Difference between revisions of "Template:Recipe draw"

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(Add a short text to discriminate similar-looking buildings)
m (Add Fast Breeder Reactor to "building_aux")
 
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-->{{#vardefine: building_aux |<!--
-->{{#vardefine: building_aux |<!--
   -->{{#switch: {{{Building|}}}
   -->{{#switch: {{lc:{{{Building|}}}}}
       | Assembly (Electric) = Electric I
       | assembly (electric) = Electric I
       | Assembly (Electric) II = Electric II
       | assembly (electric) ii = Electric II
       | Assembly (Manual) = Manual
       | assembly (manual) = Manual
       | Assembly (Robotic) = Robotic I
       | assembly (robotic) = Robotic I
       | Assembly (Robotic) II = Robotic II
       | assembly (robotic) ii = Robotic II
       | Concrete Mixer = I
       | concrete mixer = Tier I
       | Concrete Mixer II = II
       | concrete mixer ii = Tier II
       | Concrete Mixer III = III
       | concrete mixer iii = Tier III
       | Microchip Machine = I
       | microchip machine = Tier I
       | Microchip Machine II = II
       | microchip machine ii = Tier II
       | Mixer = I
       | mixer = Tier I
       | Mixer II = II
       | mixer ii = Tier II
       | Cooling Tower = Small
       | cooling tower = Small
       | Cooling Tower (Large) = Large
       | cooling tower (large) = Large
       | Electrolyzer = I
       | electrolyzer = Tier I
       | Electrolyzer II = II
       | electrolyzer ii = Tier II
       | Evaporation Pond = Standard
       | evaporation pond = Standard
       | Evaporation Pond (Heated) = Heated
       | evaporation pond (heated) = Heated
       | Greenhouse = I
       | greenhouse = Tier I
       | Greenhouse II = II
       | greenhouse ii = Tier II
       | Arc Furnace = I
       | arc furnace = Tier I
       | Arc Furnace II = II
       | arc furnace ii = Tier II
       | Blast Furnace = I
       | blast furnace = Tier I
       | Blast Furnace II = II
       | blast furnace ii = Tier II
       | Cooled Caster = I
       | cooled caster = Tier I
       | Cooled Caster II = II
       | cooled caster ii = Tier II
       | Glass Maker = I
       | glass maker = Tier I
       | Glass Maker II = II
       | glass maker ii = Tier II
       | Metal Caster = I
       | metal caster = Tier I
       | Metal Caster II = II
       | metal caster ii = Tier II
       | Oxygen Furnace = I
       | oxygen furnace = Tier I
       | Oxygen Furnace II = II
       | oxygen furnace ii = Tier II
       | Rotary Kiln = Coal
       | rotary kiln = Coal
       | Rotary Kiln (Gas) = Gas
       | rotary kiln (gas) = Gas
       | Diesel Generator = I
       | diesel generator = Tier I
       | Diesel Generator II = II
       | diesel generator ii = Tier II
       | High-Pressure Turbine = I
       | high-pressure turbine = Tier I
       | High-Pressure Turbine II = II
       | high-pressure turbine ii = Tier II
       | Low-Pressure Turbine = I
       | low-pressure turbine = Tier I
       | Low-Pressure Turbine II = II
       | low-pressure turbine ii = Tier II
       | Nuclear Reactor = I
       | nuclear reactor = Tier I
       | Nuclear Reactor II = II
       | nuclear reactor ii = Tier II
       | Chemical Plant = I
      | fast breeder reactor = FBR
       | Chemical Plant II = II
       | chemical plant = Tier I
       | Smoke Stack = Small
       | chemical plant ii = Tier II
       | Smoke Stack (Large) = Large
       | smoke stack = Small
       | Maintenance Depot = I
       | smoke stack (large) = Large
       | Maintenance II Depot = II
       | maintenance depot = Tier I
       | Maintenance III Depot = III
       | maintenance ii depot = Tier II
       | Research Lab = I
       | maintenance iii depot = Tier III
       | Research Lab II = II
       | research lab = Tier I
       | Research Lab III = III
       | research lab ii = Tier II
       | Research Lab IV = IV
       | research lab iii = Tier III
       | Research Lab V = V
       | research lab iv = Tier IV
       | research lab v = Tier V
       | #default =  
       | #default =  
     }}<!--
     }}<!--
Line 146: Line 147:


-->{{#if: {{{HideBldg|}}}{{#varexists:hidebldg}} ||<!--
-->{{#if: {{{HideBldg|}}}{{#varexists:hidebldg}} ||<!--
   --><div class="block">[[File:{{{Building}}}.png{{!}}{{#var: imgsz_bldg}}{{!}}link={{{Building}}}]]{{#var: building_aux}}</div><!--
   --><div class="block">[[File:{{{Building}}}.png{{!}}{{#var: imgsz_bldg}}{{!}}link={{{Building}}}]]<small>{{#var: building_aux}}</small></div><!--
   --><div class="block colon">:</div><!--
   --><div class="block colon">:</div><!--
-->}}<!--
-->}}<!--

Latest revision as of 22:05, 25 May 2023

Template documentation (for the above template, sometimes hidden or invisible) [view] [edit] [history] [refresh]
Purpose
This template provides a method to rapidly illustrate crafting recipes without in-depth knowledge of wiki syntax or manual repetition/copy-pasting.
Basic usage
The following 2 templates are provided for making a recipe.
Both templates can be used with the format written in #Examples in this document.
Parameters
The template accepts the following parameters:
  • Building: Name of buildings (example: Blast Furnace). No need to specify on pages using Template:Infobox machine because the building is automatically detected.
  • Input1Name, Input2Name, ..., Input6Name: Name of materials (example: Iron Ore)
    • Input1Name = Mining (optional): Applies special format for mining.
  • Output1Name, Output2Name, ... Output6Name: Name of products (example: Molten Iron)
    • Output1Name = Dumping (optional): Applies special format for dumping.
  • Input1Qty, ..., Input6Qty, Output1Qty, ..., Output6Qty: Amount of materials or products per 1 cycle of recipe.
  • Time: Cycle time of recipe.
  • Input1Unit, ..., Input6Unit, Output1Unit, ..., Output6Unit (optional): Adds unit (for Electricity and Mechanical Power)
  • HideBldg (optional, rare): Hides building in recipe. No need to specify on pages using Template:Infobox machine (the building is automatically hidden).
  • Unreleased = yes (optional, rare): Applies special format for unreleased recipe
Limitations
This template can accept up to 6 inputs, 6 outputs, and 1 time value per recipe. The output can include only 1 pollution.

Examples

Example usage for mining
Markup Renders as
  {{Recipe
    | Input1Name  = Mining
    | Output1Name = Copper Ore
  }}
Mining.png
Transform.png
Copper Ore.png
Example usage for dumping loose materials
Markup Renders as
  {{Recipe
    | Output1Name = Dumping
    | Input1Name  = Rock
  }}
Rock.png
Transform.png
Dumping.png
Example usage for a machine with both inputs and outputs without pollution (most recipes)
Markup Renders as
  {{Recipe
    | Building    = Rotary Kiln
    | Input1Name  = Limestone
    | Input1Qty   = 12
    | Input2Name  = Coal
    | Input2Qty   = 2
    | Time        = 10
    | Output1Name = Cement
    | Output1Qty  = 4
    | Output2Name = Exhaust
    | Output2Qty  = 8
  }}
Rotary Kiln.pngCoal
:
12
Limestone.png
72
Plus.png
2
Coal.png
12
10 Clock.png
Transform.png
60 Clock 60s.png
4
Cement.png
24
Plus.png
8
Exhaust.png
48
Example for buildings that "provide" materials (Groundwater Pump, Air Separator, etc.)
Markup Renders as
  {{Recipe
    | Building    = Groundwater Pump
    | Time        = 10
    | Output1Name = Water
    | Output1Qty  = 8
  }}
Groundwater Pump.png
:
PROVIDES
8
Water.png
48
/ 10 Clock.png

/ 60 Clock 60s.png
Example usage for dumping/flaring/venting non-polluting liquids/gasses
Markup Renders as
  {{Recipe
    | Building    = Smoke Stack
    | Input1Name  = Oxygen
    | Input1Qty   = 200
    | Time        = 20
  }}
Smoke Stack.pngSmall
:
ACCEPTS
200
Oxygen.png
600
/ 20 Clock.png

/ 60 Clock 60s.png
Example usage for recipe with pollution
Markup Renders as
  {{Recipe
    | Building    = Liquid Dump
    | Input1Name  = Waste Water
    | Input1Qty   = 2
    | Time        = 2
    | Output1Name = Water Pollution
    | Output1Qty  = 2
  }}
Liquid Dump.png
:
ACCEPTS
2
Waste Water.png
60
/ 2 Clock.png

/ 60 Clock 60s.png
2
Water Pollution.png
60
  {{Recipe
    | Building    = Exhaust Scrubber
    | Input1Name  = Exhaust
    | Input1Qty   = 30
    | Input2Name  = Water
    | Input2Qty   = 4
    | Time        = 10
    | Output1Name = Sulfur
    | Output1Qty  = 1
    | Output2Name = Carbon Dioxide
    | Output2Qty  = 12
    | Output3Name = Steam Lo
    | Output3Qty  = 4
    | Output4Name = Air Pollution
    | Output4Qty  = 4
  }}
Exhaust Scrubber.png
:
30
Exhaust.png
180
Plus.png
4
Water.png
24
10 Clock.png
Transform.png
60 Clock 60s.png
1
Sulfur.png
6
Plus.png
12
Carbon Dioxide.png
72
Plus.png
4
Steam Lo.png
24
4
Air Pollution.png
24
Example usage for Mechanical Power and Electricity recipes with units
Markup Renders as
  {{Recipe
    | Building    = Low-pressure Turbine
    | Input1Name  = Steam Lo
    | Input1Qty   = 4
    | Time        = 5
    | Output1Name = Mechanical Power
    | Output1Qty  = 1
    | Output1Unit = MW
    | Output2Name = Steam Depleted
    | Output2Qty  = 4
  }}
Low-pressure Turbine.pngTier I
:
4
Steam Lo.png
48
Clock.png
Transform.png
60 Clock 60s.png
 
Mechanical Power.png
1 MW
Plus.png
4
Steam Depleted.png
48
Example usage for instantaneous recipes
Markup Renders as
  {{Recipe
    | Building    = Power Generator
    | Input1Name  = Mechanical Power
    | Input1Qty   = 500
    | Input1Unit  = KW
    | Time        = 0
    | Output1Name = Electricity
    | Output1Qty  = 250
    | Output1Unit = KW
  }}
Power Generator.png
:
 
Mechanical Power.png
500 KW
Transform.png
 
Electricity.png
250 KW
Example usage for recipes with variable quantity
Markup Renders as
  {{Recipe
    | Building    = Waste Collection
    | Time        = 60
    | Output1Name = Waste
    | Output1Unit = ?
  }}
Waste Collection.png
:
PROVIDES
?
Waste.png
?
/ 60 Clock.png

/ 60 Clock 60s.png
Example usage for hiding the building (automatically happens on pages using Template:Infobox machine)
Markup Renders as
  {{Recipe
    | Building    = Mixer
    | HideBldg    = yes
    | Input1Name  = Sand
    | Input1Qty   = 18
    | Input2Name  = Limestone
    | Input2Qty   = 4
    | Input3Name  = Salt
    | Input3Qty   = 4
    | Time        = 20
    | Output1Name = Glass Mix
    | Output1Qty  = 14
  }}
18
Sand.png
54
Plus.png
4
Limestone.png
12
Plus.png
4
Salt.png
12
20 Clock.png
Transform.png
60 Clock 60s.png
14
Glass Mix.png
42
Example usage for unreleased recipe
Markup Renders as
  {{Recipe
    | Building    = Crusher
    | Input1Name  = Gravel
    | Input1Qty   = 18
    | Time        = 20
    | Output1Name = Gold
    | Output1Qty  = 14
    | Unreleased  = yes
  }}
Crusher.png
:
20
Gravel.png
60
20 Clock.png
Transform.png
60 Clock 60s.png
1
Gold.png
3
UNRELEASED
The above text is transcluded from Template:Recipe draw/doc; you can change it or view its history. (How does this work?)
If you're done making changes, please refresh the text. (Why?)
You can experiment in this template's sandbox (edit | diff) and testcases (create) pages.
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