per tile is further affected by the [[Home Island#Ore mining yield|ore mining yield]] modifier on the Game Difficulty screen. Neither modifier can be changed once the island has been founded. | Each [[Home Island]] contains varying amounts of natural resources. This amount is modified by the [[Home Island#Resources size|resources size]] modifier on the Map Selection screen while the amount which can be extracted per tile is further affected by the [[Home Island#Ore mining yield|ore mining yield]] modifier on the Game Difficulty screen. Neither modifier can be changed once the island has been founded. | ||
Line 8: | Line 8: | ||
! Map !! {{infoicon|Iron Ore}} !! {{infoicon|Copper Ore}} !! {{infoicon|Gold Ore}} !! {{infoicon|Coal}} !! {{infoicon|Limestone}} !! {{infoicon|Crude Oil}} !! {{infoicon|Rock}} !! {{infoicon|Sand}} !! {{infoicon|Dirt}} !! {{infoicon|Water|text=Groudwater}} !! {{infoicon|Wood}} | ! Map !! {{infoicon|Iron Ore}} !! {{infoicon|Copper Ore}} !! {{infoicon|Gold Ore}} !! {{infoicon|Coal}} !! {{infoicon|Limestone}} !! {{infoicon|Crude Oil}} !! {{infoicon|Rock}} !! {{infoicon|Sand}} !! {{infoicon|Dirt}} !! {{infoicon|Water|text=Groudwater}} !! {{infoicon|Wood}} | ||
|- | |- | ||
| style = "text-align: left" | New Haven | | style = "text-align: left" | [[File:New Haven.png|100px]] New Haven | ||
| 1,400,000 || 1,400,000 || 620,000 || 1,700,000 || 1,200,000 || 80,000 || 12,200,000 || 1,000,000 || 4,000,000 || 57,000 || 80,000 | | 1,400,000 || 1,400,000 || 620,000 || 1,700,000 || 1,200,000 || 80,000 || 12,200,000 || 1,000,000 || 4,000,000 || 57,000 || 80,000 | ||
|- | |- | ||
| Style = "text-align: left" | The Beach | | Style = "text-align: left" | [[File:The Beach.png|100px]] The Beach | ||
| 4,500,000 || 2,500,000 || 1,000,000 || 2,100,000 || 1,200,000 || 92,000 || 25,100,000 || 1,500,000 || 5,700,000 || 66,000 || 110,000 | | 4,500,000 || 2,500,000 || 1,000,000 || 2,100,000 || 1,200,000 || 92,000 || 25,100,000 || 1,500,000 || 5,700,000 || 66,000 || 110,000 | ||
|- | |- | ||
| style = "text-align: left" | Curland | | style = "text-align: left" | [[File:Curland.png|100px]] Curland | ||
| 5,700,000 || 4,900,000 || 1,200,000 || 2,500,000 || 4,200,000 || 1,100,000 || 39,600,000 || 4,800,000 || 6,600,000 || 51,000 || 110,000 | | 5,700,000 || 4,900,000 || 1,200,000 || 2,500,000 || 4,200,000 || 1,100,000 || 39,600,000 || 4,800,000 || 6,600,000 || 51,000 || 110,000 | ||
|- | |- | ||
| style = "text-align: left" | The Crater<br/>(Supporter edition) | | style = "text-align: left" | [[File:The Crater.png|100px]] The Crater<br/>(Supporter edition) | ||
| 3,700,000 || 2,300,000 || 670,000 || 5,800,000 || 1,800,000 || 70,000 || 56,800,000 || 700,000 || 6,500,000 || 48,000 || 87,000 | | 3,700,000 || 2,300,000 || 670,000 || 5,800,000 || 1,800,000 || 70,000 || 56,800,000 || 700,000 || 6,500,000 || 48,000 || 87,000 | ||
|- | |- | ||
| style = "text-align: left" | The Golden Peak | | style = "text-align: left" | [[File:Golden Peak.png|100px]] The Golden Peak | ||
| 2,200,000 || 2,100,000 || 7,300,000 || 1,900,000 || 1,400,000 || 110,000 || 26,000,000 || 680,000 || 4,100,000 || 63,000 || 93,000 | | 2,200,000 || 2,100,000 || 7,300,000 || 1,900,000 || 1,400,000 || 110,000 || 26,000,000 || 680,000 || 4,100,000 || 63,000 || 93,000 | ||
|- | |- | ||
| style = "text-align: left" | You Shall Not Pass | | style = "text-align: left" | [[File:You Shall Not Pass.png|100px]] You Shall Not Pass | ||
| 8,300,000 || 10,600,000 || 3,300,000 || 4,100,000 || 7,800,000 || 100,000 || 71,100,000 || 8,300,000 || 6,300,000 || 99,000 || 100,000 | | 8,300,000 || 10,600,000 || 3,300,000 || 4,100,000 || 7,800,000 || 100,000 || 71,100,000 || 8,300,000 || 6,300,000 || 99,000 || 100,000 | ||
|} | |} |
Revision as of 19:02, 27 February 2023
Each Home Island contains varying amounts of natural resources. This amount is modified by the resources size modifier on the Map Selection screen while the amount which can be extracted per tile is further affected by the ore mining yield modifier on the Game Difficulty screen. Neither modifier can be changed once the island has been founded.
Map | Iron Ore | Copper Ore | Gold Ore | Coal | Limestone | Crude Oil | Rock | Sand | Dirt | Groudwater | Wood |
---|---|---|---|---|---|---|---|---|---|---|---|
New Haven | 1,400,000 | 1,400,000 | 620,000 | 1,700,000 | 1,200,000 | 80,000 | 12,200,000 | 1,000,000 | 4,000,000 | 57,000 | 80,000 |
The Beach | 4,500,000 | 2,500,000 | 1,000,000 | 2,100,000 | 1,200,000 | 92,000 | 25,100,000 | 1,500,000 | 5,700,000 | 66,000 | 110,000 |
Curland | 5,700,000 | 4,900,000 | 1,200,000 | 2,500,000 | 4,200,000 | 1,100,000 | 39,600,000 | 4,800,000 | 6,600,000 | 51,000 | 110,000 |
The Crater (Supporter edition) |
3,700,000 | 2,300,000 | 670,000 | 5,800,000 | 1,800,000 | 70,000 | 56,800,000 | 700,000 | 6,500,000 | 48,000 | 87,000 |
The Golden Peak | 2,200,000 | 2,100,000 | 7,300,000 | 1,900,000 | 1,400,000 | 110,000 | 26,000,000 | 680,000 | 4,100,000 | 63,000 | 93,000 |
You Shall Not Pass | 8,300,000 | 10,600,000 | 3,300,000 | 4,100,000 | 7,800,000 | 100,000 | 71,100,000 | 8,300,000 | 6,300,000 | 99,000 | 100,000 |
It should be noted that most of the above natural resources are non-renewable, though the following exceptions apply:
- Dirt can be created by dumping Compost onto the ground.
- Sand can be created nonfrom Rock by processing it in a Crusher to produce Gravel, then crushed again into Sand.
- Rock itself is non-renewable on the Home Island but can be mined infinitely from the Rock Mine.
- While non-renewable, it should be noted that it is very unlikely that the island will run out of Rock before either Iron Ore or Copper Ore.
- Groundwater is replenished by rain.
- Crude Oil consumption can potentially be avoided in the late game using the Biodiesel technology for Diesel and Naphtha Reforming for Naphtha.