Difference between revisions of "Edicts"

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'''Edicts''' are toggleable options that have global effect on the [[Island]], its population and resources. The player is able to use edicts when the [[Captain's Office]] is built and being maintained.
'''Edicts''' are toggleable options that have global effect on the [[Island]], its population and resources. The player is able to use edicts when the [[Captain's Office I]] is built and being maintained.  Some edicts have multiple levels; the costs and benefits of these stack additively with each other.  For example, if you enable "Growth Boost II", then "Growth Boost I" will also be enabled, resulting in a Population growth increase of 0.6% and a cost of 2 Unity per month.


==List of Edicts==
==List of Edicts==
Line 14: Line 14:
| [[File:Growth Pause.png|64px|Growth Pause]]
| [[File:Growth Pause.png|64px|Growth Pause]]
| Growth Pause
| Growth Pause
| Disables natural pop growth
| Disables natural [[Population|pop]] growth
| {{infoicon|Unity|link=no|text=0}}
| {{infoicon|Unity|link=no|text=0}}
|  
| [[Captain's Office (research)|Captain's Office]]
|-
|-
| rowspan="3" | [[File:Growth Boost.png|64px|Growth Boost]]
| rowspan="3" | [[File:Growth Boost.png|64px|Growth Boost]]
Line 22: Line 22:
| Pops growth increased by 0.40%
| Pops growth increased by 0.40%
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
|  
| [[Captain's Office (research)|Captain's Office]]
|-
|-
| Growth Boost II
| Growth Boost II
| Pops growth increased by 0.20%
| Pops growth increased by 0.20%
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
|  
| [[Edicts II]]
|-
|-
| Growth Boost III
| Growth Boost III
| Pops growth increased by 0.20%
| Pops growth increased by 0.20%
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
|  
| [[Edicts III]]
|-
|-
| [[File:Quarantine.png|64px|Quarantine]]
| [[File:Quarantine.png|64px|Quarantine]]
| Quarantine
| Quarantine
| Quarantines 20% of the total workfocce to reduce effects of any ongoing disease by 40%.
| Quarantines 20% of the total workforce to reduce effects of any ongoing [[disease]] by 40%.
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
|  
| [[Edicts II]]
|-
|-
| rowspan="2" | [[File:Food Saver.png|64px|Food Saver]]
| rowspan="2" | [[File:Food Saver.png|64px|Food Saver]]
| Food Saver I
| Food Saver I
| Food consumption reduced by 20.00%
| [[Food]] consumption reduced by 20.00%
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
|  
| [[Edicts II]]
|-
|-
| Food Saver II
| Food Saver II
| Food consumption reduced by 10.00%
| Food consumption reduced by 10.00%
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
|  
| [[Edicts III]]
|-
|-
| rowspan="2" | [[File:Health Boost.png|64px|Health Boost]]
| rowspan="2" | [[File:Health Boost.png|64px|Health Boost]]
| Health Boost I
| Health Boost I
| Increase safety conditions to got extra +10 health points.
| Increase safety conditions to get extra +10 [[health]] points.
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
|  
| [[Captain's Office (research)|Captain's Office]]
|-
|-
| Health Boost II
| Health Boost II
| Increase safety conditions to got extra +10 health points.
| Increase safety conditions to get extra +10 health points.
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
|  
| [[Edicts III]]
|-
|-
| rowspan="2" | [[File:Plenty of Food.png|64px|Plenty of Food]]
| rowspan="2" | [[File:Plenty of Food.png|64px|Plenty of Food]]
| Plenty of Food I
| Plenty of Food I
| Food consumption increased by 25.00%
| [[Food]] consumption increased by 25.00%
| {{infoicon|Unity|link=no|text=+1}}
| {{infoicon|Unity|link=no|text=+1}}
|  
| [[Captain's Office (research)|Captain's Office]]
|-
|-
| Plenty of Food II
| Plenty of Food II
| Food consumption increased by 25.00%
| Food consumption increased by 25.00%
| {{infoicon|Unity|link=no|text=+1.5}}
| {{infoicon|Unity|link=no|text=+1.5}}
|  
| [[Edicts IV]]
|-
|-
| rowspan="3" | [[File:More Household Goods.png|64px|More Household Goods]]
| rowspan="3" | [[File:More Household Goods.png|64px|More Household Goods]]
| More Household Goods I
| More Household Goods I
| Household goods consumption increased by 25.00%, unity given for it increased by 20.00%
| [[Household Goods|Household goods]] consumption increased by 25.00%, unity given for it increased by 20.00%
| {{infoicon|Unity|link=no|text=0}}
| {{infoicon|Unity|link=no|text=+20%}}
|  
| [[Housing III (research)|Housing III]]
|-
|-
| More Household Goods II
| More Household Goods II
| Household goods consumption increased by 35.00%, unity given for it increased by 20.00%
| Household goods consumption increased by 35.00%, unity given for it increased by 20.00%
| {{infoicon|Unity|link=no|text=0}}
| {{infoicon|Unity|link=no|text=+20%}}
|  
| [[Housing III (research)|Housing III]]
|-
|-
| More Household Goods III
| More Household Goods III
| Household goods consumption increased by 50.00%, unity given for it increased by 20.00%
| Household goods consumption increased by 50.00%, unity given for it increased by 20.00%
| {{infoicon|Unity|link=no|text=0}}
| {{infoicon|Unity|link=no|text=+20%}}
|  
| [[Housing III (research)|Housing III]]
|-
|-
| rowspan="3" | [[File:More Household Appliances.png|64px|More Household Appliances]]
| rowspan="3" | [[File:More Household Appliances.png|64px|More Household Appliances]]
| More Household Appliances I
| More Household Appliances I
| Household appliances consumption increased by 25.00%, unity given for it increased by 20.00%
| [[Household Appliances|Household appliances]] consumption increased by 25.00%, unity given for it increased by 20.00%
| {{infoicon|Unity|link=no|text=0}}
| {{infoicon|Unity|link=no|text=+20%}}
|  
| [[Household Appliances (research)|Household Appliances]]
|-
|-
| More Household Appliances II
| More Household Appliances II
| Household appliances consumption increased by 25.00%, unity given for it increased by 20.00%
| Household appliances consumption increased by 25.00%, unity given for it increased by 20.00%
| {{infoicon|Unity|link=no|text=0}}
| {{infoicon|Unity|link=no|text=+20%}}
|  
| [[Household Appliances (research)|Household Appliances]]
|-
|-
| More Household Appliances III
| More Household Appliances III
| Household appliances consumption increased by 50.00%, unity given for it increased by 20.00%
| Household appliances consumption increased by 50.00%, unity given for it increased by 20.00%
| {{infoicon|Unity|link=no|text=0}}
| {{infoicon|Unity|link=no|text=+20%}}
|  
| [[Household Appliances (research)|Household Appliances]]
|-
|-
| rowspan="3" | [[File:More Consumer Electronics.png|64px|More Consumer Electronics]]
| rowspan="3" | [[File:More Consumer Electronics.png|64px|More Consumer Electronics]]
| More Consumer Electronics I
| More Consumer Electronics I
| Household electronics consumption increased by 25.00%, unity given for it increased by 20.00%
| [[Consumer Electronics|Household electronics]] consumption increased by 25.00%, unity given for it increased by 20.00%
| {{infoicon|Unity|link=no|text=0}}
| {{infoicon|Unity|link=no|text=+20%}}
|  
| [[Consumer Electronics (research)|Consumer Electronics]]
|-
|-
| More Consumer Electronics II
| More Consumer Electronics II
| Household electronics consumption increased by 25.00%, unity given for it increased by 20.00%
| Household electronics consumption increased by 25.00%, unity given for it increased by 20.00%
| {{infoicon|Unity|link=no|text=0}}
| {{infoicon|Unity|link=no|text=+20%}}
|  
| [[Consumer Electronics (research)|Consumer Electronics]]
|-
|-
| More Consumer Electronics III
| More Consumer Electronics III
| Household electronics consumption increased by 50.00%, unity given for it increased by 20.00%
| Household electronics consumption increased by 50.00%, unity given for it increased by 20.00%
| {{infoicon|Unity|link=no|text=0}}
| {{infoicon|Unity|link=no|text=+20%}}
|  
| [[Consumer Electronics (research)|Consumer Electronics]]
|-
|-
| [[File:Eviction.png|64px|Eviction]]
| [[File:Eviction.png|64px|Eviction]]
| Eviction
| Eviction
| Every month, 4,00% of the population win have to pack their things and leave the island
| Every month, 4.00% of the population will have to pack their things and leave the island
| {{infoicon|Unity|link=no|text=-2}}
| {{infoicon|Unity|link=no|text=-2}}
|  
| [[Captain's Office (research)|Captain's Office]]
|}
|}


Line 136: Line 136:
! Required Research
! Required Research
|-
|-
| rowspan="2" | [[File:Fuel Saver.png|64px|Fuel Saver]]
| Vehicles Fuel Saver I
| [[Vehicles]] [[Diesel|fuel]] consumption reduced by 15.00%
| {{infoicon|Unity|link=no|text=-1}}
| [[Edicts (research)|Edicts]]
|-
| Vehicles Fuel Saver II
| Vehicles fuel consumption reduced by 15.00%
| {{infoicon|Unity|link=no|text=-2}}
| [[Edicts III]]
|-
| [[File:Fuel Saver.png|64px|Fuel Saver]]
| Ships Fuel Saver I
| [[Cargo Ship|Cargo ship]] [[Diesel|fuel]] consumption reduced by 10.00%
| {{infoicon|Unity|link=no|text=-1}}
| [[Edicts III]]
|-
| rowspan="2" | [[File:Overloaded Trucks.png|64px|Overloaded Trucks]]
| Overloaded Trucks I
| Trucks can get overloaded by 15.00% but they require extra 20.00% [[maintenance]]
| {{infoicon|Unity|link=no|text=-0.5}}
| [[Trucks Overloading Edict]]
|-
| Overloaded Trucks II
| Trucks can get overloaded by 15.00% but they require extra 20.00% maintenance
| {{infoicon|Unity|link=no|text=-1}}
| [[Trucks Overloading Edict]]
|-
| rowspan="2" | [[File:Maintenance Reducer.png|64px|Maintenance Reducer]]
| Maintenance Reducer I
| [[Maintenance]] reduced by 15.00%
| {{infoicon|Unity|link=no|text=-1}}
| [[Edicts (research)|Edicts]]
|-
| Maintenance Reducer II
| Maintenance reduced by 10.00%
| {{infoicon|Unity|link=no|text=-1}}
| [[Edicts IV]]
|-
| rowspan="4" | [[File:Recycling Increase.png|64px|Recycling Increase]]
| Recycling Increase I
| Recycling efficiency increased by 20.00%
| {{infoicon|Unity|link=no|text=-1}}
| [[Recycling Edicts]]
|-
| Recycling Increase II
| Recycling efficiency increased by 15.00%
| {{infoicon|Unity|link=no|text=-1}}
| [[Recycling Edicts]]
|-
| Recycling Increase III
| Recycling efficiency increased by 10.00%
| {{infoicon|Unity|link=no|text=-1}}
| [[Recycling Edicts II]]
|-
| Recycling Increase IV
| Recycling efficiency increased by 10.00%
| {{infoicon|Unity|link=no|text=-2}}
| [[Recycling Edicts II]]
|-
| rowspan="3" | [[File:Farming Boost.png|64px|Farming Boost]]
| Farming Boost I
| Farm yield increased by 10.00%, [[water]] demands by 10.00%
| {{infoicon|Unity|link=no|text=-1}}
| [[Edicts (research)|Edicts]]
|-
| Farming Boost II
| Farm yield increased by 10.00%, water demands by 10.00%
| {{infoicon|Unity|link=no|text=-1.5}}
| [[Edicts II]]
|-
| Farming Boost III
| Farm yield increased by 10.00%, water demands by 10.00%
| {{infoicon|Unity|link=no|text=-2}}
| [[Edicts IV]]
|-
| rowspan="3" | [[File:Water Saver.png|64px|Water Saver]]
| Water Saver I
| Reduces water consumed in [[settlement]]s and farms by 20.00%
| {{infoicon|Unity|link=no|text=-1}}
| [[Edicts (research)|Edicts]]
|-
| Water Saver II
| Reduces water consumed in settlements and farms by 10.00%
| {{infoicon|Unity|link=no|text=-1}}
| [[Edicts II]]
|-
| Water Saver III
| Reduces water consumed in settlements and farms by 5.00%
| {{infoicon|Unity|link=no|text=-1}}
| [[Edicts IV]]
|-
| rowspan="3" | [[File:Clean Panels.png|64px|Clean Panels]]
| Clean Panels I
| A demanding cleaning procedure for solar panels, increasing their [[power]] output by 5.00%.
| {{infoicon|Unity|link=no|text=-0.5}}
| [[Solar Panels]]
|-
| Clean Panels II
| A demanding cleaning procedure for solar panels, increasing their power output by 10.00%.
| {{infoicon|Unity|link=no|text=-1}}
| [[Solar Panels]]
|-
| Clean Panels III
| A demanding cleaning procedure for solar panels, increasing their power output by 15.00%.
| {{infoicon|Unity|link=no|text=-1}}
| [[Solar Panels II]]
|}
|}


[[Category:Mechanics]]
[[Category:Mechanics]]

Latest revision as of 05:54, 21 March 2024

Edicts are toggleable options that have global effect on the Island, its population and resources. The player is able to use edicts when the Captain's Office I is built and being maintained. Some edicts have multiple levels; the costs and benefits of these stack additively with each other. For example, if you enable "Growth Boost II", then "Growth Boost I" will also be enabled, resulting in a Population growth increase of 0.6% and a cost of 2 Unity per month.

List of Edicts

There are two groups of edicts: Population Edicts and Industrial Edicts. They are available from the Captain's Office building menu.

Population Edicts

Icon Name Description Unity Cost/
Production
Required Research
Growth Pause Growth Pause Disables natural pop growth 0 Captain's Office
Growth Boost Growth Boost I Pops growth increased by 0.40% -1 Captain's Office
Growth Boost II Pops growth increased by 0.20% -1 Edicts II
Growth Boost III Pops growth increased by 0.20% -1 Edicts III
Quarantine Quarantine Quarantines 20% of the total workforce to reduce effects of any ongoing disease by 40%. -1 Edicts II
Food Saver Food Saver I Food consumption reduced by 20.00% -1 Edicts II
Food Saver II Food consumption reduced by 10.00% -1 Edicts III
Health Boost Health Boost I Increase safety conditions to get extra +10 health points. -1 Captain's Office
Health Boost II Increase safety conditions to get extra +10 health points. -1 Edicts III
Plenty of Food Plenty of Food I Food consumption increased by 25.00% +1 Captain's Office
Plenty of Food II Food consumption increased by 25.00% +1.5 Edicts IV
More Household Goods More Household Goods I Household goods consumption increased by 25.00%, unity given for it increased by 20.00% +20% Housing III
More Household Goods II Household goods consumption increased by 35.00%, unity given for it increased by 20.00% +20% Housing III
More Household Goods III Household goods consumption increased by 50.00%, unity given for it increased by 20.00% +20% Housing III
More Household Appliances More Household Appliances I Household appliances consumption increased by 25.00%, unity given for it increased by 20.00% +20% Household Appliances
More Household Appliances II Household appliances consumption increased by 25.00%, unity given for it increased by 20.00% +20% Household Appliances
More Household Appliances III Household appliances consumption increased by 50.00%, unity given for it increased by 20.00% +20% Household Appliances
More Consumer Electronics More Consumer Electronics I Household electronics consumption increased by 25.00%, unity given for it increased by 20.00% +20% Consumer Electronics
More Consumer Electronics II Household electronics consumption increased by 25.00%, unity given for it increased by 20.00% +20% Consumer Electronics
More Consumer Electronics III Household electronics consumption increased by 50.00%, unity given for it increased by 20.00% +20% Consumer Electronics
Eviction Eviction Every month, 4.00% of the population will have to pack their things and leave the island -2 Captain's Office

Industrial Edicts

Icon Name Description Unity Cost/
Production
Required Research
Fuel Saver Vehicles Fuel Saver I Vehicles fuel consumption reduced by 15.00% -1 Edicts
Vehicles Fuel Saver II Vehicles fuel consumption reduced by 15.00% -2 Edicts III
Fuel Saver Ships Fuel Saver I Cargo ship fuel consumption reduced by 10.00% -1 Edicts III
Overloaded Trucks Overloaded Trucks I Trucks can get overloaded by 15.00% but they require extra 20.00% maintenance -0.5 Trucks Overloading Edict
Overloaded Trucks II Trucks can get overloaded by 15.00% but they require extra 20.00% maintenance -1 Trucks Overloading Edict
Maintenance Reducer Maintenance Reducer I Maintenance reduced by 15.00% -1 Edicts
Maintenance Reducer II Maintenance reduced by 10.00% -1 Edicts IV
Recycling Increase Recycling Increase I Recycling efficiency increased by 20.00% -1 Recycling Edicts
Recycling Increase II Recycling efficiency increased by 15.00% -1 Recycling Edicts
Recycling Increase III Recycling efficiency increased by 10.00% -1 Recycling Edicts II
Recycling Increase IV Recycling efficiency increased by 10.00% -2 Recycling Edicts II
Farming Boost Farming Boost I Farm yield increased by 10.00%, water demands by 10.00% -1 Edicts
Farming Boost II Farm yield increased by 10.00%, water demands by 10.00% -1.5 Edicts II
Farming Boost III Farm yield increased by 10.00%, water demands by 10.00% -2 Edicts IV
Water Saver Water Saver I Reduces water consumed in settlements and farms by 20.00% -1 Edicts
Water Saver II Reduces water consumed in settlements and farms by 10.00% -1 Edicts II
Water Saver III Reduces water consumed in settlements and farms by 5.00% -1 Edicts IV
Clean Panels Clean Panels I A demanding cleaning procedure for solar panels, increasing their power output by 5.00%. -0.5 Solar Panels
Clean Panels II A demanding cleaning procedure for solar panels, increasing their power output by 10.00%. -1 Solar Panels
Clean Panels III A demanding cleaning procedure for solar panels, increasing their power output by 15.00%. -1 Solar Panels II