Difference between revisions of "Template:Recipe define"

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(Refactor of time/arrow portion to simplify code)
(Remove the "/" in from of times under specific conditions. Just grew back all the space I'd saved...)
Line 161: Line 161:
-->}}<!--
-->}}<!--


   ** Draw the recipe times unless it has a unit defined (electricity). **
   ** Draw the recipe times unless it has a unit defined (KW, MW, etc). **
   ** Draw the arrow unless (accepts OR provides is set) AND output1 is empty (e.g., venting non-polluting gasses) **
  ** Use the "/ 60 🕓" format if: **
    ** {{#var: provides}} is `yes` OR ( {{#var: accepts}} is `yes` AND {{{Output1Name|}}} doesn't exist ) **
   ** Draw an arrow unless: **
    ** {{#var: provides}} is `yes` OR ( {{#var: accepts}} is `yes` AND {{{Output1Name|}}} doesn't exist ) **
      ** e.g., pumping groundwater, dumping brine (non-polluting) **


-->{{#if: {{{Time|}}} |<!--
-->{{#if: {{{Time|}}} |<!--
   --><div class="block time"><!--
   --><div class="block time"><!--
     -->{{#ifeq: {{lc:{{{Time}}}}} | instant | <div>{{#var: img_arrow}}</div> |<!--
     -->{{#ifeq: {{lc:{{{Time}}}}} | instant | <div>{{#var: img_arrow}}</div> |<!--
       -->{{#if: {{{Output1Name|}}} |<!--
       --><div class="upper"><!--
        --><div class="upper">/&nbsp;{{{Time}}}&nbsp;[[File:Clock.png|link=|16x16px]]</div><!--
        -->{{#ifeq: {{#var: provides}} | yes |<!--
        --><div>{{#ifeq: {{#var: accepts}} | yes | <br/> | {{#ifeq: {{#var: provides}} | yes | <br/> | {{#var: img_arrow}} }} }}</div><!--
          -->/&nbsp; |<!--
        --><div class="lower blue">/&nbsp;60&nbsp;[[File:Clock 60s.png|link=|16x16px]]</div><!--
          -->{{#ifeq: {{#var: accepts}} | yes |<!--
       -->}}<!--
            -->{{#if: {{{Output1Name|}}} || <!--
              -->/&nbsp;<!--
            -->}}<!--
          -->}}<!--
        -->}}<!--
        -->{{{Time}}}&nbsp;[[File:Clock.png|link=Time|16x16px]]<!--
      --></div><!--
      --><div><!--
        -->{{#ifeq: {{#var: provides}} | yes |<!--
          --><br/> |<!--
          -->{{#ifeq: {{#var: accepts}} | yes |<!--
            -->{{#if: {{{Output1Name|}}} | <!--
              -->{{#var: img_arrow}} | <!--
              --><br/><!--
            -->}}<!--
          -->}}<!--
        -->}}<!--
      --></div><!--
      --><div class="lower blue"><!--
        -->{{#ifeq: {{#var: provides}} | yes |<!--
          -->/&nbsp; |<!--
          -->{{#ifeq: {{#var: accepts}} | yes |<!--
            -->{{#if: {{{Output1Name|}}} || <!--
              -->/&nbsp;<!--
            -->}}<!--
          -->}}<!--
        -->}}<!--
        -->60&nbsp;[[File:Clock 60s.png|link=Time|16x16px]]<!--
       --></div><!--
     -->}}<!--
     -->}}<!--
   --></div><!--
   --></div><!--

Revision as of 11:28, 19 January 2022

Template documentation (for the above template, sometimes hidden or invisible) [view] [edit] [history] [refresh]
Purpose
This template provides a method to rapidly illustrate crafting recipes without in-depth knowledge of wiki syntax or manual repetition/copy-pasting.
Basic usage
The following 2 templates are provided for making a recipe.
Both templates can be used with the format written in #Examples in this document.
Parameters
The template accepts the following parameters:
  • Building: Name of buildings (example: Blast Furnace). No need to specify on pages using Template:Infobox machine because the building is automatically detected.
  • Input1Name, Input2Name, ..., Input6Name: Name of materials (example: Iron Ore)
    • Input1Name = Mining (optional): Applies special format for mining.
  • Output1Name, Output2Name, ... Output6Name: Name of products (example: Molten Iron)
    • Output1Name = Dumping (optional): Applies special format for dumping.
  • Input1Qty, ..., Input6Qty, Output1Qty, ..., Output6Qty: Amount of materials or products per 1 cycle of recipe.
  • Time: Cycle time of recipe.
  • Input1Unit, ..., Input6Unit, Output1Unit, ..., Output6Unit (optional): Adds unit (for Electricity and Mechanical Power)
  • HideBldg (optional, rare): Hides building in recipe. No need to specify on pages using Template:Infobox machine (the building is automatically hidden).
  • Unreleased = yes (optional, rare): Applies special format for unreleased recipe
Limitations
This template can accept up to 6 inputs, 6 outputs, and 1 time value per recipe. The output can include only 1 pollution.

Examples

Example usage for mining
Markup Renders as
  {{Recipe
    | Input1Name  = Mining
    | Output1Name = Copper Ore
  }}
Mining.png
Transform.png
Copper Ore.png
Example usage for dumping loose materials
Markup Renders as
  {{Recipe
    | Output1Name = Dumping
    | Input1Name  = Rock
  }}
Rock.png
Transform.png
Dumping.png
Example usage for a machine with both inputs and outputs without pollution (most recipes)
Markup Renders as
  {{Recipe
    | Building    = Rotary Kiln
    | Input1Name  = Limestone
    | Input1Qty   = 12
    | Input2Name  = Coal
    | Input2Qty   = 2
    | Time        = 10
    | Output1Name = Cement
    | Output1Qty  = 4
    | Output2Name = Exhaust
    | Output2Qty  = 8
  }}
Rotary Kiln.pngCoal
:
12
Limestone.png
72
Plus.png
2
Coal.png
12
10 Clock.png
Transform.png
60 Clock 60s.png
4
Cement.png
24
Plus.png
8
Exhaust.png
48
Example for buildings that "provide" materials (Groundwater Pump, Air Separator, etc.)
Markup Renders as
  {{Recipe
    | Building    = Groundwater Pump
    | Time        = 10
    | Output1Name = Water
    | Output1Qty  = 8
  }}
Groundwater Pump.png
:
PROVIDES
8
Water.png
48
/ 10 Clock.png

/ 60 Clock 60s.png
Example usage for dumping/flaring/venting non-polluting liquids/gasses
Markup Renders as
  {{Recipe
    | Building    = Smoke Stack
    | Input1Name  = Oxygen
    | Input1Qty   = 200
    | Time        = 20
  }}
Smoke Stack.pngSmall
:
ACCEPTS
200
Oxygen.png
600
/ 20 Clock.png

/ 60 Clock 60s.png
Example usage for recipe with pollution
Markup Renders as
  {{Recipe
    | Building    = Liquid Dump
    | Input1Name  = Waste Water
    | Input1Qty   = 2
    | Time        = 2
    | Output1Name = Water Pollution
    | Output1Qty  = 2
  }}
Liquid Dump.png
:
ACCEPTS
2
Waste Water.png
60
/ 2 Clock.png

/ 60 Clock 60s.png
2
Water Pollution.png
60
  {{Recipe
    | Building    = Exhaust Scrubber
    | Input1Name  = Exhaust
    | Input1Qty   = 30
    | Input2Name  = Water
    | Input2Qty   = 4
    | Time        = 10
    | Output1Name = Sulfur
    | Output1Qty  = 1
    | Output2Name = Carbon Dioxide
    | Output2Qty  = 12
    | Output3Name = Steam Lo
    | Output3Qty  = 4
    | Output4Name = Air Pollution
    | Output4Qty  = 4
  }}
Exhaust Scrubber.png
:
30
Exhaust.png
180
Plus.png
4
Water.png
24
10 Clock.png
Transform.png
60 Clock 60s.png
1
Sulfur.png
6
Plus.png
12
Carbon Dioxide.png
72
Plus.png
4
Steam Lo.png
24
4
Air Pollution.png
24
Example usage for Mechanical Power and Electricity recipes with units
Markup Renders as
  {{Recipe
    | Building    = Low-pressure Turbine
    | Input1Name  = Steam Lo
    | Input1Qty   = 4
    | Time        = 5
    | Output1Name = Mechanical Power
    | Output1Qty  = 1
    | Output1Unit = MW
    | Output2Name = Steam Depleted
    | Output2Qty  = 4
  }}
Low-pressure Turbine.pngTier I
:
4
Steam Lo.png
48
Clock.png
Transform.png
60 Clock 60s.png
 
Mechanical Power.png
1 MW
Plus.png
4
Steam Depleted.png
48
Example usage for instantaneous recipes
Markup Renders as
  {{Recipe
    | Building    = Power Generator
    | Input1Name  = Mechanical Power
    | Input1Qty   = 500
    | Input1Unit  = KW
    | Time        = 0
    | Output1Name = Electricity
    | Output1Qty  = 250
    | Output1Unit = KW
  }}
Power Generator.png
:
 
Mechanical Power.png
500 KW
Transform.png
 
Electricity.png
250 KW
Example usage for recipes with variable quantity
Markup Renders as
  {{Recipe
    | Building    = Waste Collection
    | Time        = 60
    | Output1Name = Waste
    | Output1Unit = ?
  }}
Waste Collection.png
:
PROVIDES
?
Waste.png
?
/ 60 Clock.png

/ 60 Clock 60s.png
Example usage for hiding the building (automatically happens on pages using Template:Infobox machine)
Markup Renders as
  {{Recipe
    | Building    = Mixer
    | HideBldg    = yes
    | Input1Name  = Sand
    | Input1Qty   = 18
    | Input2Name  = Limestone
    | Input2Qty   = 4
    | Input3Name  = Salt
    | Input3Qty   = 4
    | Time        = 20
    | Output1Name = Glass Mix
    | Output1Qty  = 14
  }}
18
Sand.png
54
Plus.png
4
Limestone.png
12
Plus.png
4
Salt.png
12
20 Clock.png
Transform.png
60 Clock 60s.png
14
Glass Mix.png
42
Example usage for unreleased recipe
Markup Renders as
  {{Recipe
    | Building    = Crusher
    | Input1Name  = Gravel
    | Input1Qty   = 18
    | Time        = 20
    | Output1Name = Gold
    | Output1Qty  = 14
    | Unreleased  = yes
  }}
Crusher.png
:
20
Gravel.png
60
20 Clock.png
Transform.png
60 Clock 60s.png
1
Gold.png
3
UNRELEASED
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