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  • | Description = Allows vehicles to cross obstacles such as transports. | Research = Ramp for Vehicles
    903 bytes (114 words) - 09:09, 18 May 2023
  • | Description = Allows vehicles to cross obstacles such as transports. | Research = Ramp for Vehicles
    699 bytes (78 words) - 09:09, 18 May 2023
  • ...by all [[:Category:Vehicles|Vehicles]], as well as many of the production buildings in the game to keep things from breaking down. ...is reduced to 33% of working ones. On the other hand, paused vehicles and buildings do not consume Maintenance.
    2 KB (268 words) - 17:09, 6 March 2024
  • | Description = Allows vehicles to cross obstacles such as transports. | Research = Ramp for Vehicles
    1,020 bytes (131 words) - 09:08, 18 May 2023
  • ...|vehicles]] that need it. Important as if there is not enough maintenance, vehicles and machines can break down temporarily. | Designation = Buildings
    1 KB (169 words) - 18:10, 22 May 2023
  • | Name = Vehicles Depot | Description = Allows building [[vehicles]] such as [[Pickup|trucks]] and [[Small Excavator|excavators]].
    2 KB (211 words) - 09:06, 18 May 2023
  • | Name = Vehicles Depot II | Description = Allows building [[vehicles]] such as [[Truck|trucks]] and [[Excavator|excavators]].
    1 KB (196 words) - 09:07, 18 May 2023
  • | Research = Vehicles Management III | Designation = Buildings (For Vehicles)
    874 bytes (102 words) - 08:24, 3 May 2023
  • | Name = Vehicles Depot III | Description = Allows building [[vehicles]] such as [[Truck|trucks]] and [[Excavator|excavators]].
    1 KB (192 words) - 09:07, 18 May 2023
  • ...|vehicles]] that need it. Important as if there is not enough maintenance, vehicles and machines can break down temporarily. | Designation = Buildings
    2 KB (198 words) - 17:27, 10 October 2023
  • Unity is a resource that is generated by the [[Settlement]], and consumed by buildings. * Instantly deliver resources to construct buildings
    902 bytes (112 words) - 00:20, 24 May 2023
  • ...|vehicles]] that need it. Important as if there is not enough maintenance, vehicles and machines can break down temporarily. | Designation = Buildings
    2 KB (210 words) - 09:00, 18 May 2023
  • ...ee harvesters]] at their working site so they don’t waste their time going for fuel on their own. | Designation = Buildings (For Vehicles)
    2 KB (289 words) - 08:19, 3 May 2023
  • | Research = Vehicles & Mining | Designation = Buildings (For Vehicles)
    3 KB (502 words) - 08:19, 3 May 2023
  • ...ee harvesters]] at their working site so they don’t waste their time going for fuel on their own. Provides increased storage and refueling rate compared t | Designation = Buildings (For Vehicles)
    1 KB (136 words) - 08:19, 3 May 2023
  • ...ee harvesters]] at their working site so they don’t waste their time going for fuel on their own. Provides increased storage and refueling rate compared t | Designation = Buildings (For Vehicles)
    1 KB (138 words) - 08:19, 3 May 2023
  • | CreatedIn = [[Vehicles Depot II]]<br>[[Vehicles Depot III]] A '''Truck''' is the second tier of transport vehicles. It can transport 60 units of products at once. It can transport all items
    2 KB (216 words) - 08:29, 22 January 2024
  • | Designation = Buildings (For Vehicles) ...vested {{infoicon|Wood}} from each tree sapling. 60% can minimize the area for tree growing, but a +67% more {{infoicon|Tree Sapling|plural=s|new=yes}} ar
    3 KB (367 words) - 02:54, 11 June 2023
  • ...lowing, as [[Maintenance]] and [[Diesel]] are what keeps your vehicles and buildings running. ...t is generally a good idea to have more than enough storage ahead of these buildings, with alarms set to notify you of a shortage before it becomes a serious pr
    3 KB (482 words) - 20:14, 18 September 2022
  • | Designation = Buildings (For Vehicles) Retaining walls, as other buildings (with the exception of [[Pipe|pipes]]?), will start to take damage as any o
    2 KB (324 words) - 03:08, 20 June 2023

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